My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Missing cards in your collection

Giant Snowball Royal Hogs

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Three Musketeers Hunter Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Three Musketeers Hunter P.E.K.K.A Golem Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Inferno Dragon
Giant Snowball
Mega Minion Three Musketeers Inferno Dragon
Zap
Three Musketeers Inferno Dragon
Barbarian Barrel
Three Musketeers Hunter
The Log
Three Musketeers Hunter
Earthquake
Arrows
Royal Delivery
Mega Minion Three Musketeers Hunter P.E.K.K.A Inferno Dragon
Fireball
Mega Minion Three Musketeers Hunter Inferno Dragon
Poison
Mega Minion Three Musketeers Hunter
Lightning
Mega Minion Three Musketeers Hunter Inferno Dragon
Rocket
Three Musketeers Hunter Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Poison Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Poison Hunter The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Poison P.E.K.K.A Golem Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Mega Minion Poison Hunter Inferno Dragon P.E.K.K.A Golem Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Mega Minion Poison Hunter

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mega Minion
Golem Poison
Three Musketeers
The Log
Poison
P.E.K.K.A Golem Mega Minion The Log
Hunter
P.E.K.K.A Golem
P.E.K.K.A
Poison Hunter The Log
Golem
Mega Minion Poison Hunter The Log
The Log
Three Musketeers Poison P.E.K.K.A Golem
Inferno Dragon

Defense Synergies 1 7

Mega Minion
Hunter The Log
Three Musketeers
The Log
Poison
The Log
Hunter
Mega Minion P.E.K.K.A The Log
P.E.K.K.A
The Log Hunter
Golem
The Log
P.E.K.K.A Mega Minion Three Musketeers Poison Hunter Inferno Dragon
Inferno Dragon
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion The Log
Hunter P.E.K.K.A Inferno Dragon Mega Minion Three Musketeers The Log
Three Musketeers Hunter P.E.K.K.A Mega Minion Inferno Dragon
Three Musketeers Hunter P.E.K.K.A Inferno Dragon Mega Minion
Poison P.E.K.K.A The Log
The Log Mega Minion Hunter
Mega Minion Three Musketeers Hunter Inferno Dragon Poison
Poison P.E.K.K.A The Log
Three Musketeers Hunter P.E.K.K.A Inferno Dragon
Hunter
Poison Mega Minion Hunter The Log
Mega Minion Three Musketeers Hunter Inferno Dragon Poison
Hunter P.E.K.K.A Three Musketeers The Log
Three Musketeers Mega Minion Poison Hunter P.E.K.K.A The Log
P.E.K.K.A Inferno Dragon Three Musketeers Hunter
Three Musketeers Hunter P.E.K.K.A The Log Inferno Dragon
Three Musketeers Poison Hunter P.E.K.K.A
Mega Minion Three Musketeers Hunter The Log
Poison Hunter The Log Mega Minion Inferno Dragon
P.E.K.K.A Three Musketeers Hunter Inferno Dragon
Poison Hunter P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A
Poison Mega Minion Hunter The Log Inferno Dragon
P.E.K.K.A Hunter The Log
Hunter P.E.K.K.A The Log
P.E.K.K.A Three Musketeers Hunter Inferno Dragon
Poison Three Musketeers Hunter
P.E.K.K.A Mega Minion Hunter
P.E.K.K.A Hunter Inferno Dragon
P.E.K.K.A Mega Minion Poison The Log Inferno Dragon
P.E.K.K.A Mega Minion Three Musketeers Inferno Dragon
P.E.K.K.A Inferno Dragon Mega Minion Hunter
P.E.K.K.A Poison The Log
P.E.K.K.A Three Musketeers Hunter
Three Musketeers
Mega Minion Three Musketeers Poison Hunter P.E.K.K.A The Log Inferno Dragon
Poison Mega Minion Hunter P.E.K.K.A The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison The Log
Poison The Log
Poison The Log
Poison The Log
Poison The Log
Poison Mega Minion Hunter
Poison The Log
Poison The Log Hunter
Poison The Log
Three Musketeers Poison
Poison The Log
Poison
Poison Three Musketeers Hunter The Log
Poison
Poison The Log
Three Musketeers Poison Hunter The Log
Three Musketeers Poison The Log
Three Musketeers Poison
Mega Minion Three Musketeers Poison Hunter The Log
Poison The Log
Poison The Log
Poison
The Log
Poison The Log
Poison The Log Hunter
Mega Minion Inferno Dragon
Poison The Log Hunter
Poison The Log
Poison The Log
Poison Hunter
Mega Minion Poison
Mega Minion
Poison Hunter The Log
Poison
P.E.K.K.A
Poison The Log
Poison Mega Minion Three Musketeers Hunter
The Log
Poison Mega Minion Three Musketeers Hunter
The Log Poison
Poison
Mega Minion Three Musketeers P.E.K.K.A
Poison The Log
Poison
Poison The Log

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