My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 3 warnings Why?

Missing cards in your collection

Giant Snowball Rascals Royal Recruits Royal Hogs Barbarian Barrel Electro Dragon Goblin Giant Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Musketeer Executioner P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Skeleton Army
Giant Snowball
Archers Musketeer Skeleton Army
Zap
Archers Skeleton Army
Barbarian Barrel
Archers Musketeer Skeleton Army Executioner Electro Wizard
The Log
Archers Musketeer Skeleton Army
Earthquake
Archers Skeleton Army
Arrows
Archers Skeleton Army
Royal Delivery
Archers Musketeer Skeleton Army Executioner P.E.K.K.A Electro Wizard
Fireball
Archers Musketeer Skeleton Army Executioner Electro Wizard
Poison
Archers Musketeer Skeleton Army Executioner Electro Wizard
Lightning
Musketeer Executioner Electro Wizard
Rocket
Musketeer Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Archers Skeleton Army Musketeer Electro Wizard Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Archers Skeleton Army

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Electro Wizard Archers Musketeer Executioner
Archers
Zap P.E.K.K.A
Musketeer
Zap P.E.K.K.A
Rage
Electro Wizard
Skeleton Army
Executioner
Zap P.E.K.K.A
P.E.K.K.A
Zap Electro Wizard Archers Musketeer Executioner
Electro Wizard
Zap P.E.K.K.A Rage

Defense Synergies 1 14

Zap
Electro Wizard Archers Musketeer Skeleton Army Executioner P.E.K.K.A
Archers
Zap Skeleton Army P.E.K.K.A Electro Wizard
Musketeer
Zap Skeleton Army P.E.K.K.A Electro Wizard
Rage
Skeleton Army
Zap Archers Musketeer Executioner Electro Wizard
Executioner
Zap Skeleton Army
P.E.K.K.A
Zap Archers Musketeer Electro Wizard
Electro Wizard
Zap Archers Musketeer Skeleton Army P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Executioner Electro Wizard
Skeleton Army P.E.K.K.A Zap Musketeer Executioner Electro Wizard
Skeleton Army P.E.K.K.A Archers Musketeer Executioner Electro Wizard
Skeleton Army P.E.K.K.A Musketeer Electro Wizard
Skeleton Army P.E.K.K.A
Skeleton Army Zap Archers Musketeer Executioner Electro Wizard
Musketeer Electro Wizard Zap Archers Executioner
Zap Musketeer P.E.K.K.A Electro Wizard
P.E.K.K.A Musketeer Skeleton Army
Skeleton Army Archers Musketeer Electro Wizard
Archers Skeleton Army Executioner Electro Wizard Zap Musketeer
Musketeer Executioner Zap Archers Electro Wizard
Skeleton Army P.E.K.K.A Zap Musketeer Electro Wizard
Skeleton Army Executioner Zap P.E.K.K.A Electro Wizard
Skeleton Army P.E.K.K.A Electro Wizard
Skeleton Army Zap P.E.K.K.A Electro Wizard
Musketeer Skeleton Army Executioner P.E.K.K.A Electro Wizard
Zap Archers Musketeer Skeleton Army Executioner Electro Wizard
Zap Executioner Archers Musketeer Electro Wizard
P.E.K.K.A Musketeer Electro Wizard
Skeleton Army Archers Musketeer Executioner P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Archers P.E.K.K.A Electro Wizard
Electro Wizard Zap Archers Musketeer Executioner
Skeleton Army P.E.K.K.A Zap Musketeer Electro Wizard
Skeleton Army P.E.K.K.A Zap Musketeer Electro Wizard
P.E.K.K.A Musketeer Skeleton Army Executioner
Executioner Zap Archers Musketeer Electro Wizard
Skeleton Army P.E.K.K.A Archers Musketeer Electro Wizard
P.E.K.K.A Skeleton Army
Zap P.E.K.K.A Electro Wizard Skeleton Army
P.E.K.K.A Musketeer Skeleton Army
P.E.K.K.A Musketeer
Skeleton Army P.E.K.K.A Zap Electro Wizard
Skeleton Army P.E.K.K.A Executioner
Archers Musketeer Skeleton Army Executioner
Skeleton Army Electro Wizard Zap Archers Musketeer Executioner P.E.K.K.A
Executioner Zap Archers Musketeer P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Zap Musketeer Executioner Electro Wizard
Musketeer
Executioner Zap
Executioner Zap Musketeer
Archers Musketeer Executioner
Zap Executioner
Zap
Musketeer Electro Wizard
Zap Musketeer Electro Wizard
Zap Archers Musketeer Executioner
Musketeer Executioner
Musketeer
Zap Musketeer
Zap Musketeer Executioner
Musketeer Executioner
Zap Archers Musketeer Executioner Electro Wizard
Zap
Musketeer
Musketeer
Zap Musketeer
Zap Executioner
Zap Musketeer Executioner Electro Wizard
Zap Musketeer
Zap Musketeer
Zap Archers Musketeer Executioner Electro Wizard
Zap Electro Wizard Musketeer
Zap Musketeer
Zap Electro Wizard
P.E.K.K.A
Zap Electro Wizard Archers Musketeer Skeleton Army
Zap Archers Musketeer Executioner Electro Wizard
Musketeer Executioner Electro Wizard
Zap Musketeer Executioner
Zap
Musketeer Executioner P.E.K.K.A
Zap Musketeer Electro Wizard
Zap Musketeer Executioner Electro Wizard
Zap Musketeer Executioner Electro Wizard

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