My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Godly!

1 warnings Why?

Missing cards in your collection

Giant Snowball Rascals Royal Recruits Royal Hogs Electro Dragon Goblin Giant Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Goblin Gang Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Tesla X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Goblin Gang X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang
Giant Snowball
Fire Spirit Bats Goblin Gang
Zap
Fire Spirit Bats Goblin Gang X-Bow
Barbarian Barrel
Fire Spirit Ice Spirit Goblin Gang Tesla X-Bow
The Log
Fire Spirit Ice Spirit Goblin Gang X-Bow
Earthquake
Goblin Gang Tesla X-Bow
Arrows
Fire Spirit Ice Spirit Bats Goblin Gang
Royal Delivery
Fire Spirit Ice Spirit Bats Goblin Gang
Fireball
Goblin Gang Tesla X-Bow
Poison
Bats Goblin Gang X-Bow
Lightning
Tesla X-Bow
Rocket
X-Bow

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Bats

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Bats The Log Goblin Gang Tesla Fireball X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Fire Spirit Ice Spirit Bats The Log

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
X-Bow
Ice Spirit
Bats X-Bow
Bats
Ice Spirit X-Bow
Goblin Gang
X-Bow
Tesla
Fireball
X-Bow The Log
X-Bow
Fireball The Log Fire Spirit Ice Spirit Bats Goblin Gang
The Log
X-Bow Fireball

Defense Synergies 8 12

Fire Spirit
Ice Spirit The Log
Ice Spirit
Goblin Gang X-Bow Fire Spirit Bats Tesla Fireball The Log
Bats
Ice Spirit Tesla X-Bow The Log
Goblin Gang
Ice Spirit Tesla X-Bow The Log
Tesla
Goblin Gang X-Bow The Log Ice Spirit Bats Fireball
Fireball
X-Bow The Log Ice Spirit Tesla
X-Bow
Ice Spirit Tesla Fireball The Log Bats Goblin Gang
The Log
Tesla Fireball X-Bow Fire Spirit Ice Spirit Bats Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball X-Bow The Log
Ice Spirit Bats Goblin Gang Tesla X-Bow The Log
Goblin Gang Tesla Fire Spirit Bats
Tesla Bats Goblin Gang
Fireball X-Bow The Log
Goblin Gang Fireball The Log Fire Spirit Bats Tesla X-Bow
Bats Tesla Fire Spirit Ice Spirit Goblin Gang Fireball X-Bow
Tesla Fireball X-Bow The Log
Tesla Goblin Gang X-Bow
Goblin Gang Fire Spirit Ice Spirit Tesla
Bats Goblin Gang Tesla Fireball X-Bow The Log
Tesla Bats Goblin Gang Fireball
Tesla Fire Spirit Ice Spirit Bats Goblin Gang Fireball X-Bow The Log
Fire Spirit Fireball Ice Spirit Bats Goblin Gang Tesla X-Bow The Log
Goblin Gang Tesla X-Bow
Ice Spirit Goblin Gang Tesla Fireball X-Bow The Log
Tesla Bats Goblin Gang Fireball X-Bow
Fire Spirit Ice Spirit Tesla Fireball Bats Goblin Gang X-Bow The Log
The Log Fire Spirit Ice Spirit Bats Tesla Fireball
Tesla
Goblin Gang Fire Spirit Bats Tesla Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Tesla Fireball X-Bow
Fireball Goblin Gang Tesla X-Bow The Log
Goblin Gang Ice Spirit Bats The Log
Goblin Gang Bats Tesla Fireball X-Bow The Log
Goblin Gang Tesla
Fire Spirit Fireball Ice Spirit Bats Goblin Gang Tesla
Goblin Gang Bats Tesla Fireball
Tesla
Ice Spirit Bats Fireball X-Bow The Log
Goblin Gang Tesla
Bats Tesla
Fireball The Log
Goblin Gang Tesla Fireball
Tesla Fireball
Goblin Gang Tesla Ice Spirit Bats Fireball X-Bow The Log
Bats Tesla Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball X-Bow The Log
Fireball X-Bow The Log
Fireball X-Bow The Log
Fireball The Log
Fireball Fire Spirit The Log
Fireball Fire Spirit Ice Spirit Bats
Fire Spirit The Log
Fireball X-Bow The Log Fire Spirit Ice Spirit
Fireball The Log X-Bow
Fire Spirit Bats Goblin Gang Fireball X-Bow
Fireball X-Bow The Log
Fireball Fire Spirit
Fire Spirit Fireball The Log
Fireball X-Bow
Fireball X-Bow The Log
X-Bow Fireball The Log
Fireball X-Bow The Log
Fireball
Bats
Fire Spirit Fireball X-Bow The Log
Fire Spirit Fireball X-Bow The Log
Fireball X-Bow The Log
Fireball
X-Bow The Log
Fireball X-Bow The Log
The Log Fire Spirit Ice Spirit Fireball
Fireball X-Bow The Log
Fireball X-Bow The Log
Fireball X-Bow The Log
Fire Spirit Bats Fireball X-Bow
Ice Spirit Bats Fireball
Fireball
Fireball X-Bow The Log
Ice Spirit Fireball
Fireball The Log
Fire Spirit Ice Spirit Bats Goblin Gang Fireball X-Bow
Fireball Fire Spirit
The Log Fireball
Fireball Goblin Gang
The Log Fireball
Fireball
Ice Spirit Bats Goblin Gang Fireball The Log
Bats Fireball
Fireball X-Bow The Log

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