My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Missing cards in your collection

Giant Snowball Royal Hogs

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Dark Prince Prince Golem Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Prince Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Prince Inferno Dragon
Giant Snowball
Inferno Dragon Lumberjack
Zap
Dark Prince Prince Inferno Dragon
Barbarian Barrel
Wizard Dark Prince Lumberjack
The Log
Dark Prince Prince Lumberjack
Earthquake
Arrows
Royal Delivery
Wizard Dark Prince Prince Inferno Dragon Lumberjack
Fireball
Wizard Inferno Dragon Lumberjack
Poison
Wizard
Lightning
Wizard Dark Prince Prince Inferno Dragon Lumberjack
Rocket
Wizard Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Tornado Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Tornado Dark Prince Prince Golem Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tornado Dark Prince Inferno Dragon Lumberjack Wizard Prince Rocket Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Tornado Dark Prince Inferno Dragon Lumberjack

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
Tornado Dark Prince Prince Golem Lumberjack
Rocket
Tornado Golem
Tornado
Wizard Rocket Dark Prince Golem
Dark Prince
Prince Wizard Tornado Golem Lumberjack
Prince
Dark Prince Wizard Golem Lumberjack
Golem
Wizard Rocket Tornado Dark Prince Prince Lumberjack
Inferno Dragon
Lumberjack
Wizard Dark Prince Prince Golem

Defense Synergies 2 7

Wizard
Tornado Dark Prince Prince Lumberjack
Rocket
Tornado
Tornado
Wizard Rocket Dark Prince Prince Inferno Dragon
Dark Prince
Wizard Tornado Prince
Prince
Wizard Tornado Dark Prince
Golem
Inferno Dragon
Tornado
Lumberjack
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Wizard
Inferno Dragon Lumberjack Dark Prince Prince
Rocket Tornado Prince Lumberjack Dark Prince Inferno Dragon
Prince Inferno Dragon Lumberjack Dark Prince
Rocket Tornado Dark Prince Prince Lumberjack
Tornado Dark Prince Lumberjack
Rocket Tornado Inferno Dragon Wizard
Rocket
Inferno Dragon Tornado Prince Lumberjack
Tornado Dark Prince Prince Lumberjack
Wizard Tornado Dark Prince Lumberjack
Inferno Dragon Wizard Tornado
Prince Lumberjack Wizard Rocket Dark Prince
Wizard Rocket Tornado Dark Prince Prince Lumberjack
Inferno Dragon Prince Lumberjack
Rocket Tornado Prince Inferno Dragon Lumberjack
Wizard Tornado Dark Prince Prince Lumberjack
Wizard Tornado Dark Prince Prince Lumberjack
Wizard Tornado Dark Prince Inferno Dragon Lumberjack
Tornado Prince Inferno Dragon Lumberjack
Wizard Dark Prince Prince Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Dark Prince Prince
Wizard Rocket Prince Inferno Dragon Lumberjack
Lumberjack Rocket Dark Prince Prince
Rocket Dark Prince Prince Lumberjack Tornado
Dark Prince Prince Inferno Dragon Lumberjack
Wizard Rocket Tornado
Rocket Dark Prince Prince Lumberjack
Dark Prince Prince Inferno Dragon Lumberjack
Rocket Tornado Dark Prince Prince Inferno Dragon
Inferno Dragon
Inferno Dragon Dark Prince Prince Lumberjack
Rocket Tornado Dark Prince Prince
Rocket Dark Prince Prince Wizard Lumberjack
Wizard
Rocket Tornado Dark Prince Prince Inferno Dragon Lumberjack
Wizard Dark Prince Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Tornado
Rocket
Rocket Dark Prince Prince
Wizard Rocket Dark Prince
Wizard Rocket Tornado
Wizard Tornado
Wizard Tornado
Wizard Tornado
Rocket Tornado Prince Lumberjack
Rocket Wizard Tornado Dark Prince Prince
Wizard Rocket Tornado
Rocket
Rocket
Prince
Rocket Wizard
Wizard Rocket
Rocket Tornado
Rocket
Rocket Wizard Dark Prince Prince
Rocket Wizard Tornado
Rocket Prince
Rocket Wizard Tornado
Rocket Tornado Prince
Rocket
Tornado Wizard Dark Prince
Inferno Dragon
Wizard Tornado
Wizard Tornado Prince
Rocket Tornado
Wizard Tornado
Rocket Wizard
Wizard Rocket
Rocket
Prince
Rocket Wizard
Rocket Dark Prince Prince
Rocket Wizard Tornado
Wizard Rocket Dark Prince Prince Lumberjack
Wizard
Rocket Tornado
Dark Prince Prince
Rocket Tornado
Rocket Tornado
Rocket Tornado Dark Prince Prince

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