My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Giant Snowball Royal Hogs

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Musketeer Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Minions Goblin Gang Elite Barbarians
Giant Snowball
Bomber Archers Minions Goblin Gang Musketeer
Zap
Bomber Archers Minions Goblin Gang
Barbarian Barrel
Bomber Archers Goblin Gang Elite Barbarians Musketeer
The Log
Bomber Archers Goblin Gang Elite Barbarians Musketeer
Earthquake
Bomber Archers Goblin Gang
Arrows
Bomber Archers Minions Goblin Gang
Royal Delivery
Bomber Archers Minions Goblin Gang Elite Barbarians Musketeer
Fireball
Bomber Archers Minions Goblin Gang Elite Barbarians Musketeer
Poison
Bomber Archers Minions Goblin Gang Musketeer
Lightning
Elite Barbarians Musketeer
Rocket
Elite Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Archers Minions Goblin Gang Musketeer Elite Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Archers Minions

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem Zap Minions Elite Barbarians
Zap
Elite Barbarians Bomber Archers Minions Musketeer Golem
Archers
Zap Elite Barbarians Golem
Minions
Bomber Zap Elite Barbarians Golem
Goblin Gang
Golem
Elite Barbarians
Zap Bomber Archers Minions
Musketeer
Zap Golem
Golem
Bomber Zap Archers Minions Goblin Gang Musketeer

Defense Synergies 1 9

Bomber
Zap
Zap
Bomber Archers Minions Goblin Gang Elite Barbarians Musketeer
Archers
Zap Minions Goblin Gang
Minions
Zap Archers Musketeer
Goblin Gang
Musketeer Zap Archers
Elite Barbarians
Zap
Musketeer
Goblin Gang Zap Minions
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Minions Musketeer
Elite Barbarians Bomber Zap Minions Goblin Gang Musketeer
Goblin Gang Bomber Archers Minions Elite Barbarians Musketeer
Elite Barbarians Bomber Minions Goblin Gang Musketeer
Bomber Elite Barbarians
Goblin Gang Bomber Zap Archers Minions Musketeer
Minions Musketeer Zap Archers Goblin Gang
Zap Musketeer
Minions Goblin Gang Elite Barbarians Musketeer
Goblin Gang Elite Barbarians Bomber Archers Musketeer
Archers Minions Goblin Gang Bomber Zap Musketeer
Minions Musketeer Zap Archers Goblin Gang
Bomber Zap Minions Goblin Gang Elite Barbarians Musketeer
Bomber Zap Minions Goblin Gang
Elite Barbarians Goblin Gang
Zap Goblin Gang Elite Barbarians
Bomber Minions Goblin Gang Elite Barbarians Musketeer
Bomber Zap Archers Minions Goblin Gang Elite Barbarians Musketeer
Zap Bomber Archers Minions Musketeer
Elite Barbarians Musketeer
Bomber Goblin Gang Archers Minions Elite Barbarians Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Archers Elite Barbarians
Bomber Zap Archers Goblin Gang Elite Barbarians Musketeer
Goblin Gang Zap Minions Elite Barbarians Musketeer
Goblin Gang Zap Elite Barbarians Musketeer
Goblin Gang Elite Barbarians Musketeer
Zap Archers Minions Goblin Gang Musketeer
Goblin Gang Archers Minions Elite Barbarians Musketeer
Elite Barbarians
Zap Minions Elite Barbarians
Goblin Gang Musketeer
Minions Elite Barbarians Musketeer
Zap Elite Barbarians
Elite Barbarians Goblin Gang
Bomber Archers Musketeer
Goblin Gang Elite Barbarians Bomber Zap Archers Minions Musketeer
Minions Bomber Zap Archers Elite Barbarians Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Zap Musketeer
Musketeer
Bomber Zap
Zap Minions Musketeer
Bomber Archers Musketeer
Zap
Zap
Minions Goblin Gang Elite Barbarians Musketeer
Zap Musketeer
Zap Archers Musketeer
Elite Barbarians Musketeer
Minions Musketeer
Zap Elite Barbarians Musketeer
Bomber Zap Musketeer
Musketeer
Bomber Minions
Bomber Zap Archers Musketeer
Bomber Zap
Minions Musketeer
Musketeer
Zap Musketeer
Zap Bomber
Zap Musketeer
Zap Musketeer
Zap Musketeer
Elite Barbarians Zap Archers Musketeer
Zap Minions Musketeer
Elite Barbarians
Bomber Zap Musketeer
Zap
Zap Archers Minions Goblin Gang Musketeer
Zap Archers Musketeer
Goblin Gang Musketeer
Bomber Zap Musketeer
Zap
Elite Barbarians Musketeer
Zap Minions Goblin Gang Elite Barbarians Musketeer
Zap Musketeer
Zap Musketeer

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