My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

Why?

Missing cards in your collection

Giant Snowball Royal Hogs

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Rascals

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Rascals Battle Ram Dark Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Rascals Battle Ram Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Battle Ram Dark Prince
Giant Snowball
Bats Goblin Gang Battle Ram
Zap
Bats Goblin Gang Battle Ram Dark Prince
Barbarian Barrel
Goblin Gang Rascals Battle Ram Dark Prince
The Log
Goblin Gang Rascals Battle Ram Dark Prince
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang Rascals
Royal Delivery
Bats Goblin Gang Rascals Battle Ram Dark Prince P.E.K.K.A
Fireball
Goblin Gang Rascals Battle Ram
Poison
Bats Goblin Gang Rascals
Lightning
Battle Ram Dark Prince
Rocket
Rascals

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Dark Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Fireball Battle Ram Dark Prince Rascals P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Goblin Gang Fireball

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Rascals Battle Ram Dark Prince P.E.K.K.A
Zap
Fireball Battle Ram P.E.K.K.A Bats Dark Prince
Goblin Gang
Battle Ram Dark Prince P.E.K.K.A
Rascals
Bats Battle Ram Dark Prince
Fireball
Zap Battle Ram Dark Prince
Battle Ram
Zap Bats Goblin Gang Rascals Fireball P.E.K.K.A
Dark Prince
Bats Zap Goblin Gang Rascals Fireball
P.E.K.K.A
Zap Bats Goblin Gang Battle Ram

Defense Synergies 1 12

Bats
Zap Rascals Dark Prince P.E.K.K.A
Zap
Fireball Bats Goblin Gang Rascals Dark Prince P.E.K.K.A
Goblin Gang
Zap Rascals Dark Prince P.E.K.K.A
Rascals
Bats Zap Goblin Gang
Fireball
Zap Dark Prince
Battle Ram
Dark Prince
Bats Zap Goblin Gang Fireball
P.E.K.K.A
Bats Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball
P.E.K.K.A Bats Zap Goblin Gang Rascals Dark Prince
Goblin Gang P.E.K.K.A Bats Rascals Dark Prince
P.E.K.K.A Bats Goblin Gang Rascals Dark Prince
Fireball Dark Prince P.E.K.K.A
Goblin Gang Fireball Bats Zap Rascals Dark Prince
Bats Zap Goblin Gang Rascals Fireball
Zap Rascals Fireball P.E.K.K.A
P.E.K.K.A Goblin Gang Rascals
Goblin Gang Rascals Dark Prince
Bats Goblin Gang Zap Rascals Fireball Dark Prince
Bats Zap Goblin Gang Rascals Fireball
P.E.K.K.A Bats Zap Goblin Gang Rascals Fireball Dark Prince
Fireball Bats Zap Goblin Gang Rascals Dark Prince P.E.K.K.A
P.E.K.K.A Goblin Gang Rascals
Zap Goblin Gang Rascals Fireball P.E.K.K.A
Bats Goblin Gang Rascals Fireball Dark Prince P.E.K.K.A
Fireball Bats Zap Goblin Gang Rascals Dark Prince
Zap Bats Rascals Fireball Dark Prince
P.E.K.K.A
Goblin Gang Rascals Dark Prince Bats Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Rascals Zap Fireball Dark Prince P.E.K.K.A
Fireball Zap Goblin Gang
Goblin Gang P.E.K.K.A Bats Zap Rascals Dark Prince
Goblin Gang Dark Prince P.E.K.K.A Bats Zap Rascals Fireball
P.E.K.K.A Goblin Gang Rascals Dark Prince
Fireball Bats Zap Goblin Gang Rascals
Goblin Gang Rascals Dark Prince P.E.K.K.A Bats Fireball
P.E.K.K.A Rascals Dark Prince
Zap P.E.K.K.A Bats Fireball Dark Prince
P.E.K.K.A Goblin Gang
P.E.K.K.A Bats Rascals Dark Prince
P.E.K.K.A Zap Fireball Dark Prince
Rascals Dark Prince P.E.K.K.A Goblin Gang Fireball
Rascals Fireball
Goblin Gang Rascals Bats Zap Fireball Dark Prince P.E.K.K.A
Bats Zap Rascals Fireball Dark Prince P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rascals
Fireball Zap
Fireball
Rascals Fireball Dark Prince
Fireball Zap Dark Prince
Fireball Bats Zap
Fireball Zap
Fireball Zap
Bats Goblin Gang Fireball
Zap Fireball Dark Prince
Fireball Zap
Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Bats
Zap Fireball Dark Prince
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Fireball Dark Prince
Fireball Zap
Fireball Zap
Fireball Zap
Bats Zap Fireball
Zap Bats Fireball
Fireball
Zap Fireball
Zap Fireball
P.E.K.K.A
Fireball
Zap Bats Goblin Gang Fireball Dark Prince
Fireball Zap
Fireball
Fireball Goblin Gang Rascals Dark Prince
Zap Fireball
Zap Fireball
Dark Prince P.E.K.K.A
Zap Bats Goblin Gang Rascals Fireball
Bats Zap Fireball
Zap Fireball Dark Prince

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