My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Great!
Synergy
RIP
Versatility
Bad
F2P score
Godly!

2 problems 3 warnings Why?

Missing cards in your collection

Giant Snowball Rascals Royal Recruits Royal Hogs Barbarian Barrel Goblin Giant Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Goblin Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Knight Goblin Gang

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Clone
Giant Snowball
Goblins Spear Goblins Goblin Gang Goblin Hut Clone
Zap
Goblins Spear Goblins Goblin Gang Goblin Hut Clone
Barbarian Barrel
Goblins Spear Goblins Knight Goblin Gang Goblin Hut Clone
The Log
Goblins Spear Goblins Goblin Gang Goblin Hut Clone
Earthquake
Spear Goblins Goblin Gang Goblin Hut Clone
Arrows
Goblins Spear Goblins Goblin Gang Goblin Hut Clone
Royal Delivery
Goblins Spear Goblins Knight Goblin Gang Goblin Hut Clone
Fireball
Goblin Gang Goblin Hut Clone
Poison
Spear Goblins Goblin Gang Goblin Hut Clone
Lightning
Knight Goblin Hut
Rocket
Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Knight Clone

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblins Spear Goblins Arrows Knight Goblin Gang Clone Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Goblins Spear Goblins Arrows

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Spear Goblins
Knight Goblin Gang Goblin Hut
Arrows
Mirror Knight
Knight
Spear Goblins Goblin Gang Arrows Goblin Hut
Goblin Gang
Knight Spear Goblins Goblin Hut Mirror Clone
Goblin Hut
Spear Goblins Knight Goblin Gang Mirror
Mirror
Arrows Goblin Gang Goblin Hut
Clone
Goblin Gang

Defense Synergies 3 10

Goblins
Knight
Spear Goblins
Knight Arrows Goblin Gang Goblin Hut
Arrows
Mirror Spear Goblins Knight Goblin Hut
Knight
Spear Goblins Goblin Gang Goblins Arrows Goblin Hut
Goblin Gang
Knight Spear Goblins Goblin Hut Mirror
Goblin Hut
Spear Goblins Arrows Knight Goblin Gang Mirror
Mirror
Arrows Goblin Gang Goblin Hut
Clone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Goblin Hut
Goblins Knight Goblin Gang Goblin Hut
Goblin Gang Goblin Hut Goblins Knight
Goblin Hut Goblins Knight Goblin Gang
Arrows
Arrows Goblin Gang Goblins Spear Goblins
Spear Goblins Arrows Goblin Gang Goblin Hut
Arrows
Goblins Goblin Gang Goblin Hut
Knight Goblin Gang Goblins Spear Goblins
Goblins Goblin Gang Spear Goblins Arrows Knight Goblin Hut
Arrows Spear Goblins Goblin Gang Goblin Hut
Goblin Hut Knight Goblin Gang
Goblins Arrows Goblin Gang Goblin Hut
Knight Goblin Gang Goblin Hut
Goblin Gang Goblin Hut
Goblins Arrows Knight Goblin Gang Goblin Hut
Arrows Goblins Spear Goblins Knight Goblin Gang Goblin Hut
Arrows Spear Goblins Knight Goblin Hut
Goblin Hut
Goblin Gang Goblins Spear Goblins Arrows Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Goblins Spear Goblins Goblin Hut
Arrows Knight Goblin Gang
Goblin Gang Goblins Spear Goblins Knight Goblin Hut
Goblin Gang Knight
Knight Goblin Gang Goblin Hut
Arrows Goblin Gang Goblin Hut
Goblin Gang Goblins Spear Goblins Knight Goblin Hut
Knight
Goblins Spear Goblins Knight Goblin Hut
Goblin Gang Goblin Hut
Knight Goblin Hut
Arrows
Knight Goblin Gang
Goblin Gang Goblin Hut Goblins Spear Goblins Knight
Arrows Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows
Arrows Goblin Hut
Arrows Knight
Arrows
Arrows Spear Goblins
Arrows
Arrows
Arrows
Goblins Goblin Gang
Arrows Knight
Arrows
Knight Goblin Hut
Arrows
Arrows Goblin Hut
Spear Goblins Arrows Goblin Hut
Arrows Goblin Hut
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Goblin Hut
Arrows
Arrows
Arrows
Spear Goblins Goblin Gang Goblin Hut
Arrows
Arrows
Knight Goblin Gang
Arrows
Arrows
Goblin Gang

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