My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Giant Snowball Rascals Royal Recruits Royal Hogs Barbarian Barrel Electro Dragon Goblin Giant The Log Royal Ghost Electro Wizard Inferno Dragon Magic Archer Lumberjack Night Witch Graveyard Sparky Mega Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Executioner Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Elixir Collector Executioner Electro Wizard Night Witch Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Night Witch Sparky
Giant Snowball
Goblin Gang Night Witch
Zap
Goblin Gang Night Witch Sparky
Barbarian Barrel
Goblin Gang Executioner Electro Wizard Night Witch Sparky
The Log
Goblin Gang Sparky
Earthquake
Goblin Gang Elixir Collector
Arrows
Goblin Gang Night Witch
Royal Delivery
Goblin Gang Executioner Electro Wizard Night Witch Sparky
Fireball
Goblin Gang Elixir Collector Executioner Electro Wizard Night Witch Sparky
Poison
Goblin Gang Elixir Collector Executioner Electro Wizard Night Witch Sparky
Lightning
Elixir Collector Executioner Electro Wizard Night Witch Sparky
Rocket
Elixir Collector Executioner Night Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Executioner Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Collector Executioner Night Witch Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Electro Wizard Night Witch Giant Executioner Elixir Collector Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Goblin Gang Electro Wizard Night Witch

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Sparky Night Witch
Goblin Gang
Giant Sparky
Giant
Arrows Night Witch Sparky Goblin Gang Executioner Electro Wizard
Elixir Collector
Executioner
Giant
Electro Wizard
Giant Sparky
Night Witch
Giant Arrows
Sparky
Arrows Giant Goblin Gang Electro Wizard

Defense Synergies 0 4

Arrows
Sparky
Goblin Gang
Electro Wizard Sparky
Giant
Elixir Collector
Executioner
Electro Wizard
Goblin Gang Night Witch
Night Witch
Electro Wizard
Sparky
Arrows Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner Electro Wizard Sparky
Sparky Goblin Gang Executioner Electro Wizard Night Witch
Goblin Gang Sparky Executioner Electro Wizard Night Witch
Night Witch Sparky Goblin Gang Electro Wizard
Arrows Sparky
Arrows Goblin Gang Executioner Electro Wizard Night Witch
Electro Wizard Arrows Goblin Gang Executioner Night Witch
Arrows Electro Wizard Sparky
Sparky Goblin Gang Night Witch
Goblin Gang Electro Wizard Night Witch Sparky
Goblin Gang Executioner Electro Wizard Arrows Night Witch
Arrows Executioner Goblin Gang Electro Wizard Night Witch
Night Witch Sparky Goblin Gang Electro Wizard
Executioner Sparky Arrows Goblin Gang Electro Wizard Night Witch
Sparky Goblin Gang Electro Wizard
Goblin Gang Electro Wizard Sparky
Sparky Arrows Goblin Gang Executioner Electro Wizard Night Witch
Arrows Goblin Gang Executioner Electro Wizard Night Witch
Arrows Executioner Electro Wizard
Sparky Electro Wizard
Goblin Gang Arrows Executioner Electro Wizard Night Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Electro Wizard Sparky
Electro Wizard Arrows Goblin Gang Executioner
Goblin Gang Electro Wizard Sparky
Goblin Gang Electro Wizard Night Witch Sparky
Goblin Gang Executioner Night Witch Sparky
Arrows Executioner Goblin Gang Electro Wizard
Goblin Gang Sparky Electro Wizard Night Witch
Sparky
Electro Wizard Sparky
Goblin Gang Sparky
Sparky
Arrows Electro Wizard
Goblin Gang Executioner Night Witch Sparky
Executioner Sparky
Goblin Gang Electro Wizard Sparky Executioner Night Witch
Arrows Executioner Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Sparky
Arrows Executioner Electro Wizard
Arrows Sparky
Arrows Sparky
Executioner Arrows Sparky
Arrows Executioner
Arrows Executioner Sparky
Arrows Executioner
Arrows
Goblin Gang Electro Wizard Night Witch Sparky
Arrows Electro Wizard Sparky
Arrows Executioner
Executioner Sparky
Arrows
Arrows Sparky
Arrows Executioner Sparky
Arrows Executioner Sparky
Arrows Sparky
Night Witch Sparky
Arrows Executioner Electro Wizard Sparky
Arrows
Night Witch Sparky
Arrows
Sparky
Arrows
Arrows Executioner Sparky
Arrows Executioner Electro Wizard Sparky
Arrows Sparky
Arrows Sparky
Arrows Executioner Electro Wizard Night Witch Sparky
Electro Wizard
Night Witch Sparky
Arrows Night Witch Sparky
Arrows Electro Wizard Sparky
Sparky
Arrows Sparky
Electro Wizard Goblin Gang Night Witch
Arrows Executioner Electro Wizard
Arrows
Goblin Gang Executioner Electro Wizard Sparky
Arrows Executioner
Arrows Sparky
Executioner Sparky
Goblin Gang Electro Wizard Sparky
Executioner Electro Wizard
Executioner Electro Wizard Sparky

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