My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

2 warnings Why?

Missing cards in your collection

Giant Snowball Royal Hogs

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Goblin Barrel Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Dart Goblin Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Goblin Barrel Skeleton Army Miner
Giant Snowball
Goblin Gang Dart Goblin Hog Rider Goblin Barrel Skeleton Army Miner
Zap
Goblin Gang Dart Goblin Goblin Barrel Skeleton Army
Barbarian Barrel
Knight Goblin Gang Dart Goblin Goblin Barrel Skeleton Army
The Log
Goblin Gang Dart Goblin Hog Rider Goblin Barrel Skeleton Army
Earthquake
Goblin Gang Hog Rider Goblin Barrel Skeleton Army
Arrows
Goblin Gang Dart Goblin Goblin Barrel Skeleton Army
Royal Delivery
Knight Goblin Gang Dart Goblin Hog Rider Goblin Barrel Skeleton Army Miner
Fireball
Goblin Gang Dart Goblin Hog Rider Goblin Barrel Skeleton Army
Poison
Goblin Gang Dart Goblin Skeleton Army
Lightning
Knight
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Goblin Gang Dart Goblin Goblin Barrel Skeleton Army Miner Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Goblin Gang Dart Goblin

Attack Synergies 11 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Miner Knight Dart Goblin
Knight
Goblin Gang Dart Goblin Hog Rider Goblin Barrel Zap Miner
Goblin Gang
Knight Hog Rider Goblin Barrel Miner Dart Goblin
Dart Goblin
Knight Goblin Barrel Miner Zap Goblin Gang Hog Rider
Hog Rider
Zap Knight Goblin Gang Dart Goblin Goblin Barrel
Goblin Barrel
Knight Goblin Gang Dart Goblin Hog Rider Skeleton Army Miner
Skeleton Army
Goblin Barrel
Miner
Zap Goblin Gang Dart Goblin Knight Goblin Barrel

Defense Synergies 2 11

Zap
Knight Goblin Gang Dart Goblin Skeleton Army Miner
Knight
Goblin Gang Dart Goblin Zap Skeleton Army
Goblin Gang
Knight Zap Dart Goblin Skeleton Army Miner
Dart Goblin
Knight Zap Goblin Gang Skeleton Army Miner
Hog Rider
Goblin Barrel
Skeleton Army
Zap Knight Goblin Gang Dart Goblin
Miner
Zap Goblin Gang Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Dart Goblin
Skeleton Army Zap Knight Goblin Gang Dart Goblin
Goblin Gang Skeleton Army Knight Dart Goblin
Skeleton Army Knight Goblin Gang Dart Goblin
Skeleton Army
Goblin Gang Skeleton Army Zap Dart Goblin
Dart Goblin Zap Goblin Gang
Zap Dart Goblin
Goblin Gang Skeleton Army
Knight Goblin Gang Skeleton Army Dart Goblin Miner
Goblin Gang Dart Goblin Skeleton Army Zap Knight
Zap Goblin Gang Dart Goblin
Skeleton Army Zap Knight Goblin Gang
Skeleton Army Zap Goblin Gang Dart Goblin
Skeleton Army Knight Goblin Gang
Skeleton Army Zap Goblin Gang
Knight Goblin Gang Skeleton Army
Zap Knight Goblin Gang Dart Goblin Skeleton Army
Zap Knight Dart Goblin
Dart Goblin
Goblin Gang Skeleton Army Knight Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Skeleton Army Zap
Zap Knight Goblin Gang Miner
Goblin Gang Skeleton Army Zap Knight
Goblin Gang Skeleton Army Zap Knight
Knight Goblin Gang Skeleton Army
Zap Goblin Gang Dart Goblin
Goblin Gang Skeleton Army Knight Dart Goblin
Knight Skeleton Army
Zap Knight Skeleton Army
Goblin Gang Dart Goblin Skeleton Army
Knight Dart Goblin
Skeleton Army Zap
Skeleton Army Knight Goblin Gang
Dart Goblin Skeleton Army
Goblin Gang Skeleton Army Zap Knight Dart Goblin
Zap Dart Goblin

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin
Zap Dart Goblin Miner
Dart Goblin Miner
Knight Dart Goblin
Zap
Zap Dart Goblin
Dart Goblin
Zap Dart Goblin
Miner Zap Dart Goblin
Goblin Gang
Miner Zap Knight Dart Goblin
Zap Dart Goblin
Knight Dart Goblin Miner
Dart Goblin
Zap Dart Goblin
Zap Dart Goblin
Dart Goblin
Zap Dart Goblin
Zap Dart Goblin Miner
Zap
Zap
Miner Zap Dart Goblin
Zap Miner
Miner Zap Dart Goblin
Zap Dart Goblin
Zap Dart Goblin
Zap Dart Goblin Miner
Zap
Zap Goblin Gang Dart Goblin Skeleton Army
Zap Dart Goblin
Miner Knight Goblin Gang Dart Goblin
Zap Dart Goblin
Zap
Dart Goblin
Zap Goblin Gang Dart Goblin
Zap Dart Goblin
Zap Dart Goblin Miner

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