My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Missing cards in your collection

Giant Snowball Royal Hogs

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Inferno Dragon Lumberjack Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Graveyard Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Balloon Lumberjack Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Balloon Inferno Dragon Graveyard Lava Hound
Giant Snowball
Minion Horde Balloon Inferno Dragon Lumberjack Graveyard Lava Hound
Zap
Minion Horde Balloon Inferno Dragon Graveyard Lava Hound
Barbarian Barrel
Lumberjack Graveyard
The Log
Lumberjack Graveyard
Earthquake
Graveyard
Arrows
Minion Horde Graveyard Lava Hound
Royal Delivery
Minion Horde Balloon Inferno Dragon Lumberjack Graveyard Lava Hound
Fireball
Minion Horde Balloon Inferno Dragon Lumberjack Lava Hound
Poison
Minion Horde Balloon Graveyard Lava Hound
Lightning
Balloon Inferno Dragon Lumberjack
Rocket
Minion Horde Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tornado Fireball Inferno Dragon Lumberjack Minion Horde Balloon Graveyard Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Tornado Fireball Inferno Dragon Lumberjack

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Lava Hound Lumberjack
Fireball
Tornado Graveyard Lava Hound
Tornado
Fireball Balloon Graveyard
Balloon
Lumberjack Lava Hound Tornado Graveyard
Inferno Dragon
Lava Hound
Lumberjack
Balloon Minion Horde Graveyard Lava Hound
Graveyard
Fireball Tornado Balloon Lumberjack Lava Hound
Lava Hound
Minion Horde Fireball Balloon Inferno Dragon Lumberjack Graveyard

Defense Synergies 1 3

Minion Horde
Tornado
Fireball
Tornado Lumberjack
Tornado
Fireball Minion Horde Inferno Dragon
Balloon
Inferno Dragon
Tornado
Lumberjack
Fireball
Graveyard
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball
Minion Horde Inferno Dragon Lumberjack
Minion Horde Tornado Lumberjack Inferno Dragon
Minion Horde Inferno Dragon Lumberjack
Fireball Tornado Lumberjack
Fireball Tornado Lumberjack
Minion Horde Tornado Inferno Dragon Fireball
Fireball
Minion Horde Inferno Dragon Tornado Lumberjack
Tornado Minion Horde Lumberjack
Minion Horde Fireball Tornado Lumberjack
Minion Horde Inferno Dragon Fireball Tornado
Minion Horde Lumberjack Fireball
Fireball Minion Horde Tornado Lumberjack
Inferno Dragon Minion Horde Lumberjack
Minion Horde Tornado Fireball Inferno Dragon Lumberjack
Minion Horde Fireball Tornado Lumberjack
Fireball Minion Horde Tornado Lumberjack
Tornado Fireball Inferno Dragon Lumberjack
Tornado Inferno Dragon Lumberjack
Minion Horde Fireball Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Fireball
Fireball Inferno Dragon Lumberjack
Lumberjack Minion Horde
Lumberjack Minion Horde Fireball Tornado
Minion Horde Inferno Dragon Lumberjack
Fireball Minion Horde Tornado
Minion Horde Fireball Lumberjack
Minion Horde Inferno Dragon Lumberjack
Minion Horde Fireball Tornado Inferno Dragon
Minion Horde Inferno Dragon
Inferno Dragon Minion Horde Lumberjack
Fireball Tornado
Minion Horde Fireball Lumberjack
Minion Horde Fireball
Minion Horde Fireball Tornado Inferno Dragon Lumberjack
Minion Horde Fireball Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde
Fireball Tornado
Minion Horde Fireball
Fireball
Fireball Minion Horde
Fireball Minion Horde Tornado
Minion Horde Tornado
Fireball Tornado
Fireball Tornado
Minion Horde Fireball Tornado Lumberjack
Minion Horde Fireball Tornado
Fireball Tornado
Fireball
Minion Horde Fireball
Fireball
Minion Horde Fireball
Minion Horde Fireball
Fireball Tornado
Minion Horde
Fireball
Fireball Tornado
Minion Horde Fireball
Fireball Tornado
Tornado
Minion Horde Fireball
Tornado Fireball
Minion Horde Inferno Dragon
Fireball Tornado
Fireball Tornado
Fireball Tornado
Minion Horde Fireball Tornado
Minion Horde Fireball
Minion Horde Fireball
Minion Horde Fireball
Minion Horde Fireball
Minion Horde
Fireball
Minion Horde Fireball
Fireball Tornado
Fireball
Fireball Minion Horde Lumberjack
Fireball
Fireball Tornado
Minion Horde
Minion Horde Fireball Tornado
Fireball Tornado
Fireball Tornado

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