My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Giant Snowball Royal Hogs

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Furnace

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Miner
Giant Snowball
Fire Spirit Musketeer Furnace Miner
Zap
Fire Spirit Furnace
Barbarian Barrel
Fire Spirit Knight Elite Barbarians Musketeer Furnace
The Log
Fire Spirit Elite Barbarians Musketeer Furnace
Earthquake
Furnace
Arrows
Fire Spirit Furnace
Royal Delivery
Fire Spirit Knight Elite Barbarians Musketeer Miner
Fireball
Elite Barbarians Musketeer Furnace
Poison
Musketeer Furnace
Lightning
Knight Elite Barbarians Musketeer Furnace
Rocket
Elite Barbarians Musketeer Furnace

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Furnace The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Musketeer Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap The Log Knight Miner Musketeer Furnace Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap The Log Knight

Attack Synergies 5 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Zap Knight Elite Barbarians Furnace
Zap
Elite Barbarians Miner Fire Spirit Knight Musketeer Furnace The Log
Knight
Musketeer Fire Spirit Zap Elite Barbarians Furnace The Log Miner
Elite Barbarians
Zap Fire Spirit Knight Furnace The Log
Musketeer
Knight Zap The Log Miner
Furnace
Miner Fire Spirit Zap Knight Elite Barbarians
The Log
Zap Knight Elite Barbarians Musketeer Miner
Miner
Fire Spirit Zap Furnace Knight Musketeer The Log

Defense Synergies 3 14

Fire Spirit
Knight Zap The Log
Zap
Fire Spirit Knight Elite Barbarians Musketeer Furnace The Log Miner
Knight
Fire Spirit Musketeer Zap Furnace The Log
Elite Barbarians
Zap The Log
Musketeer
Knight The Log Zap Furnace Miner
Furnace
Zap Knight Musketeer
The Log
Musketeer Fire Spirit Zap Knight Elite Barbarians Miner
Miner
Zap Musketeer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Musketeer The Log
Elite Barbarians Zap Knight Musketeer Furnace The Log
Furnace Fire Spirit Knight Elite Barbarians Musketeer
Elite Barbarians Knight Musketeer Furnace
Elite Barbarians The Log
The Log Fire Spirit Zap Musketeer Furnace
Musketeer Furnace Fire Spirit Zap
Zap Musketeer The Log
Elite Barbarians Musketeer Furnace
Knight Elite Barbarians Fire Spirit Musketeer Miner
Zap Knight Musketeer Furnace The Log
Musketeer Zap Furnace
Furnace Fire Spirit Zap Knight Elite Barbarians Musketeer The Log
Fire Spirit Zap Furnace The Log
Elite Barbarians Knight Furnace
Zap Elite Barbarians Furnace The Log
Knight Elite Barbarians Musketeer Furnace
Fire Spirit Zap Knight Elite Barbarians Musketeer Furnace The Log
Zap Furnace The Log Fire Spirit Knight Musketeer
Elite Barbarians Musketeer
Fire Spirit Knight Elite Barbarians Musketeer Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Elite Barbarians Furnace
Zap Knight Elite Barbarians Musketeer The Log Miner
Zap Knight Elite Barbarians Musketeer Furnace The Log
Zap Knight Elite Barbarians Musketeer The Log
Knight Elite Barbarians Musketeer
Fire Spirit Furnace Zap Musketeer
Knight Elite Barbarians Musketeer Furnace
Knight Elite Barbarians
Zap Knight Elite Barbarians The Log
Musketeer
Knight Elite Barbarians Musketeer
Zap Elite Barbarians The Log
Elite Barbarians Knight
Musketeer Furnace
Elite Barbarians Zap Knight Musketeer Furnace The Log
Zap Elite Barbarians Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer The Log
Zap Musketeer The Log Miner
The Log Miner
Knight Musketeer The Log
Fire Spirit Zap Furnace The Log
Fire Spirit Zap Musketeer Furnace
Fire Spirit Musketeer Furnace The Log
The Log Fire Spirit Zap
The Log Miner Zap
Fire Spirit Elite Barbarians Musketeer
Miner Zap Knight Musketeer The Log
Fire Spirit Zap Musketeer
Fire Spirit Knight Elite Barbarians Musketeer The Log Miner
Musketeer
Zap Elite Barbarians Musketeer Furnace The Log
Zap Musketeer Furnace The Log
Musketeer Furnace The Log
Fire Spirit Zap Musketeer The Log
Fire Spirit Zap The Log Miner
Musketeer The Log
Musketeer The Log
Zap Musketeer The Log
Zap The Log Fire Spirit Furnace
The Log Miner Zap Musketeer
Zap Musketeer The Log Miner
Miner Zap Musketeer The Log
Elite Barbarians Fire Spirit Zap Musketeer Furnace
Zap Musketeer
Elite Barbarians
Zap Musketeer The Log Miner
Zap
The Log
Zap Fire Spirit Musketeer
Fire Spirit Zap Musketeer
The Log
Miner Knight Musketeer
The Log Zap Musketeer
Zap
Elite Barbarians Musketeer
Zap Elite Barbarians Musketeer The Log
Zap Musketeer
Zap Musketeer The Log Miner

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