My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

3 warnings Why?

Missing cards in your collection

Giant Snowball Royal Hogs

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Goblin Gang Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Hunter Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Elite Barbarians Valkyrie Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Elite Barbarians Balloon
Giant Snowball
Fire Spirit Minions Goblin Gang Balloon
Zap
Fire Spirit Minions Goblin Gang Balloon
Barbarian Barrel
Fire Spirit Goblin Gang Elite Barbarians Valkyrie Hunter
The Log
Fire Spirit Goblin Gang Elite Barbarians Hunter
Earthquake
Goblin Gang
Arrows
Fire Spirit Minions Goblin Gang
Royal Delivery
Fire Spirit Minions Goblin Gang Elite Barbarians Valkyrie Hunter Balloon
Fireball
Minions Goblin Gang Elite Barbarians Hunter Balloon
Poison
Minions Goblin Gang Hunter Balloon
Lightning
Elite Barbarians Valkyrie Hunter Balloon
Rocket
Elite Barbarians Valkyrie Hunter Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Valkyrie Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Rage Minions Goblin Gang Valkyrie Hunter Balloon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Rage Minions Goblin Gang

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Elite Barbarians Balloon
Minions
Rage Elite Barbarians Valkyrie Balloon
Goblin Gang
Valkyrie Balloon
Elite Barbarians
Valkyrie Rage Fire Spirit Minions
Valkyrie
Fire Spirit Elite Barbarians Balloon Minions Goblin Gang Hunter
Rage
Minions Elite Barbarians Balloon
Hunter
Valkyrie Balloon
Balloon
Valkyrie Rage Fire Spirit Minions Goblin Gang Hunter

Defense Synergies 2 5

Fire Spirit
Valkyrie
Minions
Valkyrie Hunter
Goblin Gang
Valkyrie
Elite Barbarians
Valkyrie Hunter
Valkyrie
Minions Elite Barbarians Fire Spirit Goblin Gang Hunter
Rage
Hunter
Minions Elite Barbarians Valkyrie
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie
Elite Barbarians Hunter Minions Goblin Gang Valkyrie
Goblin Gang Hunter Fire Spirit Minions Elite Barbarians Valkyrie
Elite Barbarians Hunter Minions Goblin Gang Valkyrie
Elite Barbarians Valkyrie
Goblin Gang Fire Spirit Minions Valkyrie Hunter
Minions Hunter Fire Spirit Goblin Gang
Valkyrie
Hunter Minions Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Fire Spirit Valkyrie Hunter
Minions Goblin Gang Valkyrie Hunter
Minions Hunter Goblin Gang
Hunter Fire Spirit Minions Goblin Gang Elite Barbarians Valkyrie
Fire Spirit Valkyrie Minions Goblin Gang Hunter
Elite Barbarians Goblin Gang Hunter
Goblin Gang Elite Barbarians Hunter
Minions Goblin Gang Elite Barbarians Valkyrie Hunter
Fire Spirit Minions Goblin Gang Elite Barbarians Valkyrie Hunter
Valkyrie Hunter Fire Spirit Minions
Elite Barbarians Hunter
Goblin Gang Valkyrie Fire Spirit Minions Elite Barbarians Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Elite Barbarians
Goblin Gang Elite Barbarians Valkyrie Hunter
Goblin Gang Minions Elite Barbarians Valkyrie Hunter
Goblin Gang Valkyrie Hunter Elite Barbarians
Goblin Gang Elite Barbarians Valkyrie Hunter
Fire Spirit Minions Goblin Gang Hunter
Goblin Gang Minions Elite Barbarians Valkyrie Hunter
Elite Barbarians Valkyrie Hunter
Minions Elite Barbarians Valkyrie
Goblin Gang
Minions Elite Barbarians Valkyrie Hunter
Elite Barbarians Valkyrie
Elite Barbarians Goblin Gang Valkyrie Hunter
Valkyrie
Goblin Gang Elite Barbarians Minions Valkyrie Hunter
Minions Valkyrie Elite Barbarians Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Valkyrie
Fire Spirit Valkyrie
Fire Spirit Minions Hunter
Fire Spirit
Fire Spirit Hunter
Fire Spirit Minions Goblin Gang Elite Barbarians
Valkyrie
Fire Spirit
Fire Spirit Elite Barbarians Hunter
Minions
Elite Barbarians
Hunter
Minions
Fire Spirit Hunter
Fire Spirit Valkyrie
Minions
Fire Spirit Valkyrie Hunter
Hunter
Elite Barbarians Fire Spirit Hunter
Minions
Elite Barbarians
Hunter
Fire Spirit Minions Goblin Gang
Fire Spirit Hunter
Goblin Gang Valkyrie Hunter
Elite Barbarians
Minions Goblin Gang Elite Barbarians

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