My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

4 problems 7 warnings Why?

Missing cards in your collection

Giant Snowball Royal Hogs

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Balloon Prince Giant Skeleton P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Prince Giant Skeleton P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Clone Balloon Prince Giant Skeleton
Giant Snowball
Skeleton Army Clone Witch Balloon
Zap
Skeleton Army Clone Witch Balloon Prince
Barbarian Barrel
Valkyrie Skeleton Army Clone Witch Giant Skeleton
The Log
Skeleton Army Clone Witch Prince Giant Skeleton
Earthquake
Skeleton Army Clone Witch
Arrows
Skeleton Army Clone Witch
Royal Delivery
Valkyrie Skeleton Army Clone Witch Balloon Prince Giant Skeleton P.E.K.K.A
Fireball
Skeleton Army Clone Witch Balloon
Poison
Skeleton Army Clone Witch Balloon
Lightning
Valkyrie Witch Balloon Prince
Rocket
Valkyrie Witch Balloon Prince

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Clone Prince Giant Skeleton P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Clone Valkyrie Witch Balloon Prince Giant Skeleton P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Clone Valkyrie Witch

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Balloon Prince Witch Giant Skeleton P.E.K.K.A
Skeleton Army
Clone
Clone
Skeleton Army Balloon Giant Skeleton Witch
Witch
Valkyrie Clone Prince Giant Skeleton P.E.K.K.A
Balloon
Valkyrie Clone Giant Skeleton
Prince
Valkyrie Witch
Giant Skeleton
Clone Valkyrie Witch Balloon
P.E.K.K.A
Valkyrie Witch

Defense Synergies 0 7

Valkyrie
Witch Prince P.E.K.K.A
Skeleton Army
Prince Giant Skeleton
Clone
Witch
Valkyrie Prince Giant Skeleton
Balloon
Prince
Valkyrie Skeleton Army Witch
Giant Skeleton
Skeleton Army Witch
P.E.K.K.A
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie
Skeleton Army P.E.K.K.A Valkyrie Witch Prince
Skeleton Army Witch Prince P.E.K.K.A Valkyrie Giant Skeleton
Skeleton Army Witch Prince P.E.K.K.A Valkyrie
Valkyrie Skeleton Army Prince Giant Skeleton P.E.K.K.A
Skeleton Army Valkyrie
Witch
Valkyrie Giant Skeleton P.E.K.K.A
Witch P.E.K.K.A Skeleton Army Prince
Skeleton Army Valkyrie Prince Giant Skeleton
Valkyrie Skeleton Army Witch Giant Skeleton
Witch
Skeleton Army Prince P.E.K.K.A Valkyrie Witch Giant Skeleton
Valkyrie Skeleton Army Witch Prince P.E.K.K.A
Skeleton Army P.E.K.K.A Prince
Skeleton Army Prince P.E.K.K.A
Valkyrie Skeleton Army Witch Prince P.E.K.K.A
Valkyrie Skeleton Army Witch Prince
Valkyrie Witch Giant Skeleton
P.E.K.K.A Prince
Valkyrie Skeleton Army Witch Prince Giant Skeleton P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Witch Prince Giant Skeleton P.E.K.K.A
Valkyrie Prince
Skeleton Army Giant Skeleton P.E.K.K.A Valkyrie Witch Prince
Valkyrie Skeleton Army Prince Giant Skeleton P.E.K.K.A
Giant Skeleton P.E.K.K.A Valkyrie Skeleton Army Witch Prince
Witch
Skeleton Army Prince P.E.K.K.A Valkyrie Witch Giant Skeleton
Giant Skeleton P.E.K.K.A Valkyrie Skeleton Army Prince
Giant Skeleton P.E.K.K.A Valkyrie Skeleton Army Witch Prince
Witch P.E.K.K.A Skeleton Army
P.E.K.K.A Valkyrie Witch Prince Giant Skeleton
Skeleton Army P.E.K.K.A Valkyrie Prince Giant Skeleton
Skeleton Army Prince Giant Skeleton P.E.K.K.A Valkyrie Witch
Valkyrie Skeleton Army Witch
Skeleton Army Witch Valkyrie Prince Giant Skeleton P.E.K.K.A
Valkyrie Witch Giant Skeleton P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Giant Skeleton
Giant Skeleton
Valkyrie Prince Giant Skeleton
Valkyrie
Witch
Witch
Prince
Valkyrie Prince
Prince
Witch
Prince
Valkyrie Witch
Prince Giant Skeleton
Prince
Valkyrie Witch
Witch
Witch
Witch Prince
Witch
Witch
P.E.K.K.A Prince Giant Skeleton
Skeleton Army Witch Prince
Witch
Valkyrie Prince
Giant Skeleton
Prince P.E.K.K.A
Witch Giant Skeleton
Witch
Witch Prince Giant Skeleton

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