My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Giant Snowball Rascals Royal Recruits Royal Hogs Barbarian Barrel Electro Dragon Goblin Giant Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Ice Golem Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards Inferno Dragon
Giant Snowball
Hog Rider Guards Inferno Dragon Lumberjack
Zap
Mortar Guards Inferno Dragon
Barbarian Barrel
Mortar Guards Lumberjack
The Log
Hog Rider Guards Lumberjack
Earthquake
Mortar Hog Rider Guards
Arrows
Guards
Royal Delivery
Hog Rider Guards Inferno Dragon Lumberjack
Fireball
Mortar Hog Rider Inferno Dragon Lumberjack
Poison
Mortar Guards
Lightning
Mortar Ice Golem Inferno Dragon Lumberjack
Rocket
Mortar Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Ice Golem Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Golem Guards Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Arrows Guards Mortar Fireball Hog Rider Inferno Dragon Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Ice Golem Arrows Guards Mortar

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Hog Rider Mortar Lumberjack
Mortar
Arrows Ice Golem Fireball Hog Rider
Ice Golem
Hog Rider Lumberjack Mortar
Fireball
Arrows Hog Rider Mortar
Hog Rider
Arrows Ice Golem Fireball Mortar Guards Lumberjack
Guards
Hog Rider Lumberjack
Inferno Dragon
Lumberjack
Ice Golem Arrows Hog Rider Guards

Defense Synergies 0 15

Arrows
Mortar Ice Golem Fireball Lumberjack
Mortar
Arrows Ice Golem Fireball Guards Inferno Dragon Lumberjack
Ice Golem
Arrows Mortar Fireball Guards Inferno Dragon Lumberjack
Fireball
Arrows Mortar Ice Golem Lumberjack
Hog Rider
Guards
Mortar Ice Golem Lumberjack
Inferno Dragon
Mortar Ice Golem
Lumberjack
Arrows Mortar Ice Golem Fireball Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Ice Golem Fireball
Inferno Dragon Lumberjack Mortar
Mortar Lumberjack Inferno Dragon
Inferno Dragon Lumberjack Mortar Guards
Arrows Fireball Lumberjack
Arrows Fireball Guards Lumberjack
Inferno Dragon Arrows Mortar Fireball
Arrows Ice Golem Fireball
Inferno Dragon Mortar Lumberjack
Guards Ice Golem Lumberjack
Guards Arrows Ice Golem Fireball Lumberjack
Arrows Inferno Dragon Fireball
Mortar Lumberjack Fireball Guards
Fireball Arrows Mortar Guards Lumberjack
Inferno Dragon Mortar Lumberjack
Mortar Fireball Inferno Dragon Lumberjack
Arrows Mortar Fireball Lumberjack
Arrows Mortar Fireball Guards Lumberjack
Arrows Mortar Ice Golem Fireball Guards Inferno Dragon Lumberjack
Mortar Inferno Dragon Lumberjack
Arrows Fireball Guards Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Ice Golem Fireball
Fireball Arrows Mortar Ice Golem Inferno Dragon Lumberjack
Guards Lumberjack Ice Golem
Guards Lumberjack Ice Golem Fireball
Guards Inferno Dragon Lumberjack
Arrows Fireball Ice Golem
Guards Ice Golem Fireball Lumberjack
Inferno Dragon Lumberjack
Mortar Ice Golem Fireball Inferno Dragon
Guards Inferno Dragon
Inferno Dragon Guards Lumberjack
Arrows Fireball Guards
Ice Golem Fireball Guards Lumberjack
Fireball
Guards Mortar Ice Golem Fireball Inferno Dragon Lumberjack
Arrows Ice Golem Fireball Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Mortar Ice Golem Guards
Arrows Mortar Fireball
Arrows Fireball
Arrows Ice Golem Fireball Guards
Fireball Arrows Mortar
Arrows Fireball Ice Golem
Arrows Mortar
Arrows Fireball Ice Golem
Arrows Fireball Mortar
Fireball Guards Lumberjack
Arrows Mortar Fireball
Fireball Arrows
Mortar Ice Golem Fireball
Arrows Mortar Fireball
Arrows Mortar Ice Golem Fireball
Arrows Mortar Fireball
Arrows Mortar Fireball
Arrows Mortar Fireball
Arrows Mortar Fireball
Arrows Mortar Fireball
Fireball
Arrows Fireball
Arrows Mortar Fireball
Arrows Ice Golem Mortar Fireball
Inferno Dragon
Arrows Mortar Fireball
Fireball Arrows Mortar
Fireball Arrows Mortar
Arrows Ice Golem Fireball
Fireball Guards
Fireball
Arrows Mortar Fireball
Arrows Fireball
Arrows Fireball
Fireball Guards
Fireball Arrows
Arrows Fireball
Fireball Lumberjack
Arrows Mortar Ice Golem Fireball
Arrows Fireball
Fireball Guards
Fireball
Mortar Fireball

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