My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Giant Snowball Royal Hogs

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Princess Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Princess Royal Ghost Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Princess Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde Hog Rider Princess Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Inferno Dragon
Giant Snowball
Minion Horde Hog Rider Princess Inferno Dragon
Zap
Minion Horde Princess Inferno Dragon
Barbarian Barrel
Knight Princess Royal Ghost
The Log
Hog Rider Princess
Earthquake
Hog Rider
Arrows
Minion Horde Princess
Royal Delivery
Knight Minion Horde Hog Rider Princess Royal Ghost Inferno Dragon
Fireball
Minion Horde Hog Rider Princess Inferno Dragon
Poison
Minion Horde Princess
Lightning
Knight Inferno Dragon
Rocket
Minion Horde Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Princess Royal Ghost Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Princess Royal Ghost Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Princess Royal Ghost Hog Rider Inferno Dragon Minion Horde Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Princess Royal Ghost

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Knight Minion Horde Princess Royal Ghost Mega Knight
Knight
Hog Rider Princess Zap Minion Horde
Minion Horde
Mega Knight Zap Knight Hog Rider
Hog Rider
Zap Knight Minion Horde Princess Mega Knight
Princess
Knight Zap Hog Rider Royal Ghost Mega Knight
Royal Ghost
Zap Princess Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Minion Horde Inferno Dragon Zap Hog Rider Princess Royal Ghost

Defense Synergies 2 10

Zap
Mega Knight Knight Minion Horde Princess Royal Ghost Inferno Dragon
Knight
Princess Zap Minion Horde
Minion Horde
Zap Knight
Hog Rider
Princess
Knight Zap Royal Ghost Mega Knight
Royal Ghost
Zap Princess Mega Knight
Inferno Dragon
Zap Mega Knight
Mega Knight
Zap Princess Royal Ghost Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minion Horde
Minion Horde Inferno Dragon Zap Knight Mega Knight
Minion Horde Mega Knight Knight Inferno Dragon
Minion Horde Inferno Dragon Knight Mega Knight
Princess Mega Knight
Zap Royal Ghost Mega Knight
Minion Horde Inferno Dragon Zap Princess
Zap Mega Knight
Minion Horde Inferno Dragon Princess
Knight Minion Horde Royal Ghost Mega Knight
Minion Horde Zap Knight Princess Royal Ghost Mega Knight
Minion Horde Inferno Dragon Zap Princess
Minion Horde Mega Knight Zap Knight
Mega Knight Zap Minion Horde Princess Royal Ghost
Inferno Dragon Knight Minion Horde Mega Knight
Minion Horde Zap Inferno Dragon Mega Knight
Minion Horde Mega Knight Knight
Mega Knight Zap Knight Minion Horde Royal Ghost
Zap Knight Princess Royal Ghost Inferno Dragon Mega Knight
Inferno Dragon
Royal Ghost Mega Knight Knight Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Zap Royal Ghost
Zap Knight Royal Ghost Inferno Dragon Mega Knight
Mega Knight Zap Knight Minion Horde
Mega Knight Zap Knight Minion Horde
Knight Minion Horde Inferno Dragon Mega Knight
Zap Minion Horde Princess
Knight Minion Horde
Mega Knight Knight Minion Horde Inferno Dragon
Zap Minion Horde Mega Knight Knight Inferno Dragon
Minion Horde Inferno Dragon
Inferno Dragon Mega Knight Knight Minion Horde
Mega Knight Zap
Mega Knight Knight Minion Horde
Minion Horde Princess Mega Knight
Zap Knight Minion Horde Inferno Dragon
Mega Knight Zap Minion Horde Princess Royal Ghost Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Minion Horde Royal Ghost
Zap Princess Royal Ghost
Minion Horde
Knight
Zap Minion Horde Mega Knight
Zap Minion Horde Princess
Minion Horde Princess
Zap Princess
Zap
Minion Horde
Zap Knight Minion Horde Princess
Zap Princess
Knight Princess
Minion Horde Princess
Princess Zap
Zap Minion Horde Princess
Minion Horde Princess Mega Knight
Minion Horde
Zap Princess Mega Knight
Zap Princess Mega Knight
Minion Horde Mega Knight
Princess
Zap Minion Horde
Zap Princess Mega Knight
Minion Horde Inferno Dragon
Zap Princess Royal Ghost
Zap Princess Mega Knight
Zap
Zap Minion Horde Princess
Zap Minion Horde
Minion Horde
Zap Minion Horde Mega Knight
Zap Minion Horde Princess
Minion Horde Mega Knight
Princess
Zap Minion Horde Princess
Zap Princess
Knight Minion Horde Princess Mega Knight
Zap Princess
Zap
Minion Horde Mega Knight
Zap Minion Horde Princess
Zap Princess
Zap Princess Royal Ghost Mega Knight

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