My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Missing cards in your collection

Giant Snowball Rascals Royal Recruits Royal Hogs Barbarian Barrel Goblin Giant Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Collector Witch Royal Ghost Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Inferno Dragon
Giant Snowball
Witch Inferno Dragon
Zap
Witch Inferno Dragon
Barbarian Barrel
Elite Barbarians Witch Royal Ghost
The Log
Elite Barbarians Mini P.E.K.K.A Witch
Earthquake
Elixir Collector Witch
Arrows
Witch
Royal Delivery
Elite Barbarians Mini P.E.K.K.A Witch Royal Ghost Inferno Dragon
Fireball
Elite Barbarians Elixir Collector Witch Inferno Dragon
Poison
Elixir Collector Witch
Lightning
Elite Barbarians Mini P.E.K.K.A Elixir Collector Witch Inferno Dragon
Rocket
Elite Barbarians Elixir Collector Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Poison Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Elixir Collector Rage Poison Royal Ghost Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Royal Ghost Mini P.E.K.K.A Poison Inferno Dragon Witch Elite Barbarians Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Royal Ghost Mini P.E.K.K.A Poison

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Rage Royal Ghost
Mini P.E.K.K.A
Rage
Elixir Collector
Rage
Elite Barbarians Witch Mini P.E.K.K.A
Poison
Royal Ghost
Witch
Rage Royal Ghost
Royal Ghost
Elite Barbarians Poison Witch
Inferno Dragon

Defense Synergies 0 4

Elite Barbarians
Mini P.E.K.K.A
Mini P.E.K.K.A
Elite Barbarians Witch Royal Ghost
Elixir Collector
Rage
Poison
Witch
Mini P.E.K.K.A Royal Ghost
Royal Ghost
Mini P.E.K.K.A Witch
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Elite Barbarians Mini P.E.K.K.A Inferno Dragon Witch
Mini P.E.K.K.A Witch Elite Barbarians Inferno Dragon
Elite Barbarians Mini P.E.K.K.A Witch Inferno Dragon
Elite Barbarians Mini P.E.K.K.A Poison
Royal Ghost
Inferno Dragon Poison Witch
Poison
Mini P.E.K.K.A Witch Inferno Dragon Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Royal Ghost
Poison Witch Royal Ghost
Inferno Dragon Poison Witch
Mini P.E.K.K.A Elite Barbarians Witch
Mini P.E.K.K.A Poison Witch Royal Ghost
Elite Barbarians Mini P.E.K.K.A Inferno Dragon
Elite Barbarians Mini P.E.K.K.A Inferno Dragon
Elite Barbarians Mini P.E.K.K.A Poison Witch
Elite Barbarians Witch Royal Ghost
Poison Witch Royal Ghost Inferno Dragon
Mini P.E.K.K.A Elite Barbarians Inferno Dragon
Royal Ghost Elite Barbarians Mini P.E.K.K.A Poison Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Elite Barbarians Witch Royal Ghost
Poison Elite Barbarians Mini P.E.K.K.A Royal Ghost Inferno Dragon
Elite Barbarians Mini P.E.K.K.A Witch
Mini P.E.K.K.A Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Witch Inferno Dragon
Poison Witch
Mini P.E.K.K.A Elite Barbarians Witch
Mini P.E.K.K.A Elite Barbarians Inferno Dragon
Elite Barbarians Mini P.E.K.K.A Poison Witch Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Elite Barbarians Mini P.E.K.K.A Witch
Elite Barbarians Poison
Elite Barbarians Mini P.E.K.K.A Witch
Witch
Elite Barbarians Witch Mini P.E.K.K.A Poison Inferno Dragon
Poison Elite Barbarians Mini P.E.K.K.A Witch Royal Ghost Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Royal Ghost
Poison Royal Ghost
Poison
Poison
Poison
Poison Witch
Poison Witch
Poison
Poison
Elite Barbarians Mini P.E.K.K.A Poison
Poison
Poison
Poison Elite Barbarians
Poison
Elite Barbarians Poison
Poison Witch
Poison
Poison
Mini P.E.K.K.A
Mini P.E.K.K.A Poison
Poison Witch
Poison
Poison
Poison
Poison Witch
Witch Inferno Dragon
Poison Witch Royal Ghost
Poison Witch
Poison
Elite Barbarians Poison Witch
Poison Witch
Elite Barbarians Mini P.E.K.K.A
Poison
Poison
Poison
Witch
Poison Witch
Poison Mini P.E.K.K.A
Poison
Poison
Elite Barbarians
Elite Barbarians Poison Witch
Poison Witch
Poison Witch Royal Ghost

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