My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Bad

2 problems Why?

Missing cards in your collection

Giant Snowball Royal Hogs

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Balloon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Miner
Giant Snowball
Balloon Miner
Zap
Balloon
Barbarian Barrel
Knight Electro Wizard
The Log
Mini P.E.K.K.A
Earthquake
Arrows
Royal Delivery
Knight Mini P.E.K.K.A Balloon Miner Electro Wizard
Fireball
Balloon Electro Wizard
Poison
Balloon Electro Wizard
Lightning
Knight Mini P.E.K.K.A Balloon Electro Wizard
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Freeze Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Freeze Poison Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Miner Mini P.E.K.K.A Freeze Poison Electro Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Miner Mini P.E.K.K.A

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon Miner Electro Wizard Knight Mini P.E.K.K.A Freeze Poison
Knight
Balloon Zap Poison Miner Electro Wizard
Mini P.E.K.K.A
Zap Electro Wizard
Freeze
Balloon Zap Poison
Poison
Miner Zap Knight Freeze Balloon
Balloon
Zap Knight Freeze Miner Poison Electro Wizard
Miner
Zap Poison Balloon Knight Electro Wizard
Electro Wizard
Zap Knight Mini P.E.K.K.A Balloon Miner

Defense Synergies 4 8

Zap
Mini P.E.K.K.A Electro Wizard Knight Poison Miner
Knight
Electro Wizard Zap Mini P.E.K.K.A Poison
Mini P.E.K.K.A
Zap Electro Wizard Knight Freeze
Freeze
Mini P.E.K.K.A Electro Wizard
Poison
Zap Knight Electro Wizard
Balloon
Miner
Zap
Electro Wizard
Zap Knight Mini P.E.K.K.A Freeze Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Electro Wizard
Mini P.E.K.K.A Zap Knight Electro Wizard
Mini P.E.K.K.A Knight Freeze Electro Wizard
Mini P.E.K.K.A Knight Electro Wizard
Mini P.E.K.K.A Poison
Freeze Zap Electro Wizard
Electro Wizard Zap Freeze Poison
Zap Poison Electro Wizard
Mini P.E.K.K.A
Knight Mini P.E.K.K.A Miner Electro Wizard
Poison Electro Wizard Zap Knight Freeze
Zap Poison Electro Wizard
Mini P.E.K.K.A Zap Knight Freeze Electro Wizard
Zap Mini P.E.K.K.A Freeze Poison Electro Wizard
Mini P.E.K.K.A Knight Electro Wizard
Zap Mini P.E.K.K.A Freeze Electro Wizard
Knight Mini P.E.K.K.A Poison Electro Wizard
Zap Knight Electro Wizard
Zap Freeze Poison Knight Electro Wizard
Mini P.E.K.K.A Electro Wizard
Knight Mini P.E.K.K.A Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Zap Electro Wizard
Poison Electro Wizard Zap Knight Mini P.E.K.K.A Miner
Zap Knight Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Zap Knight Electro Wizard
Knight Mini P.E.K.K.A
Poison Zap Freeze Electro Wizard
Mini P.E.K.K.A Knight Electro Wizard
Mini P.E.K.K.A Knight
Zap Freeze Electro Wizard Knight Mini P.E.K.K.A Poison
Knight Mini P.E.K.K.A
Zap Poison Electro Wizard
Mini P.E.K.K.A Knight
Electro Wizard Zap Knight Mini P.E.K.K.A Freeze Poison
Poison Zap Mini P.E.K.K.A Freeze Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Freeze
Poison Zap Miner Electro Wizard
Poison Miner
Knight Freeze Poison
Poison Zap
Poison Zap Freeze
Poison
Poison Zap Freeze
Poison Miner Zap
Mini P.E.K.K.A Poison Electro Wizard
Poison Miner Zap Knight Electro Wizard
Poison Zap
Poison Knight Miner
Freeze Poison
Zap Poison
Zap Poison
Poison
Freeze Poison
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Poison Electro Wizard
Zap Poison Miner
Poison
Poison
Zap Poison
Zap Freeze Poison
Poison Miner Zap Electro Wizard
Zap Poison Miner
Poison Miner Zap
Poison Zap Electro Wizard
Zap Electro Wizard Freeze Poison
Mini P.E.K.K.A
Poison Zap Miner
Zap Freeze Poison Electro Wizard
Poison
Zap Electro Wizard Freeze
Poison Zap Electro Wizard
Freeze
Poison Miner Knight Mini P.E.K.K.A Electro Wizard
Zap Poison
Zap Poison
Zap Freeze Poison Electro Wizard
Zap Poison Electro Wizard
Poison Zap Freeze Miner Electro Wizard

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