My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Giant Snowball Royal Hogs

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Ice Golem Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Ice Golem Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Ice Golem Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider
Giant Snowball
Bats Goblin Gang Hog Rider Princess
Zap
Bats Goblin Gang Princess
Barbarian Barrel
Goblin Gang Princess
The Log
Goblin Gang Hog Rider Princess
Earthquake
Goblin Gang Hog Rider
Arrows
Bats Goblin Gang Princess
Royal Delivery
Bats Goblin Gang Hog Rider Princess
Fireball
Goblin Gang Hog Rider Princess
Poison
Bats Goblin Gang Princess
Lightning
Ice Golem
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Rocket Tornado Princess

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Rocket Tornado The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Rocket Tornado Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Ice Golem The Log Goblin Gang Tornado Princess Hog Rider Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Ice Golem The Log Goblin Gang

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem Hog Rider
Goblin Gang
Ice Golem Hog Rider Princess
Ice Golem
Bats Goblin Gang Hog Rider
Hog Rider
Bats Goblin Gang Ice Golem The Log Rocket Tornado Princess
Rocket
Tornado Hog Rider
Tornado
Rocket Hog Rider The Log Princess
The Log
Hog Rider Tornado Princess
Princess
Goblin Gang Hog Rider Tornado The Log

Defense Synergies 1 12

Bats
Ice Golem The Log
Goblin Gang
Ice Golem The Log Princess
Ice Golem
Bats Goblin Gang Tornado The Log Princess
Hog Rider
Rocket
Tornado The Log
Tornado
Rocket Ice Golem The Log Princess
The Log
Bats Goblin Gang Ice Golem Rocket Tornado Princess
Princess
Goblin Gang Ice Golem Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Ice Golem The Log
Bats Goblin Gang The Log
Goblin Gang Rocket Tornado Bats
Bats Goblin Gang
Rocket Tornado The Log Princess
Goblin Gang Tornado The Log Bats
Bats Rocket Tornado Goblin Gang Princess
Rocket Ice Golem The Log
Goblin Gang Tornado Princess
Goblin Gang Tornado Ice Golem
Bats Goblin Gang Ice Golem Tornado The Log Princess
Bats Goblin Gang Tornado Princess
Bats Goblin Gang Rocket The Log
Rocket Bats Goblin Gang Tornado The Log Princess
Goblin Gang
Rocket Tornado Goblin Gang The Log
Bats Goblin Gang Tornado
Bats Goblin Gang Tornado The Log
Tornado The Log Bats Ice Golem Princess
Tornado
Goblin Gang Bats The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Ice Golem
Goblin Gang Ice Golem Rocket The Log
Goblin Gang Bats Ice Golem Rocket The Log
Goblin Gang Rocket Bats Ice Golem Tornado The Log
Goblin Gang
Rocket Bats Goblin Gang Ice Golem Tornado Princess
Goblin Gang Rocket Bats Ice Golem
Rocket Bats Ice Golem Tornado The Log
Goblin Gang
Bats
Rocket Tornado The Log
Rocket Goblin Gang Ice Golem
Princess
Goblin Gang Bats Ice Golem Rocket Tornado The Log
Bats Ice Golem The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Ice Golem Rocket The Log
Tornado The Log Princess
Rocket The Log
Ice Golem Rocket The Log
Rocket The Log
Bats Ice Golem Rocket Tornado Princess
Tornado The Log Princess
The Log Ice Golem Tornado Princess
The Log Tornado
Rocket Bats Goblin Gang Tornado
Rocket Tornado The Log Princess
Rocket Tornado Princess
Rocket Ice Golem The Log Princess
Rocket Princess
Princess Ice Golem The Log
Rocket The Log Princess
Rocket The Log Princess
Rocket Tornado
Bats Rocket
Rocket The Log Princess
Rocket Tornado The Log Princess
Rocket The Log
Rocket Tornado Princess
Rocket Tornado The Log
Rocket The Log
Ice Golem Tornado The Log Princess
The Log Tornado Princess
Tornado The Log Princess
Rocket Tornado The Log
Bats Ice Golem Tornado Princess
Rocket Bats
Rocket The Log
Rocket Princess
Rocket The Log Princess
Bats Goblin Gang Rocket Princess
Rocket Tornado Princess
The Log
Goblin Gang Rocket Princess
The Log Ice Golem Princess
Rocket Tornado
Bats Goblin Gang Rocket Tornado The Log Princess
Bats Rocket Tornado Princess
Rocket Tornado The Log Princess

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