My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

2 problems 4 warnings Why?

Missing cards in your collection

Giant Snowball Royal Hogs

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde P.E.K.K.A Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Skeleton Army Bandit
Giant Snowball
Goblin Gang Minion Horde Skeleton Army
Zap
Goblin Gang Minion Horde Skeleton Army Bandit
Barbarian Barrel
Goblin Gang Wizard Skeleton Army Bandit
The Log
Goblin Gang Skeleton Army Bandit
Earthquake
Goblin Gang Skeleton Army
Arrows
Goblin Gang Minion Horde Skeleton Army
Royal Delivery
Goblin Gang Minion Horde Wizard Skeleton Army P.E.K.K.A Bandit
Fireball
Goblin Gang Minion Horde Wizard Skeleton Army Bandit
Poison
Goblin Gang Minion Horde Wizard Skeleton Army
Lightning
Wizard Bandit
Rocket
Minion Horde Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Freeze P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Skeleton Army Bandit Freeze Minion Horde Wizard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Skeleton Army Bandit Freeze

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
P.E.K.K.A Bandit
Minion Horde
Mega Knight Freeze
Wizard
P.E.K.K.A Bandit Mega Knight
Skeleton Army
Freeze
Minion Horde
P.E.K.K.A
Goblin Gang Wizard
Bandit
Goblin Gang Wizard Mega Knight
Mega Knight
Minion Horde Wizard Bandit

Defense Synergies 0 13

Goblin Gang
Skeleton Army P.E.K.K.A Bandit
Minion Horde
Freeze
Wizard
Skeleton Army Freeze P.E.K.K.A Bandit Mega Knight
Skeleton Army
Goblin Gang Wizard Freeze Bandit
Freeze
Minion Horde Wizard Skeleton Army Mega Knight
P.E.K.K.A
Goblin Gang Wizard
Bandit
Goblin Gang Wizard Skeleton Army Mega Knight
Mega Knight
Wizard Freeze Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard
Minion Horde Skeleton Army P.E.K.K.A Goblin Gang Bandit Mega Knight
Goblin Gang Minion Horde Skeleton Army P.E.K.K.A Mega Knight Freeze Bandit
Minion Horde Skeleton Army P.E.K.K.A Goblin Gang Bandit Mega Knight
Skeleton Army P.E.K.K.A Mega Knight
Goblin Gang Skeleton Army Freeze Bandit Mega Knight
Minion Horde Goblin Gang Wizard Freeze
P.E.K.K.A Bandit Mega Knight
Minion Horde P.E.K.K.A Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Minion Horde Bandit Mega Knight
Goblin Gang Minion Horde Skeleton Army Wizard Freeze Bandit Mega Knight
Minion Horde Goblin Gang Wizard
Minion Horde Skeleton Army P.E.K.K.A Mega Knight Goblin Gang Wizard Freeze Bandit
Wizard Skeleton Army Mega Knight Goblin Gang Minion Horde Freeze P.E.K.K.A
Skeleton Army P.E.K.K.A Goblin Gang Minion Horde Bandit Mega Knight
Minion Horde Skeleton Army Goblin Gang Freeze P.E.K.K.A Bandit Mega Knight
Minion Horde Wizard Mega Knight Goblin Gang Skeleton Army P.E.K.K.A
Mega Knight Goblin Gang Minion Horde Wizard Skeleton Army Bandit
Wizard Freeze Bandit Mega Knight
P.E.K.K.A
Goblin Gang Wizard Skeleton Army Mega Knight Minion Horde P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Mega Knight P.E.K.K.A Bandit
Bandit Goblin Gang Wizard Mega Knight
Goblin Gang Skeleton Army P.E.K.K.A Bandit Mega Knight Minion Horde
Goblin Gang Skeleton Army P.E.K.K.A Mega Knight Minion Horde Bandit
P.E.K.K.A Goblin Gang Minion Horde Skeleton Army Bandit Mega Knight
Wizard Goblin Gang Minion Horde Freeze
Goblin Gang Skeleton Army P.E.K.K.A Minion Horde Bandit
P.E.K.K.A Mega Knight Minion Horde Skeleton Army
Minion Horde Freeze P.E.K.K.A Mega Knight Skeleton Army Bandit
P.E.K.K.A Goblin Gang Minion Horde Skeleton Army
P.E.K.K.A Mega Knight Minion Horde
Skeleton Army P.E.K.K.A Mega Knight
Skeleton Army P.E.K.K.A Mega Knight Goblin Gang Minion Horde Wizard Bandit
Wizard Minion Horde Skeleton Army Mega Knight
Goblin Gang Skeleton Army Minion Horde Freeze P.E.K.K.A
Mega Knight Minion Horde Wizard Freeze P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Freeze Bandit
Bandit
Minion Horde Bandit
Freeze
Wizard Minion Horde Mega Knight
Wizard Minion Horde Freeze
Minion Horde Wizard
Wizard Freeze
Wizard Bandit
Goblin Gang Minion Horde
Minion Horde Wizard Bandit
Wizard
Bandit
Minion Horde Freeze Bandit
Minion Horde Wizard Bandit
Minion Horde Wizard Bandit Mega Knight
Freeze
Minion Horde
Wizard Bandit Mega Knight
Wizard Mega Knight
Minion Horde Mega Knight
Wizard
Minion Horde
Freeze Wizard Mega Knight
Minion Horde
Wizard Bandit
Wizard Bandit Mega Knight
Bandit
Minion Horde Wizard
Minion Horde Wizard Freeze
Minion Horde
Minion Horde Wizard Bandit Mega Knight
Minion Horde Freeze
P.E.K.K.A Minion Horde Mega Knight
Wizard
Minion Horde Goblin Gang Skeleton Army Freeze Bandit
Wizard
Freeze
Goblin Gang Minion Horde Wizard Mega Knight
Wizard
Minion Horde P.E.K.K.A Mega Knight
Goblin Gang Minion Horde Freeze
Freeze Bandit Mega Knight

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