My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Missing cards in your collection

Giant Snowball Rascals Royal Hogs Ice Wizard Inferno Dragon Magic Archer Lumberjack Sparky

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Wizard Prince Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Elite Barbarians Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Elite Barbarians Skeleton Army Prince Bandit
Giant Snowball
Spear Goblins Goblin Gang Skeleton Army
Zap
Spear Goblins Goblin Gang Skeleton Army Prince Bandit
Barbarian Barrel
Spear Goblins Goblin Gang Elite Barbarians Wizard Skeleton Army Bandit
The Log
Spear Goblins Goblin Gang Elite Barbarians Skeleton Army Prince Bandit
Earthquake
Spear Goblins Goblin Gang Skeleton Army
Arrows
Spear Goblins Goblin Gang Skeleton Army
Royal Delivery
Spear Goblins Goblin Gang Elite Barbarians Wizard Skeleton Army Prince Bandit
Fireball
Goblin Gang Elite Barbarians Wizard Skeleton Army Bandit
Poison
Spear Goblins Goblin Gang Wizard Skeleton Army
Lightning
Elite Barbarians Wizard Prince Bandit
Rocket
Elite Barbarians Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Goblin Gang Skeleton Army Bandit Wizard Prince Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Zap Goblin Gang Skeleton Army

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Goblin Gang Elite Barbarians Prince Bandit
Zap
Elite Barbarians Prince Spear Goblins Bandit
Goblin Gang
Spear Goblins Prince Bandit
Elite Barbarians
Zap Spear Goblins Wizard Bandit
Wizard
Elite Barbarians Prince Bandit
Skeleton Army
Prince
Zap Spear Goblins Goblin Gang Wizard
Bandit
Spear Goblins Zap Goblin Gang Elite Barbarians Wizard

Defense Synergies 0 19

Spear Goblins
Zap Goblin Gang Skeleton Army Prince Bandit
Zap
Spear Goblins Goblin Gang Elite Barbarians Skeleton Army Prince Bandit
Goblin Gang
Spear Goblins Zap Skeleton Army Prince Bandit
Elite Barbarians
Zap Wizard
Wizard
Elite Barbarians Skeleton Army Prince Bandit
Skeleton Army
Spear Goblins Zap Goblin Gang Wizard Prince Bandit
Prince
Spear Goblins Zap Goblin Gang Wizard Skeleton Army
Bandit
Spear Goblins Zap Goblin Gang Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Wizard
Elite Barbarians Skeleton Army Zap Goblin Gang Prince Bandit
Goblin Gang Skeleton Army Prince Elite Barbarians Bandit
Elite Barbarians Skeleton Army Prince Goblin Gang Bandit
Elite Barbarians Skeleton Army Prince
Goblin Gang Skeleton Army Spear Goblins Zap Bandit
Spear Goblins Zap Goblin Gang Wizard
Zap Bandit
Goblin Gang Elite Barbarians Skeleton Army Prince
Goblin Gang Elite Barbarians Skeleton Army Spear Goblins Prince Bandit
Goblin Gang Skeleton Army Spear Goblins Zap Wizard Bandit
Spear Goblins Zap Goblin Gang Wizard
Skeleton Army Prince Zap Goblin Gang Elite Barbarians Wizard Bandit
Wizard Skeleton Army Zap Goblin Gang Prince
Elite Barbarians Skeleton Army Goblin Gang Prince Bandit
Skeleton Army Zap Goblin Gang Elite Barbarians Prince Bandit
Wizard Goblin Gang Elite Barbarians Skeleton Army Prince
Spear Goblins Zap Goblin Gang Elite Barbarians Wizard Skeleton Army Prince Bandit
Zap Wizard Spear Goblins Bandit
Elite Barbarians Prince
Goblin Gang Wizard Skeleton Army Spear Goblins Elite Barbarians Prince Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Spear Goblins Zap Elite Barbarians Prince Bandit
Bandit Zap Goblin Gang Elite Barbarians Wizard Prince
Goblin Gang Skeleton Army Bandit Spear Goblins Zap Elite Barbarians Prince
Goblin Gang Skeleton Army Prince Zap Elite Barbarians Bandit
Goblin Gang Elite Barbarians Skeleton Army Prince Bandit
Wizard Zap Goblin Gang
Goblin Gang Skeleton Army Prince Spear Goblins Elite Barbarians Bandit
Elite Barbarians Skeleton Army Prince
Zap Spear Goblins Elite Barbarians Skeleton Army Prince Bandit
Goblin Gang Skeleton Army
Elite Barbarians Prince
Skeleton Army Zap Elite Barbarians Prince
Elite Barbarians Skeleton Army Prince Goblin Gang Wizard Bandit
Wizard Skeleton Army
Goblin Gang Elite Barbarians Skeleton Army Spear Goblins Zap Prince
Zap Elite Barbarians Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Zap Bandit
Bandit
Prince
Wizard Zap
Wizard Spear Goblins Zap
Wizard
Zap Wizard
Zap Wizard Bandit
Goblin Gang Elite Barbarians Prince
Zap Wizard Prince Bandit
Zap Wizard
Elite Barbarians Bandit
Bandit
Zap Elite Barbarians Prince
Spear Goblins Zap Wizard Bandit
Wizard Bandit
Zap Wizard Prince Bandit
Zap Wizard
Prince
Wizard
Prince
Zap
Zap Wizard
Zap Wizard Bandit
Zap Wizard Prince Bandit
Zap Bandit
Elite Barbarians Zap Wizard
Zap Wizard
Elite Barbarians
Zap Wizard Bandit
Zap
Prince
Wizard
Zap Spear Goblins Goblin Gang Skeleton Army Prince Bandit
Zap Wizard
Goblin Gang Wizard Prince
Zap Wizard
Zap
Elite Barbarians Prince
Zap Goblin Gang Elite Barbarians
Zap
Zap Prince Bandit

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