My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Missing cards in your collection

Giant Snowball Royal Hogs

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Prince Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Baby Dragon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Prince Inferno Dragon
Giant Snowball
Goblin Gang Hog Rider Baby Dragon Inferno Dragon
Zap
Goblin Gang Prince Inferno Dragon
Barbarian Barrel
Goblin Gang Wizard
The Log
Goblin Gang Hog Rider Prince
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Hog Rider Wizard Baby Dragon Prince Inferno Dragon
Fireball
Goblin Gang Hog Rider Wizard Baby Dragon Inferno Dragon
Poison
Goblin Gang Wizard
Lightning
Wizard Baby Dragon Prince Inferno Dragon
Rocket
Hog Rider Wizard Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Prince Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Fireball Hog Rider Baby Dragon Inferno Dragon Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Goblin Gang Fireball Hog Rider

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Baby Dragon Prince
Fireball
Hog Rider Baby Dragon The Log
Hog Rider
Goblin Gang Fireball The Log Wizard Baby Dragon Prince
Wizard
Hog Rider Prince
Baby Dragon
Goblin Gang Fireball Hog Rider Prince Inferno Dragon
Prince
Goblin Gang Hog Rider Wizard Baby Dragon The Log
The Log
Hog Rider Fireball Prince
Inferno Dragon
Baby Dragon

Defense Synergies 2 9

Goblin Gang
Prince The Log Inferno Dragon
Fireball
The Log
Hog Rider
Wizard
Prince The Log
Baby Dragon
Prince The Log Inferno Dragon
Prince
The Log Goblin Gang Wizard Baby Dragon
The Log
Fireball Prince Goblin Gang Wizard Baby Dragon Inferno Dragon
Inferno Dragon
Goblin Gang Baby Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Baby Dragon The Log
Inferno Dragon Goblin Gang Prince The Log
Goblin Gang Prince Inferno Dragon
Prince Inferno Dragon Goblin Gang
Fireball Prince The Log
Goblin Gang Fireball The Log Baby Dragon
Inferno Dragon Goblin Gang Fireball Wizard Baby Dragon
Fireball Baby Dragon The Log
Inferno Dragon Goblin Gang Prince
Goblin Gang Prince
Goblin Gang Fireball Wizard Baby Dragon The Log
Inferno Dragon Goblin Gang Fireball Wizard Baby Dragon
Prince Goblin Gang Fireball Wizard The Log
Fireball Wizard Goblin Gang Baby Dragon Prince The Log
Inferno Dragon Goblin Gang Prince
Goblin Gang Fireball Prince The Log Inferno Dragon
Wizard Goblin Gang Fireball Prince
Fireball Goblin Gang Wizard Baby Dragon Prince The Log
Wizard Baby Dragon The Log Fireball Inferno Dragon
Prince Inferno Dragon
Goblin Gang Wizard Fireball Baby Dragon Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Prince
Fireball Goblin Gang Wizard Baby Dragon Prince The Log Inferno Dragon
Goblin Gang Prince The Log
Goblin Gang Prince Fireball The Log
Goblin Gang Prince Inferno Dragon
Fireball Wizard Goblin Gang Baby Dragon
Goblin Gang Prince Fireball
Prince Inferno Dragon
Fireball Baby Dragon Prince The Log Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Prince
Fireball Prince The Log
Prince Goblin Gang Fireball Wizard
Wizard Fireball Baby Dragon
Goblin Gang Fireball Baby Dragon Prince The Log Inferno Dragon
Fireball Wizard Baby Dragon The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Prince The Log
Fireball Wizard Baby Dragon The Log
Fireball Wizard Baby Dragon
Wizard Baby Dragon The Log
Fireball The Log Wizard Baby Dragon
Fireball The Log Wizard
Goblin Gang Fireball Prince
Fireball Wizard Prince The Log
Fireball Wizard Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon
Fireball Baby Dragon Prince The Log
Fireball Wizard Baby Dragon The Log
Fireball Wizard Baby Dragon The Log
Fireball
Fireball Wizard Baby Dragon Prince The Log
Fireball Wizard Baby Dragon The Log
Fireball Baby Dragon Prince The Log
Fireball Wizard
Prince The Log
Fireball Baby Dragon The Log
The Log Fireball Wizard Baby Dragon
Inferno Dragon
Fireball The Log Wizard Baby Dragon
Fireball Wizard Baby Dragon Prince The Log
Fireball Baby Dragon The Log
Fireball Wizard Baby Dragon
Fireball Wizard
Fireball
Fireball Wizard The Log
Fireball
Prince
Fireball Wizard The Log
Goblin Gang Fireball Prince
Fireball Wizard Baby Dragon
The Log Fireball
Fireball Goblin Gang Wizard Baby Dragon Prince
The Log Fireball Wizard Baby Dragon
Fireball
Prince
Goblin Gang Fireball Baby Dragon The Log
Fireball
Fireball Baby Dragon Prince The Log

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