My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Giant Snowball Rascals Royal Recruits Royal Hogs Barbarian Barrel Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Cannon Cart Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Guards Cannon Cart Night Witch
Giant Snowball
Archers Guards Night Witch
Zap
Archers Mortar Guards Cannon Cart Night Witch
Barbarian Barrel
Archers Mortar Guards Cannon Cart Electro Wizard Night Witch
The Log
Archers Guards Cannon Cart
Earthquake
Archers Mortar Guards
Arrows
Archers Guards Night Witch
Royal Delivery
Archers Guards Cannon Cart Electro Wizard Night Witch
Fireball
Archers Mortar Cannon Cart Electro Wizard Night Witch
Poison
Archers Mortar Guards Electro Wizard Night Witch
Lightning
Mortar Cannon Cart Electro Wizard Night Witch
Rocket
Mortar Cannon Cart Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Guards Mortar Fireball Electro Wizard Night Witch Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Arrows Guards Mortar

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Mortar
Arrows
Fireball Archers Mortar Cannon Cart Night Witch
Mortar
Archers Arrows Fireball
Fireball
Arrows Mortar Electro Wizard
Guards
Cannon Cart
Arrows Electro Wizard
Electro Wizard
Fireball Cannon Cart
Night Witch
Arrows

Defense Synergies 0 16

Archers
Mortar Guards Cannon Cart Electro Wizard
Arrows
Mortar Fireball Cannon Cart
Mortar
Archers Arrows Fireball Guards Electro Wizard
Fireball
Arrows Mortar Electro Wizard
Guards
Archers Mortar Cannon Cart Electro Wizard
Cannon Cart
Archers Arrows Guards Electro Wizard Night Witch
Electro Wizard
Archers Mortar Fireball Guards Cannon Cart Night Witch
Night Witch
Cannon Cart Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Mortar Fireball Electro Wizard
Mortar Cannon Cart Electro Wizard Night Witch
Mortar Archers Cannon Cart Electro Wizard Night Witch
Night Witch Mortar Guards Cannon Cart Electro Wizard
Arrows Fireball
Arrows Fireball Archers Guards Cannon Cart Electro Wizard Night Witch
Electro Wizard Archers Arrows Mortar Fireball Night Witch
Arrows Fireball Cannon Cart Electro Wizard
Mortar Night Witch
Guards Archers Cannon Cart Electro Wizard Night Witch
Archers Guards Electro Wizard Arrows Fireball Cannon Cart Night Witch
Arrows Archers Fireball Electro Wizard Night Witch
Mortar Night Witch Fireball Guards Cannon Cart Electro Wizard
Fireball Arrows Mortar Guards Cannon Cart Electro Wizard Night Witch
Mortar Cannon Cart Electro Wizard
Mortar Fireball Electro Wizard
Arrows Mortar Fireball Cannon Cart Electro Wizard Night Witch
Arrows Mortar Fireball Archers Guards Cannon Cart Electro Wizard Night Witch
Arrows Mortar Archers Fireball Guards Cannon Cart Electro Wizard
Mortar Cannon Cart Electro Wizard
Archers Arrows Fireball Guards Cannon Cart Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Archers Fireball Cannon Cart Electro Wizard
Fireball Electro Wizard Archers Arrows Mortar Cannon Cart
Guards Cannon Cart Electro Wizard
Guards Fireball Cannon Cart Electro Wizard Night Witch
Guards Cannon Cart Night Witch
Arrows Fireball Archers Electro Wizard
Guards Archers Fireball Cannon Cart Electro Wizard Night Witch
Cannon Cart
Electro Wizard Mortar Fireball Cannon Cart
Guards
Guards Cannon Cart
Arrows Fireball Guards Electro Wizard
Cannon Cart Fireball Guards Night Witch
Archers Fireball Cannon Cart
Guards Electro Wizard Archers Mortar Fireball Cannon Cart Night Witch
Arrows Archers Fireball Cannon Cart Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Mortar Guards
Arrows Mortar Fireball Electro Wizard
Arrows Fireball Cannon Cart
Cannon Cart Arrows Fireball Guards
Fireball Arrows Mortar
Arrows Fireball
Archers Arrows Mortar
Arrows Fireball
Arrows Fireball Mortar
Fireball Guards Electro Wizard Night Witch
Arrows Mortar Fireball Cannon Cart Electro Wizard
Fireball Archers Arrows
Mortar Fireball Cannon Cart
Arrows Mortar Fireball Cannon Cart
Arrows Mortar Fireball Cannon Cart
Arrows Mortar Fireball Cannon Cart
Arrows Mortar Fireball Cannon Cart
Arrows Mortar Fireball
Night Witch
Archers Arrows Mortar Fireball Electro Wizard
Arrows Mortar Fireball
Fireball Night Witch
Arrows Fireball
Arrows Mortar Fireball Cannon Cart
Arrows Mortar Fireball
Arrows Mortar Fireball Electro Wizard
Fireball Arrows Mortar
Fireball Arrows Mortar
Archers Arrows Fireball Electro Wizard Night Witch
Electro Wizard Fireball Guards
Fireball Night Witch
Arrows Mortar Fireball Night Witch
Arrows Fireball Electro Wizard
Arrows Fireball
Electro Wizard Archers Fireball Guards Cannon Cart Night Witch
Fireball Archers Arrows Electro Wizard
Arrows Fireball
Fireball Cannon Cart Electro Wizard
Arrows Mortar Fireball
Arrows Fireball
Cannon Cart
Fireball Guards Electro Wizard
Fireball Electro Wizard
Mortar Fireball Cannon Cart Electro Wizard

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