My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Great!

Why?

Missing cards in your collection

Giant Snowball Royal Hogs

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Goblin Gang Giant Graveyard
Giant Snowball
Bats Archers Goblin Gang Graveyard
Zap
Bats Archers Goblin Gang Graveyard
Barbarian Barrel
Archers Goblin Gang Graveyard
The Log
Archers Goblin Gang Graveyard
Earthquake
Archers Goblin Gang Graveyard
Arrows
Bats Archers Goblin Gang Graveyard
Royal Delivery
Bats Archers Goblin Gang Graveyard
Fireball
Archers Goblin Gang
Poison
Bats Archers Goblin Gang Graveyard
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Archers Goblin Gang Fireball Freeze Giant Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Archers Goblin Gang

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Zap Graveyard
Zap
Fireball Giant Graveyard Bats Archers Freeze
Archers
Zap Giant Graveyard
Goblin Gang
Giant
Fireball
Zap Graveyard Giant Freeze
Giant
Bats Zap Graveyard Archers Goblin Gang Fireball
Freeze
Graveyard Zap Fireball
Graveyard
Zap Fireball Giant Freeze Bats Archers

Defense Synergies 1 6

Bats
Zap Freeze
Zap
Fireball Bats Archers Goblin Gang
Archers
Zap Goblin Gang
Goblin Gang
Zap Archers
Fireball
Zap Freeze
Giant
Freeze
Bats Fireball
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball
Bats Zap Goblin Gang
Goblin Gang Bats Archers Freeze
Bats Goblin Gang
Fireball
Goblin Gang Fireball Freeze Bats Zap Archers
Bats Zap Archers Goblin Gang Fireball Freeze
Zap Fireball
Goblin Gang
Goblin Gang Archers
Bats Archers Goblin Gang Zap Fireball Freeze
Bats Zap Archers Goblin Gang Fireball
Bats Zap Goblin Gang Fireball Freeze
Fireball Bats Zap Goblin Gang Freeze
Goblin Gang
Zap Goblin Gang Fireball Freeze
Bats Goblin Gang Fireball
Fireball Bats Zap Archers Goblin Gang
Zap Freeze Bats Archers Fireball
Goblin Gang Bats Archers Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Archers Fireball
Fireball Zap Archers Goblin Gang
Goblin Gang Bats Zap
Goblin Gang Bats Zap Fireball
Goblin Gang
Fireball Bats Zap Archers Goblin Gang Freeze
Goblin Gang Bats Archers Fireball
Zap Freeze Bats Fireball
Goblin Gang
Bats
Zap Fireball
Goblin Gang Fireball
Archers Fireball
Goblin Gang Bats Zap Archers Fireball Freeze
Bats Zap Archers Fireball Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Freeze
Fireball Zap
Fireball
Fireball Freeze
Fireball Zap
Fireball Bats Zap Freeze
Archers
Fireball Zap Freeze
Fireball Zap
Bats Goblin Gang Fireball
Zap Fireball
Fireball Zap Archers
Fireball
Fireball Freeze
Zap Fireball
Zap Fireball
Fireball
Fireball Freeze
Bats
Zap Archers Fireball
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Freeze Fireball
Fireball Zap
Fireball Zap
Fireball Zap
Bats Zap Archers Fireball
Zap Bats Fireball Freeze
Fireball
Zap Fireball
Zap Fireball Freeze
Fireball
Zap Bats Archers Goblin Gang Fireball Freeze
Fireball Zap Archers
Freeze
Fireball
Fireball Goblin Gang
Zap Fireball
Zap Fireball
Zap Bats Goblin Gang Fireball Freeze
Bats Zap Fireball
Zap Fireball Freeze

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