My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Giant Snowball Rascals Royal Recruits Royal Hogs Barbarian Barrel Electro Dragon Goblin Giant Royal Ghost Night Witch

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Gang Minion Horde Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Minion Horde Skeleton Army
Giant Snowball
Goblins Bats Goblin Gang Minion Horde Skeleton Army
Zap
Goblins Bats Goblin Gang Minion Horde Skeleton Army
Barbarian Barrel
Goblins Goblin Gang Skeleton Army
The Log
Goblins Goblin Gang Skeleton Army
Earthquake
Goblin Gang Skeleton Army
Arrows
Goblins Bats Goblin Gang Minion Horde Skeleton Army
Royal Delivery
Goblins Bats Goblin Gang Minion Horde Skeleton Army
Fireball
Goblin Gang Minion Horde Skeleton Army
Poison
Bats Goblin Gang Minion Horde Skeleton Army
Lightning
Rocket
Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rocket Rage Skeleton Army Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Rage Goblin Gang Skeleton Army Minion Horde Rocket Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Bats Rage Goblin Gang

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Bats
Rage Golem
Goblin Gang
Golem
Minion Horde
Rage Golem
Rocket
Golem
Rage
Minion Horde Bats
Skeleton Army
Golem
Bats Goblin Gang Minion Horde Rocket

Defense Synergies 0 2

Goblins
Minion Horde
Bats
Goblin Gang
Skeleton Army
Minion Horde
Goblins
Rocket
Rage
Skeleton Army
Goblin Gang
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minion Horde
Minion Horde Skeleton Army Goblins Bats Goblin Gang
Goblin Gang Minion Horde Rocket Skeleton Army Goblins Bats
Minion Horde Skeleton Army Goblins Bats Goblin Gang
Rocket Skeleton Army
Goblin Gang Skeleton Army Goblins Bats
Bats Minion Horde Rocket Goblin Gang
Rocket
Minion Horde Goblins Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Goblins Minion Horde
Goblins Bats Goblin Gang Minion Horde Skeleton Army
Minion Horde Bats Goblin Gang
Minion Horde Skeleton Army Bats Goblin Gang Rocket
Rocket Skeleton Army Goblins Bats Goblin Gang Minion Horde
Skeleton Army Goblin Gang Minion Horde
Minion Horde Rocket Skeleton Army Goblin Gang
Minion Horde Goblins Bats Goblin Gang Skeleton Army
Goblins Bats Goblin Gang Minion Horde Skeleton Army
Bats
Goblin Gang Skeleton Army Goblins Bats Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Goblins
Goblin Gang Rocket
Goblin Gang Skeleton Army Goblins Bats Minion Horde Rocket
Goblin Gang Rocket Skeleton Army Bats Minion Horde
Goblin Gang Minion Horde Skeleton Army
Rocket Bats Goblin Gang Minion Horde
Goblin Gang Rocket Skeleton Army Goblins Bats Minion Horde
Minion Horde Skeleton Army
Minion Horde Rocket Goblins Bats Skeleton Army
Goblin Gang Minion Horde Skeleton Army
Bats Minion Horde
Rocket Skeleton Army
Rocket Skeleton Army Goblin Gang Minion Horde
Minion Horde Skeleton Army
Goblin Gang Skeleton Army Goblins Bats Minion Horde Rocket
Bats Minion Horde

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Rocket
Rocket Minion Horde
Rocket
Rocket Minion Horde
Bats Minion Horde Rocket
Minion Horde
Rocket Goblins Bats Goblin Gang Minion Horde
Rocket Minion Horde
Rocket
Rocket
Minion Horde Rocket
Rocket Minion Horde
Minion Horde Rocket
Rocket
Bats Minion Horde Rocket
Rocket
Rocket
Rocket Minion Horde
Rocket
Rocket
Rocket Minion Horde
Minion Horde
Rocket
Bats Minion Horde
Rocket Bats Minion Horde
Minion Horde
Minion Horde Rocket
Rocket Minion Horde
Minion Horde
Rocket
Minion Horde Bats Goblin Gang Rocket Skeleton Army
Rocket
Goblin Gang Minion Horde Rocket
Rocket
Minion Horde
Bats Goblin Gang Minion Horde Rocket
Bats Rocket
Rocket

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