My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Godly!

1 problems 1 warnings Why?

Missing cards in your collection

Giant Snowball Rascals Royal Recruits Royal Hogs Barbarian Barrel Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians
Giant Snowball
Minions
Zap
Minions Inferno Tower
Barbarian Barrel
Elite Barbarians Inferno Tower Wizard
The Log
Elite Barbarians
Earthquake
Inferno Tower
Arrows
Minions
Royal Delivery
Minions Elite Barbarians Wizard P.E.K.K.A
Fireball
Minions Elite Barbarians Inferno Tower Wizard
Poison
Minions Inferno Tower Wizard
Lightning
Elite Barbarians Inferno Tower Wizard
Rocket
Elite Barbarians Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Rocket P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Minions Inferno Tower Wizard Elite Barbarians Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Arrows Minions Inferno Tower

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Elite Barbarians P.E.K.K.A Minions
Arrows
Zap Elite Barbarians P.E.K.K.A
Minions
Zap Elite Barbarians P.E.K.K.A
Elite Barbarians
Zap Arrows Minions Wizard
Inferno Tower
Wizard
Elite Barbarians P.E.K.K.A
Rocket
P.E.K.K.A
Zap Arrows Minions Wizard

Defense Synergies 0 11

Zap
Arrows Minions Elite Barbarians Inferno Tower P.E.K.K.A
Arrows
Zap Inferno Tower P.E.K.K.A
Minions
Zap Inferno Tower P.E.K.K.A
Elite Barbarians
Zap Wizard
Inferno Tower
Zap Arrows Minions
Wizard
Elite Barbarians P.E.K.K.A
Rocket
P.E.K.K.A
Zap Arrows Minions Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Minions Inferno Tower Wizard
Elite Barbarians Inferno Tower P.E.K.K.A Zap Minions
Inferno Tower Rocket P.E.K.K.A Minions Elite Barbarians
Elite Barbarians Inferno Tower P.E.K.K.A Minions
Arrows Elite Barbarians Rocket P.E.K.K.A
Arrows Zap Minions
Minions Inferno Tower Rocket Zap Arrows Wizard
Rocket Zap Arrows Inferno Tower P.E.K.K.A
Inferno Tower P.E.K.K.A Minions Elite Barbarians
Elite Barbarians Inferno Tower
Minions Zap Arrows Wizard
Arrows Minions Inferno Tower Zap Wizard
Inferno Tower P.E.K.K.A Zap Minions Elite Barbarians Wizard Rocket
Wizard Rocket Zap Arrows Minions P.E.K.K.A
Elite Barbarians Inferno Tower P.E.K.K.A
Inferno Tower Rocket Zap Elite Barbarians P.E.K.K.A
Wizard Arrows Minions Elite Barbarians Inferno Tower P.E.K.K.A
Arrows Zap Minions Elite Barbarians Wizard
Zap Arrows Wizard Minions
P.E.K.K.A Elite Barbarians Inferno Tower
Wizard Arrows Minions Elite Barbarians P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Inferno Tower P.E.K.K.A
Zap Arrows Elite Barbarians Wizard Rocket
P.E.K.K.A Zap Minions Elite Barbarians Inferno Tower Rocket
Rocket P.E.K.K.A Zap Elite Barbarians Inferno Tower
Inferno Tower P.E.K.K.A Elite Barbarians
Arrows Wizard Rocket Zap Minions
Rocket P.E.K.K.A Minions Elite Barbarians Inferno Tower
Inferno Tower P.E.K.K.A Elite Barbarians
Zap Rocket P.E.K.K.A Minions Elite Barbarians Inferno Tower
Inferno Tower P.E.K.K.A
P.E.K.K.A Minions Elite Barbarians Inferno Tower
Rocket P.E.K.K.A Zap Arrows Elite Barbarians
Elite Barbarians Rocket P.E.K.K.A Inferno Tower Wizard
Wizard
Elite Barbarians Inferno Tower Zap Minions Rocket P.E.K.K.A
Arrows Minions Zap Elite Barbarians Inferno Tower Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket
Arrows Zap
Rocket Arrows
Arrows Rocket
Wizard Rocket Zap Arrows
Arrows Wizard Zap Minions Rocket
Arrows Wizard
Arrows Zap Wizard
Arrows Zap Wizard
Rocket Minions Elite Barbarians
Rocket Zap Arrows Wizard
Zap Arrows Wizard Rocket
Rocket Elite Barbarians
Arrows Minions Rocket
Zap Arrows Elite Barbarians
Rocket Zap Arrows Wizard
Arrows Wizard Rocket
Arrows Rocket
Minions Rocket
Rocket Zap Arrows Wizard
Rocket Zap Arrows Wizard
Rocket Minions
Rocket Arrows Wizard
Rocket
Rocket Zap Arrows
Zap Arrows Wizard
Arrows Zap Wizard
Zap Arrows Wizard
Rocket Zap Arrows
Elite Barbarians Zap Arrows Wizard
Zap Rocket Minions Wizard
Elite Barbarians
Zap Arrows Wizard Rocket
Zap Rocket Arrows
P.E.K.K.A
Rocket Arrows Wizard
Zap Minions Rocket
Rocket Zap Arrows Wizard
Arrows
Wizard Rocket
Arrows Zap Wizard
Rocket Zap Arrows
Elite Barbarians P.E.K.K.A
Zap Minions Elite Barbarians Rocket
Zap Rocket
Zap Rocket

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