My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 6 warnings Why?

Missing cards in your collection

Giant Snowball Rascals Royal Recruits Royal Hogs Barbarian Barrel Electro Dragon Goblin Giant Miner Princess Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Giant Skeleton P.E.K.K.A Electro Wizard Inferno Dragon Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Inferno Dragon Sparky
Giant Snowball
Witch Inferno Dragon
Zap
Witch Inferno Dragon Sparky
Barbarian Barrel
Wizard Witch Giant Skeleton Electro Wizard Sparky
The Log
Witch Giant Skeleton Sparky
Earthquake
Witch
Arrows
Witch
Royal Delivery
Wizard Witch Giant Skeleton P.E.K.K.A Electro Wizard Inferno Dragon Sparky
Fireball
Wizard Witch Electro Wizard Inferno Dragon Sparky
Poison
Wizard Witch Electro Wizard Sparky
Lightning
Wizard Witch Electro Wizard Inferno Dragon Sparky
Rocket
Wizard Witch Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Giant Skeleton P.E.K.K.A Inferno Dragon Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Electro Wizard Inferno Dragon Wizard Witch Giant Skeleton Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Arrows Electro Wizard Inferno Dragon Wizard

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Sparky Giant Skeleton
Wizard
Giant Skeleton P.E.K.K.A Sparky
Witch
Giant Skeleton P.E.K.K.A
Giant Skeleton
Arrows Wizard Witch Electro Wizard Sparky
P.E.K.K.A
Arrows Electro Wizard Wizard Witch
Electro Wizard
P.E.K.K.A Giant Skeleton Sparky
Inferno Dragon
Sparky
Arrows Wizard Giant Skeleton Electro Wizard

Defense Synergies 0 11

Arrows
Giant Skeleton P.E.K.K.A Sparky
Wizard
Giant Skeleton P.E.K.K.A Electro Wizard
Witch
Giant Skeleton Electro Wizard
Giant Skeleton
Arrows Wizard Witch Electro Wizard
P.E.K.K.A
Arrows Wizard Electro Wizard
Electro Wizard
Wizard Witch Giant Skeleton P.E.K.K.A Inferno Dragon
Inferno Dragon
Electro Wizard
Sparky
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Electro Wizard Sparky
P.E.K.K.A Inferno Dragon Sparky Witch Electro Wizard
Witch P.E.K.K.A Sparky Giant Skeleton Electro Wizard Inferno Dragon
Witch P.E.K.K.A Inferno Dragon Sparky Electro Wizard
Arrows Giant Skeleton P.E.K.K.A Sparky
Arrows Electro Wizard
Electro Wizard Inferno Dragon Arrows Wizard Witch
Arrows Giant Skeleton P.E.K.K.A Electro Wizard Sparky
Witch P.E.K.K.A Inferno Dragon Sparky
Giant Skeleton Electro Wizard Sparky
Witch Electro Wizard Arrows Wizard Giant Skeleton
Arrows Inferno Dragon Wizard Witch Electro Wizard
P.E.K.K.A Sparky Wizard Witch Giant Skeleton Electro Wizard
Wizard Sparky Arrows Witch P.E.K.K.A Electro Wizard
P.E.K.K.A Inferno Dragon Sparky Electro Wizard
P.E.K.K.A Electro Wizard Inferno Dragon Sparky
Wizard Sparky Arrows Witch P.E.K.K.A Electro Wizard
Arrows Wizard Witch Electro Wizard
Arrows Wizard Witch Giant Skeleton Electro Wizard Inferno Dragon
P.E.K.K.A Sparky Electro Wizard Inferno Dragon
Wizard Arrows Witch Giant Skeleton P.E.K.K.A Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Giant Skeleton P.E.K.K.A Electro Wizard Sparky
Electro Wizard Arrows Wizard Inferno Dragon
Giant Skeleton P.E.K.K.A Witch Electro Wizard Sparky
Giant Skeleton P.E.K.K.A Electro Wizard Sparky
Giant Skeleton P.E.K.K.A Witch Inferno Dragon Sparky
Arrows Wizard Witch Electro Wizard
P.E.K.K.A Sparky Witch Giant Skeleton Electro Wizard
Giant Skeleton P.E.K.K.A Inferno Dragon Sparky
Giant Skeleton P.E.K.K.A Electro Wizard Witch Inferno Dragon Sparky
Witch P.E.K.K.A Inferno Dragon Sparky
P.E.K.K.A Inferno Dragon Witch Giant Skeleton Sparky
P.E.K.K.A Arrows Giant Skeleton Electro Wizard
Giant Skeleton P.E.K.K.A Wizard Witch Sparky
Wizard Witch Sparky
Witch Electro Wizard Sparky Giant Skeleton P.E.K.K.A Inferno Dragon
Arrows Wizard Witch Giant Skeleton P.E.K.K.A Electro Wizard Inferno Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Giant Skeleton Sparky
Arrows Electro Wizard
Arrows Giant Skeleton Sparky
Arrows Giant Skeleton Sparky
Wizard Arrows Sparky
Arrows Wizard Witch
Arrows Wizard Witch Sparky
Arrows Wizard
Arrows Wizard
Electro Wizard Sparky
Arrows Wizard Electro Wizard Sparky
Arrows Wizard
Sparky
Arrows
Arrows Sparky
Arrows Wizard Witch Sparky
Arrows Wizard Sparky
Arrows Sparky
Sparky
Arrows Wizard Electro Wizard Sparky
Arrows Wizard Witch
Giant Skeleton Sparky
Arrows Wizard
Sparky
Arrows
Arrows Wizard Witch Sparky
Witch Inferno Dragon
Arrows Wizard Witch Electro Wizard Sparky
Arrows Wizard Witch Sparky
Arrows Sparky
Arrows Wizard Witch Electro Wizard Sparky
Electro Wizard Wizard Witch
Sparky
Arrows Wizard Sparky
Arrows Electro Wizard Sparky
P.E.K.K.A Giant Skeleton Sparky
Arrows Wizard Sparky
Electro Wizard Witch
Arrows Wizard Witch Electro Wizard
Arrows
Wizard Electro Wizard Sparky
Arrows Wizard
Arrows Giant Skeleton Sparky
P.E.K.K.A Sparky
Witch Giant Skeleton Electro Wizard Sparky
Witch Electro Wizard
Witch Giant Skeleton Electro Wizard Sparky

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