My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Missing cards in your collection

Giant Snowball Royal Hogs

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Wizard Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Goblin Gang Elite Barbarians Bandit
Giant Snowball
Bomber Archers Goblin Gang
Zap
Bomber Archers Goblin Gang Bandit
Barbarian Barrel
Bomber Archers Goblin Gang Elite Barbarians Wizard Bandit
The Log
Bomber Archers Goblin Gang Elite Barbarians Bandit
Earthquake
Bomber Archers Goblin Gang
Arrows
Bomber Archers Goblin Gang
Royal Delivery
Bomber Archers Goblin Gang Elite Barbarians Wizard Bandit
Fireball
Bomber Archers Goblin Gang Elite Barbarians Wizard Bandit
Poison
Bomber Archers Goblin Gang Wizard
Lightning
Elite Barbarians Wizard Bandit
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Archers Goblin Gang Bandit Freeze Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Archers Goblin Gang

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Elite Barbarians Bandit
Archers
Elite Barbarians Bandit
Goblin Gang
Bandit
Elite Barbarians
Bomber Archers Wizard The Log Bandit
Wizard
Elite Barbarians Bandit
Freeze
The Log
Elite Barbarians Bandit
Bandit
Bomber Archers Goblin Gang Elite Barbarians Wizard The Log

Defense Synergies 0 13

Bomber
The Log Bandit
Archers
Goblin Gang The Log Bandit
Goblin Gang
Archers The Log Bandit
Elite Barbarians
Wizard The Log
Wizard
Elite Barbarians Freeze The Log Bandit
Freeze
Wizard
The Log
Bomber Archers Goblin Gang Elite Barbarians Wizard Bandit
Bandit
Bomber Archers Goblin Gang Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Wizard The Log
Elite Barbarians Bomber Goblin Gang The Log Bandit
Goblin Gang Bomber Archers Elite Barbarians Freeze Bandit
Elite Barbarians Bomber Goblin Gang Bandit
Bomber Elite Barbarians The Log
Goblin Gang Freeze The Log Bomber Archers Bandit
Archers Goblin Gang Wizard Freeze
The Log Bandit
Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Bomber Archers Bandit
Archers Goblin Gang Bomber Wizard Freeze The Log Bandit
Archers Goblin Gang Wizard
Bomber Goblin Gang Elite Barbarians Wizard Freeze The Log Bandit
Bomber Wizard Goblin Gang Freeze The Log
Elite Barbarians Goblin Gang Bandit
Goblin Gang Elite Barbarians Freeze The Log Bandit
Wizard Bomber Goblin Gang Elite Barbarians
Bomber Archers Goblin Gang Elite Barbarians Wizard The Log Bandit
Wizard Freeze The Log Bomber Archers Bandit
Elite Barbarians
Bomber Goblin Gang Wizard Archers Elite Barbarians The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Archers Elite Barbarians Bandit
Bandit Bomber Archers Goblin Gang Elite Barbarians Wizard The Log
Goblin Gang Bandit Elite Barbarians The Log
Goblin Gang Elite Barbarians The Log Bandit
Goblin Gang Elite Barbarians Bandit
Wizard Archers Goblin Gang Freeze
Goblin Gang Archers Elite Barbarians Bandit
Elite Barbarians
Freeze Elite Barbarians The Log Bandit
Goblin Gang
Elite Barbarians
Elite Barbarians The Log
Elite Barbarians Goblin Gang Wizard Bandit
Wizard Bomber Archers
Goblin Gang Elite Barbarians Bomber Archers Freeze The Log
Bomber Archers Elite Barbarians Wizard Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze The Log Bandit
The Log Bandit
The Log Bandit
Freeze The Log
Bomber Wizard The Log
Wizard Freeze
Bomber Archers Wizard The Log
The Log Wizard Freeze
The Log Wizard Bandit
Goblin Gang Elite Barbarians
Wizard The Log Bandit
Archers Wizard
Elite Barbarians The Log Bandit
Freeze Bandit
Elite Barbarians The Log
Bomber Wizard The Log Bandit
Wizard The Log Bandit
Freeze
Bomber
Bomber Archers Wizard The Log Bandit
Bomber Wizard The Log
The Log
Wizard
The Log
The Log
Freeze The Log Bomber Wizard
The Log Wizard Bandit
Wizard The Log Bandit
The Log Bandit
Elite Barbarians Archers Wizard
Wizard Freeze
Elite Barbarians
Bomber Wizard The Log Bandit
Freeze
Wizard The Log
Archers Goblin Gang Freeze Bandit
Archers Wizard
Freeze
The Log
Goblin Gang Wizard
The Log Bomber Wizard
Elite Barbarians
Goblin Gang Elite Barbarians Freeze The Log
Freeze The Log Bandit

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