My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Giant Snowball Rascals Royal Recruits Zappies Royal Hogs Electro Dragon Goblin Giant The Log Ice Wizard Royal Ghost Bandit Inferno Dragon Magic Archer Lumberjack Night Witch Sparky Mega Knight Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket Freeze Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider
Giant Snowball
Minion Horde Hog Rider
Zap
Minion Horde
Barbarian Barrel
Wizard
The Log
Hog Rider
Earthquake
Hog Rider
Arrows
Minion Horde
Royal Delivery
Minion Horde Hog Rider Wizard P.E.K.K.A
Fireball
Minion Horde Hog Rider Wizard
Poison
Minion Horde Wizard
Lightning
Wizard
Rocket
Minion Horde Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Rocket Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Rocket Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Freeze P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Hog Rider Freeze Minion Horde Wizard Rocket Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Arrows Hog Rider Freeze Minion Horde

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider P.E.K.K.A Freeze Lightning
Minion Horde
Hog Rider Freeze
Hog Rider
Arrows Freeze Lightning Minion Horde Wizard Rocket
Wizard
Hog Rider P.E.K.K.A
Rocket
Hog Rider
Freeze
Hog Rider Arrows Minion Horde
Lightning
Hog Rider Arrows
P.E.K.K.A
Arrows Wizard

Defense Synergies 0 5

Arrows
Lightning P.E.K.K.A
Minion Horde
Freeze
Hog Rider
Wizard
Freeze P.E.K.K.A
Rocket
Freeze
Minion Horde Wizard
Lightning
Arrows
P.E.K.K.A
Arrows Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Lightning Minion Horde Wizard
Minion Horde P.E.K.K.A
Minion Horde Rocket P.E.K.K.A Freeze Lightning
Minion Horde P.E.K.K.A
Lightning Arrows Rocket P.E.K.K.A
Arrows Freeze
Minion Horde Rocket Lightning Arrows Wizard Freeze
Rocket Lightning Arrows P.E.K.K.A
Minion Horde P.E.K.K.A
Minion Horde
Minion Horde Arrows Wizard Freeze
Arrows Minion Horde Wizard
Minion Horde P.E.K.K.A Wizard Rocket Freeze Lightning
Wizard Rocket Arrows Minion Horde Freeze P.E.K.K.A
P.E.K.K.A Minion Horde
Minion Horde Rocket Freeze Lightning P.E.K.K.A
Minion Horde Wizard Arrows P.E.K.K.A
Arrows Minion Horde Wizard
Arrows Wizard Freeze
P.E.K.K.A
Wizard Arrows Minion Horde P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A
Arrows Wizard Rocket Lightning
P.E.K.K.A Minion Horde Rocket Lightning
Rocket Lightning P.E.K.K.A Minion Horde
P.E.K.K.A Minion Horde
Arrows Wizard Rocket Minion Horde Freeze
Rocket P.E.K.K.A Minion Horde Lightning
P.E.K.K.A Minion Horde
Minion Horde Rocket Freeze Lightning P.E.K.K.A
P.E.K.K.A Minion Horde
P.E.K.K.A Minion Horde
Rocket Lightning P.E.K.K.A Arrows
Rocket Lightning P.E.K.K.A Minion Horde Wizard
Wizard Minion Horde
Minion Horde Rocket Freeze Lightning P.E.K.K.A
Arrows Minion Horde Wizard Freeze P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Minion Horde Rocket Freeze
Arrows
Rocket Lightning Arrows Minion Horde
Lightning Arrows Rocket Freeze
Wizard Rocket Arrows Minion Horde
Arrows Wizard Minion Horde Rocket Freeze
Arrows Minion Horde Wizard
Arrows Wizard Freeze Lightning
Arrows Wizard Lightning
Rocket Lightning Minion Horde
Rocket Lightning Arrows Minion Horde Wizard
Lightning Arrows Wizard Rocket
Rocket Lightning
Lightning Arrows Minion Horde Rocket Freeze
Lightning Arrows
Rocket Lightning Arrows Minion Horde Wizard
Lightning Arrows Minion Horde Wizard Rocket
Lightning Arrows Rocket Freeze
Minion Horde Rocket Lightning
Rocket Lightning Arrows Wizard
Rocket Lightning Arrows Wizard
Rocket Lightning Minion Horde
Rocket Lightning Arrows Wizard
Rocket Lightning
Rocket Lightning Arrows Minion Horde
Arrows Freeze Wizard
Minion Horde
Arrows Wizard Lightning
Lightning Arrows Wizard
Rocket Lightning Arrows
Lightning Arrows Minion Horde Wizard
Rocket Lightning Minion Horde Wizard Freeze
Lightning Minion Horde
Lightning Arrows Minion Horde Wizard Rocket
Rocket Lightning Arrows Minion Horde Freeze
P.E.K.K.A Minion Horde
Rocket Arrows Wizard Lightning
Minion Horde Lightning Rocket Freeze
Rocket Lightning Arrows Wizard
Freeze
Arrows
Lightning Minion Horde Wizard Rocket
Arrows Wizard Lightning
Rocket Lightning Arrows
Minion Horde P.E.K.K.A
Minion Horde Rocket Freeze Lightning
Rocket Lightning
Lightning Rocket Freeze

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