My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Giant Snowball Rascals Royal Recruits Zappies Royal Hogs Electro Dragon Goblin Giant The Log Ice Wizard Royal Ghost Bandit Inferno Dragon Magic Archer Lumberjack Night Witch Sparky Mega Knight Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minion Horde Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Wizard Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Minion Horde P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minion Horde Goblin Barrel Clone
Giant Snowball
Spear Goblins Minion Horde Goblin Barrel Clone Witch
Zap
Spear Goblins Minion Horde Goblin Barrel Clone Witch
Barbarian Barrel
Spear Goblins Wizard Goblin Barrel Clone Witch
The Log
Spear Goblins Goblin Barrel Clone Witch
Earthquake
Spear Goblins Goblin Barrel Clone Witch
Arrows
Spear Goblins Minion Horde Goblin Barrel Clone Witch
Royal Delivery
Spear Goblins Minion Horde Wizard Goblin Barrel Clone Witch P.E.K.K.A
Fireball
Minion Horde Wizard Goblin Barrel Clone Witch
Poison
Spear Goblins Minion Horde Wizard Clone Witch
Lightning
Wizard Witch
Rocket
Minion Horde Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Clone P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Goblin Barrel Clone Minion Horde Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Zap Goblin Barrel Clone

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Barrel Zap
Zap
P.E.K.K.A Spear Goblins Minion Horde Witch
Minion Horde
Zap Clone
Wizard
P.E.K.K.A
Goblin Barrel
Spear Goblins Clone P.E.K.K.A
Clone
Minion Horde Goblin Barrel Witch
Witch
Zap Clone P.E.K.K.A
P.E.K.K.A
Zap Wizard Goblin Barrel Witch

Defense Synergies 0 6

Spear Goblins
Zap P.E.K.K.A
Zap
Spear Goblins Minion Horde Witch P.E.K.K.A
Minion Horde
Zap
Wizard
P.E.K.K.A
Goblin Barrel
Clone
Witch
Zap
P.E.K.K.A
Spear Goblins Zap Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Minion Horde Wizard
Minion Horde P.E.K.K.A Zap Witch
Minion Horde Witch P.E.K.K.A
Minion Horde Witch P.E.K.K.A
P.E.K.K.A
Spear Goblins Zap
Minion Horde Spear Goblins Zap Wizard Witch
Zap P.E.K.K.A
Minion Horde Witch P.E.K.K.A
Spear Goblins Minion Horde
Minion Horde Witch Spear Goblins Zap Wizard
Minion Horde Spear Goblins Zap Wizard Witch
Minion Horde P.E.K.K.A Zap Wizard Witch
Wizard Zap Minion Horde Witch P.E.K.K.A
P.E.K.K.A Minion Horde
Minion Horde Zap P.E.K.K.A
Minion Horde Wizard Witch P.E.K.K.A
Spear Goblins Zap Minion Horde Wizard Witch
Zap Wizard Witch Spear Goblins
P.E.K.K.A
Wizard Spear Goblins Minion Horde Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Zap Witch P.E.K.K.A
Zap Wizard
P.E.K.K.A Spear Goblins Zap Minion Horde Witch
P.E.K.K.A Zap Minion Horde
P.E.K.K.A Minion Horde Witch
Wizard Zap Minion Horde Witch
P.E.K.K.A Spear Goblins Minion Horde Witch
P.E.K.K.A Minion Horde
Zap Minion Horde P.E.K.K.A Spear Goblins Witch
Witch P.E.K.K.A Minion Horde
P.E.K.K.A Minion Horde Witch
P.E.K.K.A Zap
P.E.K.K.A Minion Horde Wizard Witch
Wizard Minion Horde Witch
Witch Spear Goblins Zap Minion Horde P.E.K.K.A
Zap Minion Horde Wizard Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Zap
Minion Horde
Wizard Zap Minion Horde
Wizard Spear Goblins Zap Minion Horde Witch
Minion Horde Wizard Witch
Zap Wizard
Zap Wizard
Minion Horde
Zap Minion Horde Wizard
Zap Wizard
Minion Horde
Zap
Spear Goblins Zap Minion Horde Wizard Witch
Minion Horde Wizard
Minion Horde
Zap Wizard
Zap Wizard Witch
Minion Horde
Wizard
Zap Minion Horde
Zap Wizard Witch
Minion Horde Witch
Zap Wizard Witch
Zap Wizard Witch
Zap
Zap Minion Horde Wizard Witch
Zap Minion Horde Wizard Witch
Minion Horde
Zap Minion Horde Wizard
Zap Minion Horde
P.E.K.K.A Minion Horde
Wizard
Zap Minion Horde Spear Goblins Witch
Zap Wizard Witch
Minion Horde Wizard
Zap Wizard
Zap
Minion Horde P.E.K.K.A
Zap Minion Horde Witch
Zap Witch
Zap Witch

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