My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Godly!

1 problems 2 warnings Why?

Missing cards in your collection

Giant Snowball Rascals Royal Hogs Ice Wizard Inferno Dragon Magic Archer Lumberjack Sparky

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Goblin Gang Mortar Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Hog Rider
Giant Snowball
Fire Spirit Goblin Gang Hog Rider
Zap
Fire Spirit Goblin Gang Mortar
Barbarian Barrel
Fire Spirit Knight Goblin Gang Mortar Elite Barbarians Ice Wizard
The Log
Fire Spirit Goblin Gang Elite Barbarians Hog Rider
Earthquake
Goblin Gang Mortar Hog Rider
Arrows
Fire Spirit Goblin Gang
Royal Delivery
Fire Spirit Knight Goblin Gang Elite Barbarians Hog Rider Ice Wizard
Fireball
Goblin Gang Mortar Elite Barbarians Hog Rider Ice Wizard
Poison
Goblin Gang Mortar Ice Wizard
Lightning
Knight Mortar Elite Barbarians Ice Wizard
Rocket
Mortar Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Mortar Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Knight Goblin Gang Ice Wizard Mortar Hog Rider Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Knight Goblin Gang

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Knight Mortar Elite Barbarians
Zap
Elite Barbarians Hog Rider Fire Spirit Knight Mortar Ice Wizard
Knight
Goblin Gang Mortar Hog Rider Fire Spirit Zap Elite Barbarians Ice Wizard
Goblin Gang
Knight Hog Rider Mortar
Mortar
Knight Fire Spirit Zap Goblin Gang Hog Rider
Elite Barbarians
Zap Fire Spirit Knight Hog Rider
Hog Rider
Fire Spirit Zap Knight Goblin Gang Mortar Elite Barbarians
Ice Wizard
Zap Knight

Defense Synergies 3 10

Fire Spirit
Knight Zap
Zap
Fire Spirit Knight Goblin Gang Mortar Elite Barbarians Ice Wizard
Knight
Fire Spirit Goblin Gang Ice Wizard Zap Mortar
Goblin Gang
Knight Zap Mortar Ice Wizard
Mortar
Zap Knight Goblin Gang Ice Wizard
Elite Barbarians
Zap
Hog Rider
Ice Wizard
Knight Zap Goblin Gang Mortar

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Mortar
Elite Barbarians Zap Knight Goblin Gang Mortar Ice Wizard
Goblin Gang Mortar Fire Spirit Knight Elite Barbarians Ice Wizard
Elite Barbarians Knight Goblin Gang Mortar Ice Wizard
Elite Barbarians
Goblin Gang Fire Spirit Zap Ice Wizard
Fire Spirit Zap Goblin Gang Mortar Ice Wizard
Zap
Goblin Gang Mortar Elite Barbarians Ice Wizard
Knight Goblin Gang Elite Barbarians Fire Spirit Ice Wizard
Goblin Gang Ice Wizard Zap Knight
Zap Goblin Gang Ice Wizard
Mortar Fire Spirit Zap Knight Goblin Gang Elite Barbarians Ice Wizard
Fire Spirit Zap Goblin Gang Mortar
Elite Barbarians Knight Goblin Gang Mortar
Zap Goblin Gang Mortar Elite Barbarians
Knight Goblin Gang Mortar Elite Barbarians
Fire Spirit Mortar Zap Knight Goblin Gang Elite Barbarians Ice Wizard
Zap Mortar Fire Spirit Knight Ice Wizard
Mortar Elite Barbarians
Goblin Gang Fire Spirit Knight Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Elite Barbarians
Zap Knight Goblin Gang Mortar Elite Barbarians
Goblin Gang Zap Knight Elite Barbarians
Goblin Gang Zap Knight Elite Barbarians
Knight Goblin Gang Elite Barbarians
Fire Spirit Zap Goblin Gang Ice Wizard
Goblin Gang Knight Elite Barbarians Ice Wizard
Knight Elite Barbarians
Zap Knight Mortar Elite Barbarians
Goblin Gang
Knight Elite Barbarians
Zap Elite Barbarians
Elite Barbarians Knight Goblin Gang
Goblin Gang Elite Barbarians Zap Knight Mortar
Zap Elite Barbarians Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Mortar
Mortar Zap Ice Wizard
Knight
Fire Spirit Zap Mortar
Fire Spirit Zap Ice Wizard
Fire Spirit Mortar
Fire Spirit Zap Ice Wizard
Zap Mortar
Fire Spirit Goblin Gang Elite Barbarians
Zap Knight Mortar
Fire Spirit Zap
Fire Spirit Knight Mortar Elite Barbarians
Mortar
Zap Mortar Elite Barbarians
Zap Mortar
Mortar
Mortar
Fire Spirit Zap Mortar
Fire Spirit Zap Mortar
Zap Mortar
Zap Fire Spirit Mortar Ice Wizard
Mortar Zap Ice Wizard
Zap Mortar
Zap Mortar
Elite Barbarians Fire Spirit Zap Ice Wizard
Zap
Elite Barbarians
Zap Mortar
Zap
Zap Fire Spirit Goblin Gang
Fire Spirit Zap Ice Wizard
Knight Goblin Gang
Zap Mortar
Zap
Elite Barbarians
Zap Goblin Gang Elite Barbarians
Zap
Zap Mortar

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