My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Missing cards in your collection

Giant Snowball Royal Hogs

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Three Musketeers Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Three Musketeers Giant Skeleton P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Giant Skeleton
Giant Snowball
Zappies Three Musketeers
Zap
Zappies Three Musketeers
Barbarian Barrel
Zappies Three Musketeers Giant Skeleton Electro Wizard
The Log
Zappies Three Musketeers Giant Skeleton
Earthquake
Zappies
Arrows
Zappies
Royal Delivery
Zappies Three Musketeers Giant Skeleton P.E.K.K.A Electro Wizard
Fireball
Zappies Three Musketeers Electro Wizard
Poison
Zappies Three Musketeers Electro Wizard
Lightning
Three Musketeers Electro Wizard
Rocket
Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado Giant Skeleton P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Tornado Zappies Electro Wizard Giant Skeleton Lightning P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Tornado Zappies Electro Wizard

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Giant Skeleton Lightning
Zappies
Three Musketeers Giant Skeleton P.E.K.K.A
Three Musketeers
Zappies Tornado
Tornado
P.E.K.K.A Three Musketeers Giant Skeleton
Giant Skeleton
Arrows Zappies Tornado Lightning Electro Wizard
Lightning
Arrows Giant Skeleton
P.E.K.K.A
Arrows Tornado Electro Wizard Zappies
Electro Wizard
P.E.K.K.A Giant Skeleton

Defense Synergies 1 13

Arrows
Tornado Giant Skeleton Lightning P.E.K.K.A
Zappies
Tornado Giant Skeleton P.E.K.K.A Electro Wizard
Three Musketeers
Tornado
Tornado
P.E.K.K.A Arrows Zappies Three Musketeers Giant Skeleton Electro Wizard
Giant Skeleton
Arrows Zappies Tornado Electro Wizard
Lightning
Arrows
P.E.K.K.A
Tornado Arrows Zappies Electro Wizard
Electro Wizard
Zappies Tornado Giant Skeleton P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zappies Electro Wizard
P.E.K.K.A Zappies Three Musketeers Electro Wizard
Three Musketeers Tornado P.E.K.K.A Zappies Giant Skeleton Lightning Electro Wizard
Three Musketeers P.E.K.K.A Zappies Electro Wizard
Lightning Arrows Tornado Giant Skeleton P.E.K.K.A
Arrows Tornado Zappies Electro Wizard
Three Musketeers Tornado Lightning Electro Wizard Arrows Zappies
Lightning Arrows Giant Skeleton P.E.K.K.A Electro Wizard
Zappies Three Musketeers P.E.K.K.A Tornado
Tornado Zappies Giant Skeleton Electro Wizard
Electro Wizard Arrows Zappies Tornado Giant Skeleton
Arrows Three Musketeers Zappies Tornado Electro Wizard
P.E.K.K.A Zappies Three Musketeers Giant Skeleton Lightning Electro Wizard
Three Musketeers Arrows Zappies Tornado P.E.K.K.A Electro Wizard
P.E.K.K.A Zappies Three Musketeers Electro Wizard
Tornado Zappies Three Musketeers Lightning P.E.K.K.A Electro Wizard
Three Musketeers Arrows Zappies Tornado P.E.K.K.A Electro Wizard
Arrows Zappies Three Musketeers Tornado Electro Wizard
Arrows Tornado Zappies Giant Skeleton Electro Wizard
P.E.K.K.A Zappies Three Musketeers Tornado Electro Wizard
Arrows Zappies Giant Skeleton P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zappies Giant Skeleton P.E.K.K.A Electro Wizard
Electro Wizard Arrows Lightning
Zappies Giant Skeleton P.E.K.K.A Lightning Electro Wizard
Giant Skeleton Lightning P.E.K.K.A Zappies Tornado Electro Wizard
Giant Skeleton P.E.K.K.A Zappies Three Musketeers
Arrows Zappies Three Musketeers Tornado Electro Wizard
P.E.K.K.A Zappies Giant Skeleton Lightning Electro Wizard
Giant Skeleton P.E.K.K.A Zappies
Giant Skeleton Lightning P.E.K.K.A Electro Wizard Zappies Tornado
P.E.K.K.A Zappies Three Musketeers
P.E.K.K.A Zappies Giant Skeleton
Lightning P.E.K.K.A Arrows Tornado Giant Skeleton Electro Wizard
Giant Skeleton Lightning P.E.K.K.A Zappies Three Musketeers
Zappies Three Musketeers
Zappies Electro Wizard Three Musketeers Tornado Giant Skeleton Lightning P.E.K.K.A
Arrows Zappies Giant Skeleton P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Giant Skeleton
Arrows Tornado Electro Wizard
Lightning Arrows Giant Skeleton
Lightning Arrows Giant Skeleton
Arrows
Arrows Tornado
Arrows Tornado
Arrows Tornado Lightning
Arrows Tornado Lightning
Lightning Three Musketeers Tornado Electro Wizard
Lightning Arrows Tornado Electro Wizard
Lightning Arrows Tornado
Lightning Three Musketeers
Lightning Arrows
Lightning Arrows
Lightning Arrows Three Musketeers
Lightning Arrows Three Musketeers
Lightning Arrows Three Musketeers Tornado
Lightning
Lightning Arrows Three Musketeers Electro Wizard
Lightning Arrows Tornado
Lightning Giant Skeleton
Lightning Arrows Tornado
Tornado Lightning
Lightning Arrows
Arrows Tornado
Arrows Tornado Lightning Electro Wizard
Lightning Arrows Tornado
Lightning Arrows Tornado
Lightning Arrows Tornado Electro Wizard
Lightning Electro Wizard Zappies
Lightning
Lightning Arrows
Lightning Arrows Zappies Electro Wizard
P.E.K.K.A Giant Skeleton
Arrows Lightning
Lightning Electro Wizard Zappies
Lightning Arrows Zappies Three Musketeers Tornado Electro Wizard
Arrows
Lightning Three Musketeers Electro Wizard
Arrows Lightning
Lightning Arrows Tornado Giant Skeleton
Three Musketeers P.E.K.K.A
Zappies Tornado Giant Skeleton Lightning Electro Wizard
Zappies Tornado Lightning Electro Wizard
Lightning Tornado Giant Skeleton Electro Wizard

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