My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

Why?

Missing cards in your collection

Skeleton Dragons Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Princess Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats P.E.K.K.A Princess Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A Princess Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Goblin Barrel
Giant Snowball
Bats Goblin Gang Goblin Barrel Princess
Zap
Bats Goblin Gang Goblin Barrel Princess
Barbarian Barrel
Goblin Gang Goblin Barrel Princess Magic Archer
The Log
Goblin Gang Goblin Barrel Princess
Earthquake
Goblin Gang Goblin Barrel
Arrows
Bats Goblin Gang Goblin Barrel Princess
Royal Delivery
Bats Goblin Gang Goblin Barrel P.E.K.K.A Princess Magic Archer
Fireball
Goblin Gang Goblin Barrel Princess Magic Archer
Poison
Bats Goblin Gang Princess Magic Archer
Lightning
Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Princess Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Princess Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Goblin Barrel Princess Fireball Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Goblin Barrel

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Goblin Barrel P.E.K.K.A
Zap
Fireball P.E.K.K.A Bats Princess Magic Archer
Goblin Gang
Goblin Barrel P.E.K.K.A Princess
Fireball
Zap Princess Magic Archer
Goblin Barrel
Goblin Gang Bats P.E.K.K.A Princess
P.E.K.K.A
Zap Magic Archer Bats Goblin Gang Goblin Barrel Princess
Princess
Zap Goblin Gang Fireball Goblin Barrel P.E.K.K.A
Magic Archer
P.E.K.K.A Zap Fireball

Defense Synergies 1 11

Bats
Zap P.E.K.K.A
Zap
Fireball Bats Goblin Gang P.E.K.K.A Princess Magic Archer
Goblin Gang
Zap P.E.K.K.A Princess Magic Archer
Fireball
Zap Princess
Goblin Barrel
P.E.K.K.A
Bats Zap Goblin Gang Princess
Princess
Zap Goblin Gang Fireball P.E.K.K.A
Magic Archer
Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Magic Archer
P.E.K.K.A Bats Zap Goblin Gang
Goblin Gang P.E.K.K.A Bats
P.E.K.K.A Bats Goblin Gang
Fireball P.E.K.K.A Princess
Goblin Gang Fireball Bats Zap Magic Archer
Bats Zap Goblin Gang Fireball Princess Magic Archer
Zap Fireball P.E.K.K.A Magic Archer
P.E.K.K.A Goblin Gang Princess
Goblin Gang
Bats Goblin Gang Zap Fireball Princess Magic Archer
Bats Zap Goblin Gang Fireball Princess Magic Archer
P.E.K.K.A Bats Zap Goblin Gang Fireball
Fireball Bats Zap Goblin Gang P.E.K.K.A Princess Magic Archer
P.E.K.K.A Goblin Gang
Zap Goblin Gang Fireball P.E.K.K.A
Bats Goblin Gang Fireball P.E.K.K.A
Fireball Bats Zap Goblin Gang Magic Archer
Zap Bats Fireball Princess Magic Archer
P.E.K.K.A
Goblin Gang Bats Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Fireball P.E.K.K.A
Fireball Zap Goblin Gang Magic Archer
Goblin Gang P.E.K.K.A Bats Zap
Goblin Gang P.E.K.K.A Bats Zap Fireball
P.E.K.K.A Goblin Gang
Fireball Bats Zap Goblin Gang Princess Magic Archer
Goblin Gang P.E.K.K.A Bats Fireball
P.E.K.K.A
Zap P.E.K.K.A Bats Fireball Magic Archer
P.E.K.K.A Goblin Gang
P.E.K.K.A Bats
P.E.K.K.A Zap Fireball
P.E.K.K.A Goblin Gang Fireball
Fireball Princess Magic Archer
Goblin Gang Bats Zap Fireball P.E.K.K.A Magic Archer
Bats Zap Fireball P.E.K.K.A Princess Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Magic Archer
Fireball Zap Princess Magic Archer
Fireball Magic Archer
Fireball
Fireball Zap Magic Archer
Fireball Bats Zap Princess Magic Archer
Princess Magic Archer
Fireball Zap Princess Magic Archer
Fireball Zap
Bats Goblin Gang Fireball
Zap Fireball Princess Magic Archer
Fireball Zap Princess Magic Archer
Fireball Princess Magic Archer
Fireball Princess Magic Archer
Princess Zap Fireball Magic Archer
Zap Fireball Princess Magic Archer
Magic Archer Fireball Princess
Fireball
Bats
Zap Fireball Princess Magic Archer
Zap Fireball Princess Magic Archer
Fireball Magic Archer
Fireball Princess
Zap Fireball
Zap Fireball Princess Magic Archer
Fireball Zap Princess Magic Archer
Fireball Zap Princess Magic Archer
Fireball Zap Magic Archer
Bats Zap Fireball Princess Magic Archer
Zap Bats Fireball
Fireball
Zap Fireball Magic Archer
Zap Fireball Princess Magic Archer
P.E.K.K.A
Fireball Princess Magic Archer
Zap Bats Goblin Gang Fireball Princess Magic Archer
Fireball Zap Princess Magic Archer
Fireball
Fireball Goblin Gang Princess Magic Archer
Zap Fireball Princess Magic Archer
Zap Fireball
P.E.K.K.A
Zap Bats Goblin Gang Fireball Princess Magic Archer
Bats Zap Fireball Princess Magic Archer
Zap Fireball Princess Magic Archer

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