My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Missing cards in your collection

Giant Snowball Royal Hogs

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Giant Wizard Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Giant Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Goblin Gang Giant Prince Miner
Giant Snowball
Bats Minions Goblin Gang Miner
Zap
Bats Minions Goblin Gang Prince
Barbarian Barrel
Goblin Gang Valkyrie Wizard
The Log
Goblin Gang Prince
Earthquake
Goblin Gang
Arrows
Bats Minions Goblin Gang
Royal Delivery
Bats Minions Goblin Gang Valkyrie Wizard Prince Miner
Fireball
Minions Goblin Gang Wizard
Poison
Bats Minions Goblin Gang Wizard
Lightning
Valkyrie Wizard Prince
Rocket
Valkyrie Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Prince Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Minions Goblin Gang Miner Valkyrie Giant Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Minions Goblin Gang Miner

Attack Synergies 9 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Giant Miner Minions Prince
Minions
Giant Miner Bats Valkyrie Prince
Goblin Gang
Miner Valkyrie Giant Prince
Valkyrie
Bats Prince Minions Goblin Gang Giant Wizard
Giant
Bats Minions Prince Miner Goblin Gang Valkyrie Wizard
Wizard
Valkyrie Giant Prince Miner
Prince
Valkyrie Giant Bats Minions Goblin Gang Wizard Miner
Miner
Bats Minions Goblin Gang Giant Wizard Prince

Defense Synergies 1 10

Bats
Minions Valkyrie Prince
Minions
Valkyrie Bats Prince
Goblin Gang
Valkyrie Prince Miner
Valkyrie
Minions Bats Goblin Gang Wizard Prince
Giant
Wizard
Valkyrie Prince
Prince
Bats Minions Goblin Gang Valkyrie Wizard
Miner
Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie Wizard
Bats Minions Goblin Gang Valkyrie Prince
Goblin Gang Prince Bats Minions Valkyrie
Prince Bats Minions Goblin Gang Valkyrie
Valkyrie Prince
Goblin Gang Bats Minions Valkyrie
Bats Minions Goblin Gang Wizard
Valkyrie
Minions Goblin Gang Prince
Goblin Gang Valkyrie Prince Miner
Bats Minions Goblin Gang Valkyrie Wizard
Minions Bats Goblin Gang Wizard
Prince Bats Minions Goblin Gang Valkyrie Wizard
Valkyrie Wizard Bats Minions Goblin Gang Prince
Goblin Gang Prince
Goblin Gang Prince
Wizard Bats Minions Goblin Gang Valkyrie Prince
Bats Minions Goblin Gang Valkyrie Wizard Prince
Valkyrie Wizard Bats Minions
Prince
Goblin Gang Valkyrie Wizard Bats Minions Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Prince
Goblin Gang Valkyrie Wizard Prince Miner
Goblin Gang Bats Minions Valkyrie Prince
Goblin Gang Valkyrie Prince Bats
Goblin Gang Valkyrie Prince
Wizard Bats Minions Goblin Gang
Goblin Gang Prince Bats Minions Valkyrie
Valkyrie Prince
Bats Minions Valkyrie Prince
Goblin Gang
Bats Minions Valkyrie Prince
Valkyrie Prince
Prince Goblin Gang Valkyrie Wizard
Wizard Valkyrie
Goblin Gang Bats Minions Valkyrie Prince
Bats Minions Valkyrie Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Miner
Miner
Valkyrie Prince
Wizard Valkyrie
Wizard Bats Minions
Wizard
Wizard
Miner Wizard
Bats Minions Goblin Gang Prince
Miner Valkyrie Wizard Prince
Wizard
Miner
Minions
Prince
Wizard
Wizard
Bats Minions
Wizard Prince
Valkyrie Wizard Miner
Minions Prince
Wizard
Prince
Valkyrie Wizard
Miner Wizard
Wizard Prince Miner
Miner
Bats Wizard
Bats Minions Wizard
Wizard Miner
Prince
Wizard
Bats Minions Goblin Gang Prince
Wizard
Miner Goblin Gang Valkyrie Wizard Prince
Wizard
Prince
Bats Minions Goblin Gang
Bats
Prince Miner

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