My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Giant Snowball Rascals Royal Hogs Barbarian Barrel The Log Royal Ghost Electro Wizard Inferno Dragon Magic Archer Lumberjack Night Witch Graveyard Sparky Mega Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Hog Rider Skeleton Army
Giant Snowball
Fire Spirit Minions Hog Rider Skeleton Army Lumberjack
Zap
Fire Spirit Minions Skeleton Army
Barbarian Barrel
Fire Spirit Elite Barbarians Skeleton Army Electro Wizard Lumberjack
The Log
Fire Spirit Elite Barbarians Hog Rider Skeleton Army Lumberjack
Earthquake
Hog Rider Skeleton Army
Arrows
Fire Spirit Minions Skeleton Army
Royal Delivery
Fire Spirit Minions Elite Barbarians Hog Rider Skeleton Army Electro Wizard Lumberjack
Fireball
Minions Elite Barbarians Hog Rider Skeleton Army Electro Wizard Lumberjack
Poison
Minions Skeleton Army Electro Wizard
Lightning
Elite Barbarians Electro Wizard Lumberjack
Rocket
Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Minions Skeleton Army Hog Rider Electro Wizard Lumberjack Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Minions Skeleton Army

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Elite Barbarians Lumberjack
Zap
Elite Barbarians Hog Rider Electro Wizard Fire Spirit Minions Lumberjack
Minions
Hog Rider Zap Elite Barbarians Lumberjack
Elite Barbarians
Zap Fire Spirit Minions Hog Rider Lumberjack
Hog Rider
Fire Spirit Zap Minions Elite Barbarians Electro Wizard Lumberjack
Skeleton Army
Electro Wizard
Zap Hog Rider Lumberjack
Lumberjack
Fire Spirit Zap Minions Elite Barbarians Hog Rider Electro Wizard

Defense Synergies 1 11

Fire Spirit
Zap Electro Wizard
Zap
Electro Wizard Fire Spirit Minions Elite Barbarians Skeleton Army Lumberjack
Minions
Zap Electro Wizard Lumberjack
Elite Barbarians
Zap
Hog Rider
Skeleton Army
Zap Electro Wizard Lumberjack
Electro Wizard
Zap Fire Spirit Minions Skeleton Army Lumberjack
Lumberjack
Zap Minions Skeleton Army Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Electro Wizard
Elite Barbarians Skeleton Army Lumberjack Zap Minions Electro Wizard
Skeleton Army Lumberjack Fire Spirit Minions Elite Barbarians Electro Wizard
Elite Barbarians Skeleton Army Lumberjack Minions Electro Wizard
Elite Barbarians Skeleton Army Lumberjack
Skeleton Army Fire Spirit Zap Minions Electro Wizard Lumberjack
Minions Electro Wizard Fire Spirit Zap
Zap Electro Wizard
Minions Elite Barbarians Skeleton Army Lumberjack
Elite Barbarians Skeleton Army Fire Spirit Electro Wizard Lumberjack
Minions Skeleton Army Electro Wizard Zap Lumberjack
Minions Zap Electro Wizard
Skeleton Army Lumberjack Fire Spirit Zap Minions Elite Barbarians Electro Wizard
Fire Spirit Skeleton Army Zap Minions Electro Wizard Lumberjack
Elite Barbarians Skeleton Army Electro Wizard Lumberjack
Skeleton Army Zap Elite Barbarians Electro Wizard Lumberjack
Minions Elite Barbarians Skeleton Army Electro Wizard Lumberjack
Fire Spirit Zap Minions Elite Barbarians Skeleton Army Electro Wizard Lumberjack
Zap Fire Spirit Minions Electro Wizard Lumberjack
Elite Barbarians Electro Wizard Lumberjack
Skeleton Army Fire Spirit Minions Elite Barbarians Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Zap Elite Barbarians Electro Wizard
Electro Wizard Zap Elite Barbarians Lumberjack
Skeleton Army Lumberjack Zap Minions Elite Barbarians Electro Wizard
Skeleton Army Lumberjack Zap Elite Barbarians Electro Wizard
Elite Barbarians Skeleton Army Lumberjack
Fire Spirit Zap Minions Electro Wizard
Skeleton Army Minions Elite Barbarians Electro Wizard Lumberjack
Elite Barbarians Skeleton Army Lumberjack
Zap Electro Wizard Minions Elite Barbarians Skeleton Army
Skeleton Army
Minions Elite Barbarians Lumberjack
Skeleton Army Zap Elite Barbarians Electro Wizard
Elite Barbarians Skeleton Army Lumberjack
Skeleton Army
Elite Barbarians Skeleton Army Electro Wizard Zap Minions Lumberjack
Minions Zap Elite Barbarians Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Electro Wizard
Fire Spirit Zap
Fire Spirit Zap Minions
Fire Spirit
Fire Spirit Zap
Zap
Fire Spirit Minions Elite Barbarians Electro Wizard Lumberjack
Zap Electro Wizard
Fire Spirit Zap
Fire Spirit Elite Barbarians
Minions
Zap Elite Barbarians
Zap
Minions
Fire Spirit Zap Electro Wizard
Fire Spirit Zap
Minions
Zap
Zap Fire Spirit
Zap Electro Wizard
Zap
Zap
Elite Barbarians Fire Spirit Zap Electro Wizard
Zap Electro Wizard Minions
Elite Barbarians
Zap
Zap Electro Wizard
Zap Electro Wizard Fire Spirit Minions Skeleton Army
Fire Spirit Zap Electro Wizard
Electro Wizard Lumberjack
Zap
Zap
Elite Barbarians
Zap Minions Elite Barbarians Electro Wizard
Zap Electro Wizard
Zap Electro Wizard

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