My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

1 problems Why?

Missing cards in your collection

Giant Snowball Royal Hogs

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Wizard Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Elite Barbarians
Giant Snowball
Bats Goblin Gang
Zap
Bats Goblin Gang
Barbarian Barrel
Knight Goblin Gang Elite Barbarians Wizard Executioner
The Log
Goblin Gang Elite Barbarians
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang
Royal Delivery
Bats Knight Goblin Gang Elite Barbarians Wizard Executioner
Fireball
Goblin Gang Elite Barbarians Wizard Executioner
Poison
Bats Goblin Gang Wizard Executioner
Lightning
Knight Elite Barbarians Wizard Executioner
Rocket
Elite Barbarians Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Freeze Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Freeze Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Freeze Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Goblin Gang Fireball Freeze Wizard Executioner Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Knight Goblin Gang Fireball

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Elite Barbarians
Knight
Bats Goblin Gang Executioner Elite Barbarians Fireball Wizard
Goblin Gang
Knight
Elite Barbarians
Bats Knight Fireball Wizard
Fireball
Knight Elite Barbarians Freeze
Wizard
Knight Elite Barbarians
Freeze
Fireball
Executioner
Knight

Defense Synergies 3 6

Bats
Knight Freeze
Knight
Bats Goblin Gang Executioner Fireball Wizard
Goblin Gang
Knight
Elite Barbarians
Wizard
Fireball
Knight Freeze
Wizard
Knight Elite Barbarians Freeze
Freeze
Bats Fireball Wizard
Executioner
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Wizard Executioner
Elite Barbarians Bats Knight Goblin Gang Executioner
Goblin Gang Bats Knight Elite Barbarians Freeze Executioner
Elite Barbarians Bats Knight Goblin Gang
Elite Barbarians Fireball
Goblin Gang Fireball Freeze Bats Executioner
Bats Goblin Gang Fireball Wizard Freeze Executioner
Fireball
Goblin Gang Elite Barbarians
Knight Goblin Gang Elite Barbarians
Bats Goblin Gang Executioner Knight Fireball Wizard Freeze
Executioner Bats Goblin Gang Fireball Wizard
Bats Knight Goblin Gang Elite Barbarians Fireball Wizard Freeze
Fireball Wizard Executioner Bats Goblin Gang Freeze
Elite Barbarians Knight Goblin Gang
Goblin Gang Elite Barbarians Fireball Freeze
Wizard Bats Knight Goblin Gang Elite Barbarians Fireball Executioner
Fireball Bats Knight Goblin Gang Elite Barbarians Wizard Executioner
Wizard Freeze Executioner Bats Knight Fireball
Elite Barbarians
Goblin Gang Wizard Bats Knight Elite Barbarians Fireball Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Elite Barbarians Fireball
Fireball Knight Goblin Gang Elite Barbarians Wizard Executioner
Goblin Gang Bats Knight Elite Barbarians
Goblin Gang Bats Knight Elite Barbarians Fireball
Knight Goblin Gang Elite Barbarians Executioner
Fireball Wizard Executioner Bats Goblin Gang Freeze
Goblin Gang Bats Knight Elite Barbarians Fireball
Knight Elite Barbarians
Freeze Bats Knight Elite Barbarians Fireball
Goblin Gang
Bats Knight Elite Barbarians
Elite Barbarians Fireball
Elite Barbarians Knight Goblin Gang Fireball Wizard Executioner
Wizard Fireball Executioner
Goblin Gang Elite Barbarians Bats Knight Fireball Freeze Executioner
Bats Executioner Elite Barbarians Fireball Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Freeze
Fireball Executioner
Fireball
Knight Fireball Freeze
Fireball Wizard Executioner
Fireball Wizard Executioner Bats Freeze
Wizard Executioner
Fireball Wizard Freeze Executioner
Fireball Wizard
Bats Goblin Gang Elite Barbarians Fireball
Knight Fireball Wizard
Fireball Wizard Executioner
Knight Elite Barbarians Fireball Executioner
Fireball Freeze
Elite Barbarians Fireball
Fireball Wizard Executioner
Fireball Wizard Executioner
Fireball Freeze
Bats
Fireball Wizard Executioner
Fireball Wizard
Fireball
Fireball Wizard
Fireball
Freeze Fireball Wizard Executioner
Fireball Wizard Executioner
Fireball Wizard
Fireball
Elite Barbarians Bats Fireball Wizard Executioner
Bats Fireball Wizard Freeze
Elite Barbarians Fireball
Fireball Wizard
Fireball Freeze
Fireball Wizard
Bats Goblin Gang Fireball Freeze
Fireball Wizard Executioner
Freeze
Fireball
Fireball Knight Goblin Gang Wizard Executioner
Fireball Wizard Executioner
Fireball
Elite Barbarians Executioner
Bats Goblin Gang Elite Barbarians Fireball Freeze
Bats Fireball Executioner
Fireball Freeze Executioner

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