My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 7 warnings Why?

Missing cards in your collection

Giant Snowball Royal Hogs

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard Three Musketeers Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Wizard Three Musketeers Baby Dragon Witch Golem Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Three Musketeers Clone
Giant Snowball
Archers Three Musketeers Clone Baby Dragon Witch Lumberjack
Zap
Archers Three Musketeers Clone Witch
Barbarian Barrel
Archers Wizard Three Musketeers Clone Witch Lumberjack
The Log
Archers Three Musketeers Clone Witch Lumberjack
Earthquake
Archers Clone Witch
Arrows
Archers Clone Witch
Royal Delivery
Archers Wizard Three Musketeers Clone Baby Dragon Witch Lumberjack
Fireball
Archers Wizard Three Musketeers Clone Baby Dragon Witch Lumberjack
Poison
Archers Wizard Three Musketeers Clone Witch
Lightning
Wizard Three Musketeers Baby Dragon Witch Lumberjack
Rocket
Wizard Three Musketeers Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Baby Dragon Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Three Musketeers Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Clone Baby Dragon Lumberjack Wizard Witch Golem Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Clone Baby Dragon Lumberjack

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Baby Dragon Golem Lumberjack
Wizard
Golem Lumberjack
Three Musketeers
Clone
Clone
Golem Three Musketeers Baby Dragon Witch Lumberjack
Baby Dragon
Golem Archers Clone Witch Lumberjack
Witch
Clone Baby Dragon Golem Lumberjack
Golem
Clone Baby Dragon Archers Wizard Witch Lumberjack
Lumberjack
Archers Wizard Clone Baby Dragon Witch Golem

Defense Synergies 0 7

Archers
Baby Dragon Witch Lumberjack
Wizard
Lumberjack
Three Musketeers
Clone
Baby Dragon
Archers Witch Lumberjack
Witch
Archers Baby Dragon Lumberjack
Golem
Lumberjack
Archers Wizard Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Baby Dragon
Lumberjack Three Musketeers Witch
Three Musketeers Witch Lumberjack Archers
Three Musketeers Witch Lumberjack
Lumberjack
Archers Baby Dragon Lumberjack
Three Musketeers Archers Wizard Baby Dragon Witch
Baby Dragon
Three Musketeers Witch Lumberjack
Archers Lumberjack
Archers Witch Wizard Baby Dragon Lumberjack
Three Musketeers Archers Wizard Baby Dragon Witch
Lumberjack Wizard Three Musketeers Witch
Wizard Three Musketeers Baby Dragon Witch Lumberjack
Three Musketeers Lumberjack
Three Musketeers Lumberjack
Wizard Three Musketeers Witch Lumberjack
Archers Wizard Three Musketeers Baby Dragon Witch Lumberjack
Wizard Baby Dragon Witch Archers Lumberjack
Three Musketeers Lumberjack
Wizard Archers Baby Dragon Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Archers Witch
Archers Wizard Baby Dragon Lumberjack
Lumberjack Witch
Lumberjack
Three Musketeers Witch Lumberjack
Wizard Archers Three Musketeers Baby Dragon Witch
Archers Witch Lumberjack
Lumberjack
Baby Dragon Witch
Witch Three Musketeers
Witch Lumberjack
Wizard Three Musketeers Witch Lumberjack
Wizard Archers Three Musketeers Baby Dragon Witch
Witch Archers Three Musketeers Baby Dragon Lumberjack
Archers Wizard Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Baby Dragon
Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon Witch
Archers Wizard Baby Dragon Witch
Wizard Baby Dragon
Wizard
Three Musketeers Lumberjack
Wizard
Archers Wizard Baby Dragon
Three Musketeers Baby Dragon
Baby Dragon
Baby Dragon
Wizard Three Musketeers Baby Dragon Witch
Wizard Three Musketeers Baby Dragon
Three Musketeers
Archers Wizard Three Musketeers Baby Dragon
Wizard Baby Dragon Witch
Baby Dragon
Wizard
Baby Dragon
Wizard Baby Dragon Witch
Witch
Wizard Baby Dragon Witch
Wizard Baby Dragon Witch
Baby Dragon
Archers Wizard Baby Dragon Witch
Wizard Witch
Wizard
Wizard
Archers Witch
Archers Wizard Three Musketeers Baby Dragon Witch
Wizard Three Musketeers Baby Dragon Lumberjack
Wizard Baby Dragon
Three Musketeers
Baby Dragon Witch
Witch
Baby Dragon Witch

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