My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Godly!

3 warnings Why?

Missing cards in your collection

Giant Snowball Royal Hogs

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Hog Rider Giant
Giant Snowball
Goblins Archers Minions Hog Rider
Zap
Goblins Archers Minions
Barbarian Barrel
Goblins Archers Knight Wizard
The Log
Goblins Archers Hog Rider
Earthquake
Archers Hog Rider
Arrows
Goblins Archers Minions
Royal Delivery
Goblins Archers Knight Minions Hog Rider Wizard
Fireball
Archers Minions Hog Rider Wizard
Poison
Archers Minions Wizard
Lightning
Knight Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Archers Arrows Knight Minions Hog Rider Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Archers Arrows Knight

Attack Synergies 8 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Archers Giant
Archers
Knight Goblins Arrows Hog Rider Giant
Arrows
Hog Rider Giant Archers Knight
Knight
Archers Minions Hog Rider Arrows Wizard
Minions
Knight Hog Rider Giant
Hog Rider
Goblins Arrows Knight Minions Archers Giant Wizard
Giant
Arrows Minions Goblins Archers Hog Rider Wizard
Wizard
Knight Hog Rider Giant

Defense Synergies 2 6

Goblins
Archers Knight Wizard
Archers
Knight Goblins Minions
Arrows
Knight
Knight
Archers Minions Goblins Arrows Wizard
Minions
Knight Archers
Hog Rider
Giant
Wizard
Goblins Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Wizard
Goblins Knight Minions
Goblins Archers Knight Minions
Goblins Knight Minions
Arrows
Arrows Goblins Archers Minions
Minions Archers Arrows Wizard
Arrows
Goblins Minions
Knight Goblins Archers
Goblins Archers Minions Arrows Knight Wizard
Arrows Minions Archers Wizard
Knight Minions Wizard
Wizard Goblins Arrows Minions
Knight
Wizard Goblins Arrows Knight Minions
Arrows Goblins Archers Knight Minions Wizard
Arrows Wizard Archers Knight Minions
Wizard Goblins Archers Arrows Knight Minions

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Archers
Archers Arrows Knight Wizard
Goblins Knight Minions
Knight
Knight
Arrows Wizard Archers Minions
Goblins Archers Knight Minions
Knight
Goblins Knight Minions
Knight Minions
Arrows
Knight Wizard
Wizard Archers
Goblins Archers Knight Minions
Arrows Minions Archers Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows
Arrows
Arrows Knight
Wizard Arrows
Arrows Wizard Minions
Archers Arrows Wizard
Arrows Wizard
Arrows Wizard
Goblins Minions
Arrows Knight Wizard
Archers Arrows Wizard
Knight
Arrows Minions
Arrows
Arrows Wizard
Arrows Wizard
Arrows
Minions
Archers Arrows Wizard
Arrows Wizard
Minions
Arrows Wizard
Arrows
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows
Archers Arrows Wizard
Minions Wizard
Arrows Wizard
Arrows
Arrows Wizard
Archers Minions
Archers Arrows Wizard
Arrows
Knight Wizard
Arrows Wizard
Arrows
Minions

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