My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Bad

Why?

Missing cards in your collection

Skeleton Dragons Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Hog Rider Giant
Giant Snowball
Minions Hog Rider Lumberjack
Zap
Minions
Barbarian Barrel
Elite Barbarians Electro Wizard Lumberjack
The Log
Elite Barbarians Hog Rider Lumberjack
Earthquake
Hog Rider
Arrows
Minions
Royal Delivery
Minions Elite Barbarians Hog Rider Electro Wizard Lumberjack
Fireball
Minions Elite Barbarians Hog Rider Electro Wizard Lumberjack
Poison
Minions Electro Wizard
Lightning
Elite Barbarians Electro Wizard Lumberjack
Rocket
Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Fireball Hog Rider Electro Wizard Lumberjack Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Minions Fireball Hog Rider

Attack Synergies 4 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Giant Elite Barbarians Lumberjack
Elite Barbarians
Minions Fireball Hog Rider The Log Lumberjack
Fireball
Hog Rider Elite Barbarians Giant The Log Electro Wizard
Hog Rider
Minions Fireball The Log Elite Barbarians Giant Electro Wizard Lumberjack
Giant
Minions Fireball Hog Rider The Log Electro Wizard Lumberjack
The Log
Hog Rider Elite Barbarians Fireball Giant Lumberjack
Electro Wizard
Fireball Hog Rider Giant Lumberjack
Lumberjack
Minions Elite Barbarians Hog Rider Giant The Log Electro Wizard

Defense Synergies 1 9

Minions
The Log Electro Wizard Lumberjack
Elite Barbarians
The Log
Fireball
The Log Electro Wizard Lumberjack
Hog Rider
Giant
The Log
Fireball Minions Elite Barbarians Electro Wizard Lumberjack
Electro Wizard
Minions Fireball The Log Lumberjack
Lumberjack
Minions Fireball The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball The Log Electro Wizard
Elite Barbarians Lumberjack Minions The Log Electro Wizard
Lumberjack Minions Elite Barbarians Electro Wizard
Elite Barbarians Lumberjack Minions Electro Wizard
Elite Barbarians Fireball The Log Lumberjack
Fireball The Log Minions Electro Wizard Lumberjack
Minions Electro Wizard Fireball
Fireball The Log Electro Wizard
Minions Elite Barbarians Lumberjack
Elite Barbarians Electro Wizard Lumberjack
Minions Electro Wizard Fireball The Log Lumberjack
Minions Fireball Electro Wizard
Lumberjack Minions Elite Barbarians Fireball The Log Electro Wizard
Fireball Minions The Log Electro Wizard Lumberjack
Elite Barbarians Electro Wizard Lumberjack
Elite Barbarians Fireball The Log Electro Wizard Lumberjack
Minions Elite Barbarians Fireball Electro Wizard Lumberjack
Fireball Minions Elite Barbarians The Log Electro Wizard Lumberjack
The Log Minions Fireball Electro Wizard Lumberjack
Elite Barbarians Electro Wizard Lumberjack
Minions Elite Barbarians Fireball The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Elite Barbarians Fireball Electro Wizard
Fireball Electro Wizard Elite Barbarians The Log Lumberjack
Lumberjack Minions Elite Barbarians The Log Electro Wizard
Lumberjack Elite Barbarians Fireball The Log Electro Wizard
Elite Barbarians Lumberjack
Fireball Minions Electro Wizard
Minions Elite Barbarians Fireball Electro Wizard Lumberjack
Elite Barbarians Lumberjack
Electro Wizard Minions Elite Barbarians Fireball The Log
Minions Elite Barbarians Lumberjack
Elite Barbarians Fireball The Log Electro Wizard
Elite Barbarians Fireball Lumberjack
Fireball
Elite Barbarians Electro Wizard Minions Fireball The Log Lumberjack
Minions Elite Barbarians Fireball The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log Electro Wizard
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Minions
The Log
Fireball The Log
Fireball The Log
Minions Elite Barbarians Fireball Electro Wizard Lumberjack
Fireball The Log Electro Wizard
Fireball
Elite Barbarians Fireball The Log
Minions Fireball
Elite Barbarians Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Minions
Fireball The Log Electro Wizard
Fireball The Log
Minions Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball
Fireball The Log Electro Wizard
Fireball The Log
Fireball The Log
Elite Barbarians Fireball Electro Wizard
Electro Wizard Minions Fireball
Elite Barbarians Fireball
Fireball The Log
Fireball Electro Wizard
Fireball The Log
Electro Wizard Minions Fireball
Fireball Electro Wizard
The Log Fireball
Fireball Electro Wizard Lumberjack
The Log Fireball
Fireball
Elite Barbarians
Minions Elite Barbarians Fireball The Log Electro Wizard
Fireball Electro Wizard
Fireball The Log Electro Wizard

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