My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Missing cards in your collection

Giant Snowball Rascals Royal Recruits Royal Hogs Goblin Giant

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard X-Bow Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Skeleton Army Inferno Dragon
Giant Snowball
Minion Horde Skeleton Army Inferno Dragon
Zap
Minion Horde Skeleton Army X-Bow Inferno Dragon
Barbarian Barrel
Wizard Skeleton Army X-Bow Electro Wizard
The Log
Skeleton Army X-Bow
Earthquake
Skeleton Army X-Bow
Arrows
Minion Horde Skeleton Army
Royal Delivery
Minion Horde Wizard Skeleton Army Electro Wizard Inferno Dragon
Fireball
Minion Horde Wizard Skeleton Army X-Bow Electro Wizard Inferno Dragon
Poison
Minion Horde Wizard Skeleton Army X-Bow Electro Wizard
Lightning
Wizard X-Bow Electro Wizard Inferno Dragon
Rocket
Minion Horde Wizard X-Bow Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Skeleton Army Electro Wizard Inferno Dragon Minion Horde Wizard X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Rage Skeleton Army Electro Wizard

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
X-Bow Electro Wizard Minion Horde
Minion Horde
Rage Zap
Wizard
Rage
Rage
Minion Horde Wizard Electro Wizard
Skeleton Army
X-Bow
X-Bow
Zap Skeleton Army
Electro Wizard
Zap Rage
Inferno Dragon

Defense Synergies 1 11

Zap
Electro Wizard Minion Horde Skeleton Army X-Bow Inferno Dragon
Minion Horde
Zap
Wizard
Skeleton Army Electro Wizard
Rage
Skeleton Army
Zap Wizard X-Bow Electro Wizard Inferno Dragon
X-Bow
Zap Skeleton Army Electro Wizard
Electro Wizard
Zap Wizard Skeleton Army X-Bow Inferno Dragon
Inferno Dragon
Zap Skeleton Army Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Wizard X-Bow Electro Wizard
Minion Horde Skeleton Army Inferno Dragon Zap X-Bow Electro Wizard
Minion Horde Skeleton Army Electro Wizard Inferno Dragon
Minion Horde Skeleton Army Inferno Dragon Electro Wizard
Skeleton Army X-Bow
Skeleton Army Zap X-Bow Electro Wizard
Minion Horde Electro Wizard Inferno Dragon Zap Wizard X-Bow
Zap X-Bow Electro Wizard
Minion Horde Inferno Dragon Skeleton Army X-Bow
Skeleton Army Minion Horde Electro Wizard
Minion Horde Skeleton Army Electro Wizard Zap Wizard X-Bow
Minion Horde Inferno Dragon Zap Wizard Electro Wizard
Minion Horde Skeleton Army Zap Wizard X-Bow Electro Wizard
Wizard Skeleton Army Zap Minion Horde X-Bow Electro Wizard
Skeleton Army Inferno Dragon Minion Horde X-Bow Electro Wizard
Minion Horde Skeleton Army Zap X-Bow Electro Wizard Inferno Dragon
Minion Horde Wizard Skeleton Army X-Bow Electro Wizard
Zap Minion Horde Wizard Skeleton Army X-Bow Electro Wizard
Zap Wizard Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Wizard Skeleton Army Minion Horde Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap X-Bow Electro Wizard
Electro Wizard Zap Wizard X-Bow Inferno Dragon
Skeleton Army Zap Minion Horde Electro Wizard
Skeleton Army Zap Minion Horde X-Bow Electro Wizard
Minion Horde Skeleton Army Inferno Dragon
Wizard Zap Minion Horde Electro Wizard
Skeleton Army Minion Horde Electro Wizard
Minion Horde Skeleton Army Inferno Dragon
Zap Minion Horde Electro Wizard Skeleton Army X-Bow Inferno Dragon
Minion Horde Skeleton Army Inferno Dragon
Inferno Dragon Minion Horde
Skeleton Army Zap Electro Wizard
Skeleton Army Minion Horde Wizard
Wizard Minion Horde Skeleton Army
Skeleton Army Electro Wizard Zap Minion Horde X-Bow Inferno Dragon
Zap Minion Horde Wizard Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde X-Bow
Zap X-Bow Electro Wizard
Minion Horde X-Bow
Wizard Zap Minion Horde
Wizard Zap Minion Horde
Minion Horde Wizard
X-Bow Zap Wizard
Zap Wizard X-Bow
Minion Horde X-Bow Electro Wizard
Zap Minion Horde Wizard X-Bow Electro Wizard
Zap Wizard
Minion Horde X-Bow
Zap X-Bow
X-Bow Zap Minion Horde Wizard
Minion Horde Wizard X-Bow
Minion Horde
Zap Wizard X-Bow Electro Wizard
Zap Wizard X-Bow
Minion Horde X-Bow
Wizard
X-Bow
Zap Minion Horde X-Bow
Zap Wizard
Minion Horde Inferno Dragon
X-Bow Zap Wizard Electro Wizard
Zap Wizard X-Bow
Zap X-Bow
Zap Minion Horde Wizard X-Bow Electro Wizard
Zap Electro Wizard Minion Horde Wizard
Minion Horde
Zap Minion Horde Wizard X-Bow
Zap Minion Horde Electro Wizard
Minion Horde
Wizard
Zap Minion Horde Electro Wizard Skeleton Army X-Bow
Zap Wizard Electro Wizard
Minion Horde Wizard Electro Wizard
Zap Wizard
Zap
Minion Horde
Zap Minion Horde Electro Wizard
Zap Electro Wizard
Zap X-Bow Electro Wizard

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