My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

Why?

Missing cards in your collection

Giant Snowball Rascals Royal Recruits Royal Hogs Barbarian Barrel Royal Ghost Magic Archer Sparky

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Miner
Giant Snowball
Minions Miner
Zap
Minions
Barbarian Barrel
Wizard Electro Wizard
The Log
Earthquake
Arrows
Minions
Royal Delivery
Minions Wizard P.E.K.K.A Miner Electro Wizard
Fireball
Minions Wizard Electro Wizard
Poison
Minions Wizard Electro Wizard
Lightning
Wizard Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Miner Fireball Electro Wizard Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Minions Miner

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball P.E.K.K.A Miner Electro Wizard Minions The Log
Minions
Miner Zap P.E.K.K.A
Fireball
Zap The Log Miner Electro Wizard
Wizard
P.E.K.K.A Miner
P.E.K.K.A
Zap Electro Wizard Minions Wizard The Log
The Log
Zap Fireball P.E.K.K.A Miner
Miner
Zap Minions Fireball Wizard The Log Electro Wizard
Electro Wizard
Zap P.E.K.K.A Fireball Miner

Defense Synergies 4 15

Zap
Fireball Electro Wizard Minions P.E.K.K.A The Log Miner
Minions
Zap P.E.K.K.A The Log Electro Wizard
Fireball
Zap The Log Miner Electro Wizard
Wizard
P.E.K.K.A The Log Electro Wizard
P.E.K.K.A
The Log Zap Minions Wizard Electro Wizard
The Log
Fireball P.E.K.K.A Zap Minions Wizard Miner Electro Wizard
Miner
Zap Fireball The Log
Electro Wizard
Zap Minions Fireball Wizard P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Wizard The Log Electro Wizard
P.E.K.K.A Zap Minions The Log Electro Wizard
P.E.K.K.A Minions Electro Wizard
P.E.K.K.A Minions Electro Wizard
Fireball P.E.K.K.A The Log
Fireball The Log Zap Minions Electro Wizard
Minions Electro Wizard Zap Fireball Wizard
Zap Fireball P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Minions
Miner Electro Wizard
Minions Electro Wizard Zap Fireball Wizard The Log
Minions Zap Fireball Wizard Electro Wizard
P.E.K.K.A Zap Minions Fireball Wizard The Log Electro Wizard
Fireball Wizard Zap Minions P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Electro Wizard
Zap Fireball P.E.K.K.A The Log Electro Wizard
Wizard Minions Fireball P.E.K.K.A Electro Wizard
Fireball Zap Minions Wizard The Log Electro Wizard
Zap Wizard The Log Minions Fireball Electro Wizard
P.E.K.K.A Electro Wizard
Wizard Minions Fireball P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Zap Wizard The Log Miner
P.E.K.K.A Zap Minions The Log Electro Wizard
P.E.K.K.A Zap Fireball The Log Electro Wizard
P.E.K.K.A
Fireball Wizard Zap Minions Electro Wizard
P.E.K.K.A Minions Fireball Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Minions Fireball The Log
P.E.K.K.A
P.E.K.K.A Minions
P.E.K.K.A Zap Fireball The Log Electro Wizard
P.E.K.K.A Fireball Wizard
Wizard Fireball
Electro Wizard Zap Minions Fireball P.E.K.K.A The Log
Minions Zap Fireball Wizard P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap The Log Miner Electro Wizard
Fireball The Log Miner
Fireball The Log
Fireball Wizard Zap The Log
Fireball Wizard Zap Minions
Wizard The Log
Fireball The Log Zap Wizard
Fireball The Log Miner Zap Wizard
Minions Fireball Electro Wizard
Miner Zap Fireball Wizard The Log Electro Wizard
Fireball Zap Wizard
Fireball The Log Miner
Minions Fireball
Zap Fireball The Log
Zap Fireball Wizard The Log
Fireball Wizard The Log
Fireball
Minions
Zap Fireball Wizard The Log Electro Wizard
Zap Fireball Wizard The Log Miner
Minions Fireball The Log
Fireball Wizard
The Log
Zap Fireball The Log
Zap The Log Fireball Wizard
Fireball The Log Miner Zap Wizard Electro Wizard
Fireball Zap Wizard The Log Miner
Fireball Miner Zap The Log
Zap Fireball Wizard Electro Wizard
Zap Electro Wizard Minions Fireball Wizard
Fireball
Zap Fireball Wizard The Log Miner
Zap Fireball Electro Wizard
P.E.K.K.A
Fireball Wizard The Log
Zap Electro Wizard Minions Fireball
Fireball Zap Wizard Electro Wizard
The Log Fireball
Fireball Miner Wizard Electro Wizard
The Log Zap Fireball Wizard
Zap Fireball
P.E.K.K.A
Zap Minions Fireball The Log Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball The Log Miner Electro Wizard

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