My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Giant Snowball Royal Hogs

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Skeleton P.E.K.K.A Golem Inferno Dragon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Inferno Dragon Night Witch
Giant Snowball
Inferno Dragon Night Witch
Zap
Inferno Dragon Night Witch
Barbarian Barrel
Giant Skeleton Night Witch
The Log
Giant Skeleton
Earthquake
Arrows
Night Witch
Royal Delivery
Giant Skeleton P.E.K.K.A Inferno Dragon Night Witch
Fireball
Inferno Dragon Night Witch
Poison
Night Witch
Lightning
Inferno Dragon Night Witch
Rocket
Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Rocket Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Tornado Giant Skeleton P.E.K.K.A Golem Inferno Dragon Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Inferno Dragon Night Witch Rocket Giant Skeleton P.E.K.K.A Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Tornado Inferno Dragon Night Witch

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado P.E.K.K.A Giant Skeleton Golem Night Witch
Rocket
Tornado Golem
Tornado
Zap Rocket P.E.K.K.A Giant Skeleton Golem Night Witch
Giant Skeleton
Zap Tornado Night Witch
P.E.K.K.A
Zap Tornado Night Witch
Golem
Night Witch Zap Rocket Tornado
Inferno Dragon
Night Witch
Golem Zap Tornado Giant Skeleton P.E.K.K.A

Defense Synergies 2 7

Zap
Tornado Giant Skeleton P.E.K.K.A Inferno Dragon Night Witch
Rocket
Tornado
Tornado
Rocket P.E.K.K.A Zap Giant Skeleton Inferno Dragon
Giant Skeleton
Zap Tornado
P.E.K.K.A
Tornado Zap
Golem
Inferno Dragon
Zap Tornado
Night Witch
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap
P.E.K.K.A Inferno Dragon Zap Night Witch
Rocket Tornado P.E.K.K.A Giant Skeleton Inferno Dragon Night Witch
P.E.K.K.A Inferno Dragon Night Witch
Rocket Tornado Giant Skeleton P.E.K.K.A
Tornado Zap Night Witch
Rocket Tornado Inferno Dragon Zap Night Witch
Rocket Zap Giant Skeleton P.E.K.K.A
P.E.K.K.A Inferno Dragon Tornado Night Witch
Tornado Giant Skeleton Night Witch
Zap Tornado Giant Skeleton Night Witch
Inferno Dragon Zap Tornado Night Witch
P.E.K.K.A Night Witch Zap Rocket Giant Skeleton
Rocket Zap Tornado P.E.K.K.A Night Witch
P.E.K.K.A Inferno Dragon
Rocket Tornado Zap P.E.K.K.A Inferno Dragon
Tornado P.E.K.K.A Night Witch
Zap Tornado Night Witch
Zap Tornado Giant Skeleton Inferno Dragon
P.E.K.K.A Tornado Inferno Dragon
Giant Skeleton P.E.K.K.A Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Giant Skeleton P.E.K.K.A
Zap Rocket Inferno Dragon
Giant Skeleton P.E.K.K.A Zap Rocket
Rocket Giant Skeleton P.E.K.K.A Zap Tornado Night Witch
Giant Skeleton P.E.K.K.A Inferno Dragon Night Witch
Rocket Zap Tornado
Rocket P.E.K.K.A Giant Skeleton Night Witch
Giant Skeleton P.E.K.K.A Inferno Dragon
Zap Rocket Giant Skeleton P.E.K.K.A Tornado Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Giant Skeleton
Rocket P.E.K.K.A Zap Tornado Giant Skeleton
Rocket Giant Skeleton P.E.K.K.A Night Witch
Zap Rocket Tornado Giant Skeleton P.E.K.K.A Inferno Dragon Night Witch
Zap Giant Skeleton P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Giant Skeleton
Zap Tornado
Rocket Giant Skeleton
Rocket Giant Skeleton
Rocket Zap
Zap Rocket Tornado
Tornado
Zap Tornado
Zap Tornado
Rocket Tornado Night Witch
Rocket Zap Tornado
Zap Rocket Tornado
Rocket
Rocket
Zap
Rocket Zap
Rocket
Rocket Tornado
Rocket Night Witch
Rocket Zap
Rocket Zap Tornado
Rocket Giant Skeleton Night Witch
Rocket Tornado
Rocket Tornado
Rocket Zap
Zap Tornado
Inferno Dragon
Zap Tornado
Zap Tornado
Rocket Zap Tornado
Zap Tornado Night Witch
Zap Rocket
Night Witch
Zap Rocket Night Witch
Zap Rocket
P.E.K.K.A Giant Skeleton
Rocket
Zap Rocket Night Witch
Rocket Zap Tornado
Rocket
Zap
Rocket Zap Tornado Giant Skeleton
P.E.K.K.A
Zap Rocket Tornado Giant Skeleton
Zap Rocket Tornado
Zap Rocket Tornado Giant Skeleton

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