My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Giant Snowball Royal Hogs

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Inferno Tower Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Baby Dragon Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Giant Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Sparky
Giant Snowball
Fire Spirit Baby Dragon
Zap
Fire Spirit Inferno Tower Sparky
Barbarian Barrel
Fire Spirit Inferno Tower Wizard Sparky
The Log
Fire Spirit Sparky
Earthquake
Inferno Tower
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Wizard Baby Dragon Sparky
Fireball
Inferno Tower Wizard Baby Dragon Sparky
Poison
Inferno Tower Wizard Sparky
Lightning
Inferno Tower Wizard Baby Dragon Sparky
Rocket
Inferno Tower Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Wizard Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Wizard Baby Dragon Freeze Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Inferno Tower Baby Dragon Freeze Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Baby Dragon Freeze Giant Inferno Tower Wizard Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit Arrows Baby Dragon Freeze

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Giant Baby Dragon Sparky
Arrows
Giant Sparky Freeze
Giant
Arrows Sparky Fire Spirit Wizard Baby Dragon
Inferno Tower
Wizard
Giant Sparky
Baby Dragon
Fire Spirit Giant Sparky
Freeze
Arrows
Sparky
Arrows Giant Fire Spirit Wizard Baby Dragon

Defense Synergies 0 7

Fire Spirit
Inferno Tower Sparky
Arrows
Inferno Tower Sparky
Giant
Inferno Tower
Fire Spirit Arrows Baby Dragon
Wizard
Freeze
Baby Dragon
Inferno Tower
Freeze
Wizard Sparky
Sparky
Fire Spirit Arrows Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Wizard Baby Dragon Sparky
Inferno Tower Sparky
Inferno Tower Sparky Fire Spirit Freeze
Inferno Tower Sparky
Arrows Sparky
Arrows Freeze Fire Spirit Baby Dragon
Inferno Tower Fire Spirit Arrows Wizard Baby Dragon Freeze
Arrows Inferno Tower Baby Dragon Sparky
Inferno Tower Sparky
Fire Spirit Inferno Tower Sparky
Arrows Wizard Baby Dragon Freeze
Arrows Inferno Tower Wizard Baby Dragon
Inferno Tower Sparky Fire Spirit Wizard Freeze
Fire Spirit Wizard Sparky Arrows Baby Dragon Freeze
Inferno Tower Sparky
Inferno Tower Freeze Sparky
Wizard Sparky Arrows Inferno Tower
Fire Spirit Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon Freeze Fire Spirit
Sparky Inferno Tower
Wizard Fire Spirit Arrows Baby Dragon Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Tower Sparky
Arrows Wizard Baby Dragon
Inferno Tower Sparky
Inferno Tower Sparky
Inferno Tower Sparky
Fire Spirit Arrows Wizard Baby Dragon Freeze
Sparky Inferno Tower
Inferno Tower Sparky
Freeze Inferno Tower Baby Dragon Sparky
Inferno Tower Sparky
Inferno Tower Sparky
Arrows
Inferno Tower Wizard Sparky
Wizard Baby Dragon Sparky
Inferno Tower Sparky Baby Dragon Freeze
Arrows Inferno Tower Wizard Baby Dragon Freeze Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon Freeze Sparky
Arrows Baby Dragon
Arrows Baby Dragon Sparky
Arrows Freeze Sparky
Wizard Fire Spirit Arrows Baby Dragon Sparky
Arrows Wizard Fire Spirit Baby Dragon Freeze
Fire Spirit Arrows Wizard Baby Dragon Sparky
Arrows Fire Spirit Wizard Baby Dragon Freeze
Arrows Wizard
Fire Spirit Sparky
Arrows Wizard Sparky
Fire Spirit Arrows Wizard Baby Dragon
Fire Spirit Baby Dragon Sparky
Arrows Baby Dragon Freeze
Arrows Baby Dragon Sparky
Arrows Wizard Baby Dragon Sparky
Arrows Wizard Baby Dragon Sparky
Arrows Freeze Sparky
Sparky
Fire Spirit Arrows Wizard Baby Dragon Sparky
Fire Spirit Arrows Wizard Baby Dragon
Baby Dragon Sparky
Arrows Wizard
Sparky
Arrows Baby Dragon
Arrows Freeze Fire Spirit Wizard Baby Dragon Sparky
Arrows Wizard Baby Dragon Sparky
Arrows Wizard Baby Dragon Sparky
Arrows Baby Dragon Sparky
Fire Spirit Arrows Wizard Baby Dragon Sparky
Wizard Freeze
Sparky
Arrows Wizard Sparky
Arrows Freeze Sparky
Sparky
Arrows Wizard Sparky
Fire Spirit Freeze
Fire Spirit Arrows Wizard Baby Dragon
Freeze
Arrows
Wizard Baby Dragon Sparky
Arrows Wizard Baby Dragon
Arrows Sparky
Sparky
Baby Dragon Freeze Sparky
Baby Dragon Freeze Sparky

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