My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Giant Snowball Royal Hogs

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Executioner Ice Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Skeleton Army Sparky
Giant Snowball
Bats Hog Rider Skeleton Army
Zap
Bats Skeleton Army Sparky
Barbarian Barrel
Skeleton Army Executioner Ice Wizard Sparky
The Log
Hog Rider Skeleton Army Sparky
Earthquake
Hog Rider Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Hog Rider Skeleton Army Executioner Ice Wizard Sparky
Fireball
Hog Rider Skeleton Army Executioner Ice Wizard Sparky
Poison
Bats Skeleton Army Executioner Ice Wizard Sparky
Lightning
Executioner Ice Wizard Sparky
Rocket
Hog Rider Executioner Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Executioner The Log Ice Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Executioner Ice Wizard Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Skeleton Army Ice Wizard Hog Rider Executioner Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Skeleton Army

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap Sparky
Zap
Hog Rider Sparky Bats Executioner The Log Ice Wizard
Hog Rider
Bats Zap The Log Executioner
Skeleton Army
Sparky
Executioner
Zap Hog Rider The Log
The Log
Hog Rider Zap Executioner Sparky
Ice Wizard
Zap
Sparky
Zap Bats Skeleton Army The Log

Defense Synergies 0 16

Bats
Zap The Log Ice Wizard Sparky
Zap
Bats Skeleton Army Executioner The Log Ice Wizard Sparky
Hog Rider
Skeleton Army
Zap Executioner The Log Ice Wizard Sparky
Executioner
Zap Skeleton Army The Log
The Log
Bats Zap Skeleton Army Executioner Ice Wizard Sparky
Ice Wizard
Bats Zap Skeleton Army The Log
Sparky
Bats Zap Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner The Log Sparky
Skeleton Army Sparky Bats Zap Executioner The Log Ice Wizard
Skeleton Army Sparky Bats Executioner Ice Wizard
Skeleton Army Sparky Bats Ice Wizard
Skeleton Army The Log Sparky
Skeleton Army The Log Bats Zap Executioner Ice Wizard
Bats Zap Executioner Ice Wizard
Zap The Log Sparky
Sparky Skeleton Army Ice Wizard
Skeleton Army Ice Wizard Sparky
Bats Skeleton Army Executioner Ice Wizard Zap The Log
Executioner Bats Zap Ice Wizard
Skeleton Army Sparky Bats Zap The Log Ice Wizard
Skeleton Army Executioner Sparky Bats Zap The Log
Skeleton Army Sparky
Skeleton Army Zap The Log Sparky
Sparky Bats Skeleton Army Executioner
Bats Zap Skeleton Army Executioner The Log Ice Wizard
Zap Executioner The Log Bats Ice Wizard
Sparky
Skeleton Army Bats Executioner The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Sparky
Zap Executioner The Log
Skeleton Army Bats Zap The Log Sparky
Skeleton Army Bats Zap The Log Sparky
Skeleton Army Executioner Sparky
Executioner Bats Zap Ice Wizard
Skeleton Army Sparky Bats Ice Wizard
Skeleton Army Sparky
Zap Bats Skeleton Army The Log Sparky
Skeleton Army Sparky
Bats Sparky
Skeleton Army Zap The Log
Skeleton Army Executioner Sparky
Skeleton Army Executioner Sparky
Skeleton Army Sparky Bats Zap Executioner The Log
Bats Executioner Zap The Log Ice Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Sparky
Zap Executioner The Log Ice Wizard
The Log Sparky
The Log Sparky
Executioner Zap The Log Sparky
Executioner Bats Zap Ice Wizard
Executioner The Log Sparky
The Log Zap Executioner Ice Wizard
The Log Zap
Bats Sparky
Zap The Log Sparky
Zap Executioner
Executioner The Log Sparky
Zap The Log Sparky
Zap Executioner The Log Sparky
Executioner The Log Sparky
Sparky
Bats Sparky
Zap Executioner The Log Sparky
Zap The Log
The Log Sparky
The Log Sparky
Zap The Log
Zap The Log Executioner Ice Wizard Sparky
The Log Zap Executioner Ice Wizard Sparky
Zap The Log Sparky
Zap The Log Sparky
Bats Zap Executioner Ice Wizard Sparky
Zap Bats
Sparky
Zap The Log Sparky
Zap Sparky
Sparky
The Log Sparky
Zap Bats Skeleton Army
Zap Executioner Ice Wizard
The Log
Executioner Sparky
The Log Zap Executioner
Zap Sparky
Executioner Sparky
Zap Bats The Log Sparky
Bats Zap Executioner
Zap Executioner The Log Sparky

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