My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Giant Snowball Royal Hogs

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Three Musketeers Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Barbarian Hut Three Musketeers Dark Prince P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Dark Prince
Giant Snowball
Mega Minion Three Musketeers
Zap
Three Musketeers Dark Prince
Barbarian Barrel
Barbarian Hut Three Musketeers Dark Prince Electro Wizard
The Log
Barbarian Hut Three Musketeers Dark Prince
Earthquake
Barbarian Hut
Arrows
Royal Delivery
Mega Minion Three Musketeers Dark Prince P.E.K.K.A Electro Wizard
Fireball
Mega Minion Barbarian Hut Three Musketeers Electro Wizard
Poison
Mega Minion Barbarian Hut Three Musketeers Electro Wizard
Lightning
Mega Minion Barbarian Hut Three Musketeers Dark Prince Electro Wizard
Rocket
Barbarian Hut Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Dark Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Three Musketeers Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Mega Minion Fireball Dark Prince Electro Wizard Barbarian Hut P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Mega Minion Fireball Dark Prince

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Fireball P.E.K.K.A Electro Wizard Barbarian Hut Three Musketeers Dark Prince
Mega Minion
Zap Fireball
Fireball
Zap Mega Minion Dark Prince Electro Wizard
Barbarian Hut
Zap Three Musketeers Dark Prince
Three Musketeers
Zap Barbarian Hut Dark Prince
Dark Prince
Zap Fireball Barbarian Hut Three Musketeers Electro Wizard
P.E.K.K.A
Zap Electro Wizard
Electro Wizard
Zap P.E.K.K.A Fireball Dark Prince

Defense Synergies 3 13

Zap
Mega Minion Fireball Electro Wizard Barbarian Hut Three Musketeers Dark Prince P.E.K.K.A
Mega Minion
Zap Barbarian Hut Dark Prince Electro Wizard
Fireball
Zap Barbarian Hut Dark Prince Electro Wizard
Barbarian Hut
Zap Mega Minion Fireball Electro Wizard
Three Musketeers
Zap
Dark Prince
Zap Mega Minion Fireball Electro Wizard
P.E.K.K.A
Zap Electro Wizard
Electro Wizard
Zap Mega Minion Fireball Barbarian Hut Dark Prince P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Zap Mega Minion Fireball Electro Wizard
Barbarian Hut P.E.K.K.A Zap Mega Minion Three Musketeers Dark Prince Electro Wizard
Barbarian Hut Three Musketeers P.E.K.K.A Mega Minion Dark Prince Electro Wizard
Barbarian Hut Three Musketeers P.E.K.K.A Mega Minion Dark Prince Electro Wizard
Fireball Dark Prince P.E.K.K.A
Fireball Zap Mega Minion Dark Prince Electro Wizard
Mega Minion Three Musketeers Electro Wizard Zap Fireball Barbarian Hut
Barbarian Hut Zap Fireball P.E.K.K.A Electro Wizard
Barbarian Hut Three Musketeers P.E.K.K.A
Dark Prince Electro Wizard
Electro Wizard Zap Mega Minion Fireball Dark Prince
Mega Minion Three Musketeers Zap Fireball Barbarian Hut Electro Wizard
Barbarian Hut P.E.K.K.A Zap Fireball Three Musketeers Dark Prince Electro Wizard
Fireball Barbarian Hut Three Musketeers Zap Mega Minion Dark Prince P.E.K.K.A Electro Wizard
Barbarian Hut P.E.K.K.A Three Musketeers Electro Wizard
Barbarian Hut Zap Fireball Three Musketeers P.E.K.K.A Electro Wizard
Barbarian Hut Three Musketeers Fireball Dark Prince P.E.K.K.A Electro Wizard
Fireball Zap Mega Minion Barbarian Hut Three Musketeers Dark Prince Electro Wizard
Zap Mega Minion Fireball Barbarian Hut Dark Prince Electro Wizard
Barbarian Hut P.E.K.K.A Three Musketeers Electro Wizard
Dark Prince Fireball P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Zap Fireball Dark Prince P.E.K.K.A Electro Wizard
Fireball Electro Wizard Zap Mega Minion
P.E.K.K.A Zap Barbarian Hut Dark Prince Electro Wizard
Dark Prince P.E.K.K.A Zap Fireball Barbarian Hut Electro Wizard
Barbarian Hut P.E.K.K.A Three Musketeers Dark Prince
Fireball Zap Three Musketeers Electro Wizard
Dark Prince P.E.K.K.A Mega Minion Fireball Barbarian Hut Electro Wizard
P.E.K.K.A Barbarian Hut Dark Prince
Zap P.E.K.K.A Electro Wizard Mega Minion Fireball Barbarian Hut Dark Prince
P.E.K.K.A Mega Minion Barbarian Hut Three Musketeers
P.E.K.K.A Mega Minion Dark Prince
P.E.K.K.A Zap Fireball Dark Prince Electro Wizard
Dark Prince P.E.K.K.A Fireball Barbarian Hut Three Musketeers
Fireball Barbarian Hut Three Musketeers
Electro Wizard Zap Mega Minion Fireball Barbarian Hut Three Musketeers Dark Prince P.E.K.K.A
Zap Mega Minion Fireball Barbarian Hut Dark Prince P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Hut
Fireball Zap Electro Wizard
Fireball Barbarian Hut
Fireball Barbarian Hut Dark Prince
Fireball Zap Dark Prince
Fireball Zap Mega Minion
Fireball Zap Barbarian Hut
Fireball Zap
Fireball Three Musketeers Electro Wizard
Zap Fireball Dark Prince Electro Wizard
Fireball Zap
Fireball Barbarian Hut Three Musketeers
Fireball
Zap Fireball Barbarian Hut
Zap Fireball Barbarian Hut Three Musketeers
Fireball Barbarian Hut Three Musketeers
Fireball Three Musketeers
Zap Mega Minion Fireball Three Musketeers Dark Prince Electro Wizard
Zap Fireball
Fireball
Fireball
Zap Fireball Barbarian Hut
Zap Fireball Dark Prince
Mega Minion
Fireball Zap Electro Wizard
Fireball Zap
Fireball Zap
Zap Fireball Electro Wizard
Zap Electro Wizard Mega Minion Fireball
Mega Minion Fireball
Zap Fireball
Zap Fireball Electro Wizard
P.E.K.K.A
Fireball
Zap Electro Wizard Fireball Barbarian Hut Dark Prince
Fireball Zap Mega Minion Three Musketeers Electro Wizard
Fireball
Fireball Mega Minion Three Musketeers Dark Prince Electro Wizard
Zap Fireball
Zap Fireball
Mega Minion Three Musketeers Dark Prince P.E.K.K.A
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Dark Prince Electro Wizard

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