My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Giant Snowball Rascals Royal Recruits Royal Hogs Barbarian Barrel Goblin Giant Royal Ghost Magic Archer Sparky

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mortar Minion Horde Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Minion Horde Hog Rider
Giant Snowball
Bats Goblin Gang Minion Horde Hog Rider
Zap
Bats Goblin Gang Mortar Minion Horde
Barbarian Barrel
Knight Goblin Gang Mortar
The Log
Goblin Gang Hog Rider
Earthquake
Goblin Gang Mortar Hog Rider
Arrows
Bats Goblin Gang Minion Horde
Royal Delivery
Bats Knight Goblin Gang Minion Horde Hog Rider
Fireball
Goblin Gang Mortar Minion Horde Hog Rider
Poison
Bats Goblin Gang Mortar Minion Horde
Lightning
Knight Mortar
Rocket
Mortar Minion Horde Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Mortar

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Knight Goblin Gang Mortar Hog Rider Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Knight

Attack Synergies 9 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Zap Mortar
Zap
Arrows Hog Rider Bats Knight Mortar Minion Horde
Arrows
Zap Hog Rider Knight Mortar
Knight
Bats Goblin Gang Mortar Hog Rider Zap Arrows Minion Horde
Goblin Gang
Knight Hog Rider Mortar
Mortar
Knight Bats Zap Arrows Goblin Gang Hog Rider
Minion Horde
Zap Knight Hog Rider
Hog Rider
Bats Zap Arrows Knight Goblin Gang Mortar Minion Horde

Defense Synergies 2 12

Bats
Knight Zap Mortar
Zap
Bats Arrows Knight Goblin Gang Mortar Minion Horde
Arrows
Zap Knight Mortar
Knight
Bats Goblin Gang Zap Arrows Mortar Minion Horde
Goblin Gang
Knight Zap Mortar
Mortar
Bats Zap Arrows Knight Goblin Gang
Minion Horde
Zap Knight
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Mortar Minion Horde
Minion Horde Bats Zap Knight Goblin Gang Mortar
Goblin Gang Mortar Minion Horde Bats Knight
Minion Horde Bats Knight Goblin Gang Mortar
Arrows
Arrows Goblin Gang Bats Zap
Bats Minion Horde Zap Arrows Goblin Gang Mortar
Zap Arrows
Minion Horde Goblin Gang Mortar
Knight Goblin Gang Minion Horde
Bats Goblin Gang Minion Horde Zap Arrows Knight
Arrows Minion Horde Bats Zap Goblin Gang
Mortar Minion Horde Bats Zap Knight Goblin Gang
Bats Zap Arrows Goblin Gang Mortar Minion Horde
Knight Goblin Gang Mortar Minion Horde
Minion Horde Zap Goblin Gang Mortar
Minion Horde Bats Arrows Knight Goblin Gang Mortar
Arrows Mortar Bats Zap Knight Goblin Gang Minion Horde
Zap Arrows Mortar Bats Knight
Mortar
Goblin Gang Bats Arrows Knight Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap
Zap Arrows Knight Goblin Gang Mortar
Goblin Gang Bats Zap Knight Minion Horde
Goblin Gang Bats Zap Knight Minion Horde
Knight Goblin Gang Minion Horde
Arrows Bats Zap Goblin Gang Minion Horde
Goblin Gang Bats Knight Minion Horde
Knight Minion Horde
Zap Minion Horde Bats Knight Mortar
Goblin Gang Minion Horde
Bats Knight Minion Horde
Zap Arrows
Knight Goblin Gang Minion Horde
Minion Horde
Goblin Gang Bats Zap Knight Mortar Minion Horde
Bats Arrows Zap Minion Horde

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Mortar Minion Horde
Arrows Mortar Zap
Arrows Minion Horde
Arrows Knight
Zap Arrows Mortar Minion Horde
Arrows Bats Zap Minion Horde
Arrows Mortar Minion Horde
Arrows Zap
Arrows Zap Mortar
Bats Goblin Gang Minion Horde
Zap Arrows Knight Mortar Minion Horde
Zap Arrows
Knight Mortar
Arrows Mortar Minion Horde
Zap Arrows Mortar
Zap Arrows Mortar Minion Horde
Arrows Mortar Minion Horde
Arrows Mortar
Bats Minion Horde
Zap Arrows Mortar
Zap Arrows Mortar
Minion Horde
Arrows
Zap Arrows Mortar Minion Horde
Zap Arrows Mortar
Minion Horde
Arrows Mortar Zap
Zap Arrows Mortar
Zap Arrows Mortar
Bats Zap Arrows Minion Horde
Zap Bats Minion Horde
Minion Horde
Zap Arrows Mortar Minion Horde
Zap Arrows Minion Horde
Minion Horde
Arrows
Zap Minion Horde Bats Goblin Gang
Zap Arrows
Arrows
Knight Goblin Gang Minion Horde
Arrows Zap Mortar
Zap Arrows
Minion Horde
Zap Bats Goblin Gang Minion Horde
Bats Zap
Zap Mortar

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