My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Missing cards in your collection

Giant Snowball Royal Hogs

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Battle Ram Three Musketeers P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Battle Ram P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram Three Musketeers
Giant Snowball
Minions Barbarians Musketeer Battle Ram Three Musketeers
Zap
Minions Battle Ram Three Musketeers
Barbarian Barrel
Barbarians Musketeer Battle Ram Three Musketeers
The Log
Barbarians Musketeer Battle Ram Three Musketeers
Earthquake
Barbarians
Arrows
Minions
Royal Delivery
Minions Barbarians Musketeer Battle Ram Three Musketeers P.E.K.K.A
Fireball
Minions Barbarians Musketeer Battle Ram Three Musketeers
Poison
Minions Barbarians Musketeer Three Musketeers
Lightning
Musketeer Battle Ram Three Musketeers
Rocket
Barbarians Musketeer Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Fireball Musketeer Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Fireball Musketeer Battle Ram Barbarians P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Minions Fireball Musketeer

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Battle Ram P.E.K.K.A Minions Musketeer Three Musketeers
Minions
Zap Battle Ram P.E.K.K.A
Barbarians
Fireball
Zap Battle Ram
Musketeer
Zap Battle Ram P.E.K.K.A
Battle Ram
Zap Minions Fireball Musketeer Three Musketeers P.E.K.K.A
Three Musketeers
Zap Battle Ram
P.E.K.K.A
Zap Minions Musketeer Battle Ram

Defense Synergies 1 9

Zap
Fireball Minions Barbarians Musketeer Three Musketeers P.E.K.K.A
Minions
Zap Musketeer P.E.K.K.A
Barbarians
Zap
Fireball
Zap Musketeer
Musketeer
Zap Minions Fireball P.E.K.K.A
Battle Ram
Three Musketeers
Zap
P.E.K.K.A
Zap Minions Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Musketeer
Barbarians P.E.K.K.A Zap Minions Musketeer Three Musketeers
Barbarians Three Musketeers P.E.K.K.A Minions Musketeer
Barbarians Three Musketeers P.E.K.K.A Minions Musketeer
Barbarians Fireball P.E.K.K.A
Fireball Zap Minions Musketeer
Minions Musketeer Three Musketeers Zap Fireball
Zap Barbarians Fireball Musketeer P.E.K.K.A
Barbarians Three Musketeers P.E.K.K.A Minions Musketeer
Barbarians Musketeer
Minions Barbarians Zap Fireball Musketeer
Minions Musketeer Three Musketeers Zap Fireball
Barbarians P.E.K.K.A Zap Minions Fireball Musketeer Three Musketeers
Fireball Three Musketeers Zap Minions Barbarians P.E.K.K.A
Barbarians P.E.K.K.A Three Musketeers
Barbarians Zap Fireball Three Musketeers P.E.K.K.A
Barbarians Three Musketeers Minions Fireball Musketeer P.E.K.K.A
Fireball Zap Minions Barbarians Musketeer Three Musketeers
Zap Minions Barbarians Fireball Musketeer
Barbarians P.E.K.K.A Musketeer Three Musketeers
Minions Barbarians Fireball Musketeer P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Fireball P.E.K.K.A
Fireball Zap Musketeer
Barbarians P.E.K.K.A Zap Minions Musketeer
P.E.K.K.A Zap Barbarians Fireball Musketeer
Barbarians P.E.K.K.A Musketeer Three Musketeers
Fireball Zap Minions Musketeer Three Musketeers
P.E.K.K.A Minions Barbarians Fireball Musketeer
P.E.K.K.A Barbarians
Zap P.E.K.K.A Minions Barbarians Fireball
P.E.K.K.A Barbarians Musketeer Three Musketeers
P.E.K.K.A Minions Barbarians Musketeer
P.E.K.K.A Zap Barbarians Fireball
Barbarians P.E.K.K.A Fireball Three Musketeers
Barbarians Fireball Musketeer Three Musketeers
Barbarians Zap Minions Fireball Musketeer Three Musketeers P.E.K.K.A
Minions Zap Barbarians Fireball Musketeer P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Zap Musketeer
Fireball
Barbarians Fireball Musketeer
Fireball Zap
Fireball Zap Minions Musketeer
Musketeer
Fireball Zap
Fireball Zap
Minions Fireball Musketeer Three Musketeers
Zap Fireball Musketeer
Fireball Zap Musketeer
Fireball Musketeer Three Musketeers
Minions Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer Three Musketeers
Fireball Musketeer Three Musketeers
Fireball Three Musketeers
Minions
Zap Fireball Musketeer Three Musketeers
Zap Fireball
Minions Fireball Musketeer
Fireball
Musketeer
Zap Barbarians Fireball Musketeer
Zap Fireball
Fireball Zap Musketeer
Fireball Zap Musketeer
Fireball Zap Musketeer
Zap Fireball Musketeer
Zap Minions Fireball Musketeer
Fireball
Zap Fireball Musketeer
Zap Fireball
P.E.K.K.A
Fireball
Zap Minions Barbarians Fireball Musketeer
Fireball Zap Musketeer Three Musketeers
Fireball
Fireball Musketeer Three Musketeers
Zap Fireball Musketeer
Zap Fireball
Musketeer Three Musketeers P.E.K.K.A
Zap Minions Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer

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