My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

2 problems 4 warnings Why?

Missing cards in your collection

Giant Snowball Rascals Royal Recruits Royal Hogs

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Missing

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket Rage Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider
Zap
Barbarian Barrel
Bomb Tower
The Log
Mini P.E.K.K.A Hog Rider
Earthquake
Bomb Tower Hog Rider
Arrows
Royal Delivery
Mini P.E.K.K.A Hog Rider
Fireball
Bomb Tower Hog Rider
Poison
Bomb Tower
Lightning
Mini P.E.K.K.A Bomb Tower
Rocket
Bomb Tower Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bomb Tower Rocket Tornado Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Rocket Rage Tornado Poison

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Tornado Mini P.E.K.K.A Bomb Tower Hog Rider Poison Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Arrows Tornado Mini P.E.K.K.A

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Mini P.E.K.K.A
Mini P.E.K.K.A
Arrows Hog Rider Rage Tornado
Bomb Tower
Hog Rider
Arrows Rage Mini P.E.K.K.A Rocket Tornado Poison
Rocket
Tornado Hog Rider
Rage
Hog Rider Mini P.E.K.K.A
Tornado
Rocket Mini P.E.K.K.A Hog Rider Poison
Poison
Hog Rider Tornado

Defense Synergies 2 6

Arrows
Mini P.E.K.K.A Bomb Tower Tornado
Mini P.E.K.K.A
Arrows Bomb Tower Tornado
Bomb Tower
Tornado Arrows Mini P.E.K.K.A
Hog Rider
Rocket
Tornado
Rage
Tornado
Bomb Tower Rocket Arrows Mini P.E.K.K.A Poison
Poison
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket
Mini P.E.K.K.A Bomb Tower
Mini P.E.K.K.A Bomb Tower Rocket Tornado
Mini P.E.K.K.A Bomb Tower
Arrows Mini P.E.K.K.A Bomb Tower Rocket Tornado Poison
Arrows Tornado Bomb Tower
Rocket Tornado Arrows Bomb Tower Poison
Rocket Arrows Bomb Tower Poison
Mini P.E.K.K.A Bomb Tower Tornado
Tornado Mini P.E.K.K.A
Poison Arrows Bomb Tower Tornado
Arrows Tornado Poison
Mini P.E.K.K.A Bomb Tower Rocket
Bomb Tower Rocket Arrows Mini P.E.K.K.A Tornado Poison
Mini P.E.K.K.A Bomb Tower
Bomb Tower Rocket Tornado Mini P.E.K.K.A
Bomb Tower Arrows Mini P.E.K.K.A Tornado Poison
Arrows Bomb Tower Tornado
Arrows Bomb Tower Tornado Poison
Mini P.E.K.K.A Bomb Tower Tornado
Arrows Mini P.E.K.K.A Bomb Tower Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A
Poison Arrows Mini P.E.K.K.A Bomb Tower Rocket
Mini P.E.K.K.A Bomb Tower Rocket
Mini P.E.K.K.A Rocket Tornado
Mini P.E.K.K.A
Arrows Rocket Poison Bomb Tower Tornado
Mini P.E.K.K.A Rocket Bomb Tower
Mini P.E.K.K.A Bomb Tower
Rocket Mini P.E.K.K.A Bomb Tower Tornado Poison
Mini P.E.K.K.A Bomb Tower
Rocket Arrows Tornado Poison
Mini P.E.K.K.A Rocket Bomb Tower
Bomb Tower
Mini P.E.K.K.A Bomb Tower Rocket Tornado Poison
Arrows Poison Mini P.E.K.K.A Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Rocket
Arrows Poison Tornado
Rocket Arrows Poison
Arrows Rocket Poison
Rocket Poison Arrows
Arrows Poison Rocket Tornado
Arrows Tornado Poison
Arrows Poison Tornado
Arrows Poison Tornado
Rocket Mini P.E.K.K.A Tornado Poison
Rocket Poison Arrows Tornado
Poison Arrows Rocket Tornado
Rocket Poison
Arrows Rocket Poison
Arrows Poison
Rocket Arrows Poison
Arrows Rocket Poison
Arrows Rocket Tornado Poison
Mini P.E.K.K.A Rocket
Rocket Arrows Mini P.E.K.K.A Poison
Rocket Arrows Tornado Poison
Rocket Poison
Rocket Arrows Tornado Poison
Rocket Tornado
Rocket Arrows Poison
Arrows Tornado Poison
Arrows Poison Tornado
Arrows Tornado Poison
Rocket Poison Arrows Tornado
Poison Arrows Tornado
Rocket Poison
Mini P.E.K.K.A
Poison Arrows Rocket
Rocket Arrows Poison
Rocket Arrows Poison
Rocket
Rocket Poison Arrows Tornado
Arrows
Poison Mini P.E.K.K.A Rocket
Arrows Poison
Rocket Arrows Tornado Poison
Rocket Tornado Poison
Rocket Tornado Poison
Poison Rocket Tornado

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