My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Giant Snowball Rascals Royal Recruits Royal Hogs Barbarian Barrel Goblin Giant The Log Royal Ghost Electro Wizard Inferno Dragon Magic Archer Lumberjack Night Witch Graveyard Sparky Mega Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Inferno Tower Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Wizard Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Fire Spirit Hog Rider
Zap
Fire Spirit Inferno Tower
Barbarian Barrel
Fire Spirit Ice Spirit Inferno Tower Wizard Executioner
The Log
Fire Spirit Ice Spirit Hog Rider
Earthquake
Hog Rider Inferno Tower
Arrows
Fire Spirit Ice Spirit
Royal Delivery
Fire Spirit Ice Spirit Hog Rider Wizard Executioner
Fireball
Hog Rider Inferno Tower Wizard Executioner
Poison
Inferno Tower Wizard Executioner
Lightning
Inferno Tower Wizard Executioner
Rocket
Hog Rider Inferno Tower Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Zap Wizard Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Zap Wizard Tornado Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Inferno Tower Tornado Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Zap Tornado Hog Rider Inferno Tower Wizard Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Ice Spirit Zap Tornado

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap
Ice Spirit
Zap Hog Rider Executioner
Zap
Ice Spirit Hog Rider Tornado Fire Spirit Executioner
Hog Rider
Fire Spirit Ice Spirit Zap Wizard Tornado Executioner
Inferno Tower
Wizard
Tornado Hog Rider
Tornado
Zap Wizard Executioner Hog Rider
Executioner
Tornado Ice Spirit Zap Hog Rider

Defense Synergies 4 11

Fire Spirit
Ice Spirit Zap Inferno Tower Tornado
Ice Spirit
Zap Inferno Tower Fire Spirit Wizard Tornado Executioner
Zap
Ice Spirit Fire Spirit Inferno Tower Tornado Executioner
Hog Rider
Inferno Tower
Ice Spirit Fire Spirit Zap Tornado
Wizard
Tornado Ice Spirit
Tornado
Wizard Executioner Fire Spirit Ice Spirit Zap Inferno Tower
Executioner
Tornado Ice Spirit Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower Wizard Executioner
Inferno Tower Ice Spirit Zap Executioner
Inferno Tower Tornado Fire Spirit Executioner
Inferno Tower
Tornado
Tornado Fire Spirit Zap Executioner
Inferno Tower Tornado Fire Spirit Ice Spirit Zap Wizard Executioner
Zap Inferno Tower
Inferno Tower Tornado
Tornado Fire Spirit Ice Spirit Inferno Tower
Executioner Zap Wizard Tornado
Inferno Tower Executioner Zap Wizard Tornado
Inferno Tower Fire Spirit Ice Spirit Zap Wizard
Fire Spirit Wizard Executioner Ice Spirit Zap Tornado
Inferno Tower
Inferno Tower Tornado Ice Spirit Zap
Wizard Inferno Tower Tornado Executioner
Fire Spirit Ice Spirit Zap Wizard Tornado Executioner
Zap Wizard Tornado Executioner Fire Spirit Ice Spirit
Inferno Tower Tornado
Wizard Fire Spirit Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Inferno Tower
Zap Wizard Executioner
Ice Spirit Zap Inferno Tower
Zap Inferno Tower Tornado
Inferno Tower Executioner
Fire Spirit Wizard Executioner Ice Spirit Zap Tornado
Inferno Tower
Inferno Tower
Zap Ice Spirit Inferno Tower Tornado
Inferno Tower
Inferno Tower
Zap Tornado
Inferno Tower Wizard Executioner
Wizard Executioner
Inferno Tower Ice Spirit Zap Tornado Executioner
Executioner Zap Inferno Tower Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Tornado Executioner
Wizard Executioner Fire Spirit Zap
Wizard Executioner Fire Spirit Ice Spirit Zap Tornado
Fire Spirit Wizard Tornado Executioner
Fire Spirit Ice Spirit Zap Wizard Tornado Executioner
Zap Wizard Tornado
Fire Spirit Tornado
Zap Wizard Tornado
Fire Spirit Zap Wizard Tornado Executioner
Fire Spirit Executioner
Zap
Zap Wizard Executioner
Wizard Executioner
Tornado
Fire Spirit Zap Wizard Executioner
Fire Spirit Zap Wizard Tornado
Wizard Tornado
Tornado
Zap
Zap Tornado Fire Spirit Ice Spirit Wizard Executioner
Zap Wizard Tornado Executioner
Zap Wizard Tornado
Zap Tornado
Fire Spirit Zap Wizard Tornado Executioner
Zap Ice Spirit Wizard
Zap Wizard
Zap Ice Spirit
Wizard
Zap Fire Spirit Ice Spirit
Fire Spirit Zap Wizard Tornado Executioner
Wizard Executioner
Zap Wizard Executioner
Zap Tornado
Executioner
Zap Ice Spirit Tornado
Zap Tornado Executioner
Zap Tornado Executioner

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