My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Giant Snowball Rascals Royal Recruits Royal Hogs Barbarian Barrel Goblin Giant Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Mega Minion Musketeer Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Mega Minion Musketeer P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Hog Rider P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Hog Rider
Giant Snowball
Spear Goblins Archers Mega Minion Musketeer Hog Rider
Zap
Spear Goblins Archers
Barbarian Barrel
Spear Goblins Archers Musketeer Magic Archer
The Log
Spear Goblins Archers Musketeer Hog Rider
Earthquake
Spear Goblins Archers Hog Rider
Arrows
Spear Goblins Archers
Royal Delivery
Spear Goblins Archers Mega Minion Musketeer Hog Rider P.E.K.K.A Magic Archer
Fireball
Archers Mega Minion Musketeer Hog Rider Magic Archer
Poison
Spear Goblins Archers Mega Minion Musketeer Magic Archer
Lightning
Mega Minion Musketeer Magic Archer
Rocket
Musketeer Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Mega Minion P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Archers Mega Minion Musketeer Hog Rider Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Zap Archers Mega Minion

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Zap
Zap
Mega Minion Hog Rider P.E.K.K.A Spear Goblins Archers Musketeer Magic Archer
Archers
Zap Hog Rider P.E.K.K.A
Mega Minion
Zap
Musketeer
Hog Rider Zap P.E.K.K.A
Hog Rider
Spear Goblins Zap Musketeer Archers Magic Archer
P.E.K.K.A
Zap Magic Archer Archers Musketeer
Magic Archer
P.E.K.K.A Zap Hog Rider

Defense Synergies 1 13

Spear Goblins
Zap Archers Mega Minion Musketeer P.E.K.K.A
Zap
Mega Minion Spear Goblins Archers Musketeer P.E.K.K.A Magic Archer
Archers
Spear Goblins Zap Mega Minion P.E.K.K.A
Mega Minion
Zap Spear Goblins Archers Musketeer
Musketeer
Spear Goblins Zap Mega Minion P.E.K.K.A
Hog Rider
P.E.K.K.A
Spear Goblins Zap Archers Musketeer
Magic Archer
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Mega Minion Musketeer Magic Archer
P.E.K.K.A Zap Mega Minion Musketeer
P.E.K.K.A Archers Mega Minion Musketeer
P.E.K.K.A Mega Minion Musketeer
P.E.K.K.A
Spear Goblins Zap Archers Mega Minion Musketeer Magic Archer
Mega Minion Musketeer Spear Goblins Zap Archers Magic Archer
Zap Musketeer P.E.K.K.A Magic Archer
P.E.K.K.A Musketeer
Spear Goblins Archers Musketeer
Archers Spear Goblins Zap Mega Minion Musketeer Magic Archer
Mega Minion Musketeer Spear Goblins Zap Archers Magic Archer
P.E.K.K.A Zap Musketeer
Zap Mega Minion P.E.K.K.A Magic Archer
P.E.K.K.A
Zap P.E.K.K.A
Musketeer P.E.K.K.A
Spear Goblins Zap Archers Mega Minion Musketeer Magic Archer
Zap Spear Goblins Archers Mega Minion Musketeer Magic Archer
P.E.K.K.A Musketeer
Spear Goblins Archers Musketeer P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Zap Archers P.E.K.K.A
Zap Archers Mega Minion Musketeer Magic Archer
P.E.K.K.A Spear Goblins Zap Musketeer
P.E.K.K.A Zap Musketeer
P.E.K.K.A Musketeer
Zap Archers Musketeer Magic Archer
P.E.K.K.A Spear Goblins Archers Mega Minion Musketeer
P.E.K.K.A
Zap P.E.K.K.A Spear Goblins Mega Minion Magic Archer
P.E.K.K.A Mega Minion Musketeer
P.E.K.K.A Mega Minion Musketeer
P.E.K.K.A Zap
P.E.K.K.A
Archers Musketeer Magic Archer
Spear Goblins Zap Archers Mega Minion Musketeer P.E.K.K.A Magic Archer
Zap Archers Mega Minion Musketeer P.E.K.K.A Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Musketeer
Zap Musketeer Magic Archer
Magic Archer
Musketeer
Zap Magic Archer
Spear Goblins Zap Mega Minion Musketeer Magic Archer
Archers Musketeer Magic Archer
Zap Magic Archer
Zap
Musketeer
Zap Musketeer Magic Archer
Zap Archers Musketeer Magic Archer
Musketeer Magic Archer
Musketeer Magic Archer
Zap Musketeer Magic Archer
Spear Goblins Zap Musketeer Magic Archer
Magic Archer Musketeer
Zap Archers Mega Minion Musketeer Magic Archer
Zap Magic Archer
Musketeer Magic Archer
Musketeer
Zap Musketeer
Zap Magic Archer
Mega Minion
Zap Musketeer Magic Archer
Zap Musketeer Magic Archer
Zap Musketeer Magic Archer
Zap Archers Musketeer Magic Archer
Zap Mega Minion Musketeer
Mega Minion
Zap Musketeer Magic Archer
Zap Magic Archer
P.E.K.K.A
Magic Archer
Zap Spear Goblins Archers Musketeer Magic Archer
Zap Archers Mega Minion Musketeer Magic Archer
Mega Minion Musketeer Magic Archer
Zap Musketeer Magic Archer
Zap
Mega Minion Musketeer P.E.K.K.A
Zap Musketeer Magic Archer
Zap Musketeer Magic Archer
Zap Musketeer Magic Archer

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