My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Giant Snowball Royal Hogs

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Mega Minion Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Goblins Cannon Mega Minion Hog Rider
Zap
Goblins Cannon
Barbarian Barrel
Goblins Knight Cannon Ice Wizard
The Log
Goblins Cannon Hog Rider
Earthquake
Cannon Hog Rider
Arrows
Goblins
Royal Delivery
Goblins Knight Mega Minion Hog Rider Ice Wizard
Fireball
Cannon Mega Minion Hog Rider Ice Wizard
Poison
Cannon Mega Minion Ice Wizard
Lightning
Knight Cannon Mega Minion Ice Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mega Minion Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Arrows Knight Cannon Mega Minion Ice Wizard Fireball Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Arrows Knight Cannon

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider
Arrows
Fireball Hog Rider Knight Mega Minion
Knight
Mega Minion Hog Rider Arrows Fireball Ice Wizard
Cannon
Mega Minion
Knight Arrows Fireball
Fireball
Arrows Hog Rider Knight Mega Minion
Hog Rider
Goblins Arrows Knight Fireball
Ice Wizard
Knight

Defense Synergies 3 15

Goblins
Knight Cannon Mega Minion Ice Wizard
Arrows
Knight Cannon Mega Minion Fireball Ice Wizard
Knight
Cannon Mega Minion Ice Wizard Goblins Arrows Fireball
Cannon
Knight Goblins Arrows Mega Minion Fireball Ice Wizard
Mega Minion
Knight Goblins Arrows Cannon Ice Wizard
Fireball
Arrows Knight Cannon Ice Wizard
Hog Rider
Ice Wizard
Knight Goblins Arrows Cannon Mega Minion Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Mega Minion Fireball
Goblins Knight Cannon Mega Minion Ice Wizard
Cannon Goblins Knight Mega Minion Ice Wizard
Cannon Goblins Knight Mega Minion Ice Wizard
Arrows Fireball
Arrows Fireball Goblins Cannon Mega Minion Ice Wizard
Mega Minion Arrows Cannon Fireball Ice Wizard
Arrows Cannon Fireball
Cannon Goblins Ice Wizard
Knight Goblins Cannon Ice Wizard
Goblins Ice Wizard Arrows Knight Cannon Mega Minion Fireball
Arrows Mega Minion Fireball Ice Wizard
Cannon Knight Fireball Ice Wizard
Fireball Goblins Arrows Cannon Mega Minion
Knight Cannon
Cannon Fireball
Goblins Arrows Knight Cannon Fireball
Arrows Cannon Fireball Goblins Knight Mega Minion Ice Wizard
Arrows Knight Cannon Mega Minion Fireball Ice Wizard
Cannon
Goblins Arrows Knight Cannon Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Fireball
Fireball Arrows Knight Mega Minion
Goblins Knight
Knight Fireball
Knight Cannon
Arrows Fireball Ice Wizard
Goblins Knight Mega Minion Fireball Ice Wizard
Knight
Goblins Knight Mega Minion Fireball
Cannon Mega Minion
Knight Mega Minion
Arrows Fireball
Knight Cannon Fireball
Cannon Fireball
Goblins Knight Mega Minion Fireball
Arrows Cannon Mega Minion Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight
Arrows Fireball Ice Wizard
Arrows Fireball
Arrows Knight Fireball
Fireball Arrows
Arrows Fireball Mega Minion Ice Wizard
Arrows
Arrows Fireball Ice Wizard
Arrows Fireball
Goblins Fireball
Arrows Knight Fireball
Fireball Arrows
Knight Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Mega Minion Fireball
Arrows Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Ice Wizard
Mega Minion
Arrows Fireball Ice Wizard
Fireball Arrows
Fireball Arrows
Arrows Fireball Ice Wizard
Mega Minion Fireball
Mega Minion Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Fireball
Fireball Arrows Mega Minion Ice Wizard
Arrows Fireball
Fireball Knight Mega Minion
Arrows Fireball
Arrows Fireball
Mega Minion
Fireball
Fireball
Fireball

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